Hello community, I came here to be clear and to the point:
We don't like the decision to remove the engine and tire volume settings, leaving the tire sound extremely low with the claim of making the sound realistic and preventing unrealistic settings.
Totally ignored that the volume of the tires audibly replaced the feeling of G-force that doesn't exist in virtual motorsport, making the feeling of virtual driving more realistic. Everyone who drives competitively in the virtual NEED this audible sound to understand the car's reactions, just as they NEED to feel G-force on real life. That's why we believe that this new sound, with quiet tires, does not contribute to realism, but to the lack of realism, because now, in addition to not having the G-force of the real world, we also don't have the sound of tires, which was the alternative feedback for the lack of G-force in the virtual simulators.
We are a large Brazilian rf2, acc, iracing and raceroom community, and we just made a championship with 45 cars in GTE DLC on rf2 on old tires, professional live broadcast with sponsors, narrator and commentator, and we don't like this decision, we think it's a step to back. I don't represent the community, but I'm passing on feedback from motorsport groups and we don't want to see our favorite simulator die, with drivers switching to other platforms for some bad decisions. Please review this concept so we can get the tracks back in rf2 before it's too late and the tracks are empty.
The final (last race) was on July 26, 2022, on the good old sound with settings: