Here people are screaming because they want to revive rf2 and achieve the declared development of ISI. First it was a big alpha-beta, then a beta and suddenly a release with further development. As a result, development stalled under the guise of a "small team" of developers. Remember footage from the first autocross and gravel track. Where is it? Everyone was waiting for the support of the mod, at least at the level that it was, but with improved graphics.
The first mistake made the system of packaging and installation of mods more complicated.
The second mistake, they tried to do something with the graphics, proving that DX9 has a lot of potential.
the third, at the expense of the army of fans, wanted to collect an annual online subscription for further sponsorship and development of the game. (but the release of the unfinished alpha-beta just "kicked everyone out")
Fourth, they are not game developers. They are just good programmers who made an old engine that they wanted to adapt to modern requirements for a very, very long time.
Remember how they refused to scan real tracks, proving that they are great at modeling without scanning.
For my loud statements and criticism, I have been blocked more than once and I won’t be surprised if they delete me again.
I follow the development with the hope that after all, one of the developers will look at the reality of what is happening.
RF2 is good, but not in the way it was described from the very beginning and what it would be.
Instead of rf2, I now have a lot of fun modeling my cars for LFS S3. Tracks cannot be modeled there yet, but on the other hand, I simply and intuitively model cars, it’s nice to ride even with old graphics. Modeling tracks for AC.
I really wanted to make tracks for rf2, and I have a good base in rf, but the stupidity that the developers from ISI and studio 397 provided continues, I was completely stopped by the desire to model something for rf2.
This is my opinion and vision of what is happening with rf2.