dylbie
Registered
Just have a look at the release notes for BeamNG.drive's latest "minor" update that's just dropped: https://www.beamng.com/game/news/patch/beamng-drive-v0-24-1/
I know they have a slightly bigger dev team, but it's still relatively small (~30). If BeamNG could get a decent tyre model, FFB and timing, then they'd be light years ahead of rF2.
So whilst here we have an update with driver labels or helmets, here's the actual list of things BeamNG.drive changed in this "minor" update:
I know they have a slightly bigger dev team, but it's still relatively small (~30). If BeamNG could get a decent tyre model, FFB and timing, then they'd be light years ahead of rF2.
So whilst here we have an update with driver labels or helmets, here's the actual list of things BeamNG.drive changed in this "minor" update:
Vehicles



Levels
https://www.beamng.com/game/news/patch/beamng-drive-v0-24-1/#missions
Missions




https://www.beamng.com/game/news/patch/beamng-drive-v0-24-1/#scenarios
Scenarios
Traffic
Input & FFB
Audio
Powertrain
Controller
UI
World Editor
Flowgraph Editor
- NEW VEHICLE - Bruckell Bastion
- Full-size sporty RWD sedan
- Longitudinal V6, V8 engine options with various super- and turbocharging choices
- Many customization parts, wide body kit, spoilers, roll cage, AWD option and more
- A good variety of configurations including many factory models as well as ‘Drag’, ‘Drift’, ‘Police’, ‘Track', an insane ‘Redtail" version and more
- Modern driving and safety systems keep all the power under control
- Full-size sporty RWD sedan
- 20 Configs:
- Police (with all new detailed interior)
- Track
- Street tuned
- Drift
- Drag (most powerful car so far)
- Taxi
- Base
- Sport
- Sport GT
- Battlehawk
- Luxe
- Offroad
- Redtail
- Features
- Longitudinal V6, V8
- Supercharged, turbocharged
- Many customization parts, wide body kit, spoilers, roll cage, AWD option and more
- Modern driving and safety systems



- REVAMPED VEHICLE - Civetta Bolide
- Complete remaster
- Totally new jbeam, model and textures
- More realistic proportions, styling, details and mechanics
- Can split into 3 sections in heavy crashes
- Revised configurations including turbocharged, targa top, US-spec, rally and race models
- More options for customization
- New center-lock wheels tailored to the Bolide
- Beta Revoluzione
- Civetta Intrecciata
- Dreid CVTA
- New purpose-made supercar tires





Levels
- REMASTERED LEVEL - ETK Driver Training
- New vegetation
- Updated terrain materials to PBR
- Updated asphalt road materials to PBR
- Improved many meshes such as rumblestrips, wind turbines and buildings
- updated graphics and 3D assets for advertisement billboards
- Added a large background mesh
- Improved AI pathing
- Added Night Lights
- Derby Arenas
- Updated terrain materials to PBR
- Updated asphalt road materials to PBR
- East Coast, USA
- Fixed LoD of rocks to reduce pop-in at distance
- Fixed bumpy terrain in the gas station zone
- Gridmap
- Updated terrain materials to PBR
- Updated asphalt road materials to PBR
- Fixed tread mark texture from 16 bit to 8 bit
- Fixed popping on tire stacks
- Hirochi Raceway
- Updated terrain materials to PBR
- Updated asphalt road materials to PBR
- Added Night Lights
- Fixed popping on tire stacks
- Industrial
- Updated terrain materials to PBR
- Updated asphalt road materials to PBR
- Added Night Lights
- Fixed bushes with collision issues
- Fixed popping on tire stacks
- Italy
- Fixed building rotation
- Utah
- Added Night Lights to the Campsite
- Common
- Updated the thumbnails of all the levels to 800x600 resolution
https://www.beamng.com/game/news/patch/beamng-drive-v0-24-1/#missions
Missions
- Added a new Mission Type Delivery with 10 Missions, available on East Coast USA, Industrial, Italy, Jungle Rock Island and Small Island
- Added 3 more Drift/Gymkhana Missions, available on Automation and Industrial
- Added A Leap of Faith Mission on West Coast USA
- Added Longjump Over the Jungle Mission on Jungle Rock Island
- Added 4 new Arrive Missions featuring the new Bruckell Bastion on West Coast USA
- Added a new Drag Mission to Airport on Italy
- Fixed an issue with mission marker disappearing




https://www.beamng.com/game/news/patch/beamng-drive-v0-24-1/#scenarios
Scenarios
- Fixed player vehicle incorrectly refreshing at the start of scenarios
- Fixed and relisted East Coast USA - Car Delivery scenario
Traffic
- Added additional error checking when creating vehicle groups
- Fixed traffic personalities interfering with user AI modes (vehicles will keep the given AI mode after respawning)
- Vehicles now pull over to the correct side of the road on RHD maps such as Automation Test Track
Input & FFB
- Fixed default Logitech G25 and G27 clutch pedal bindings
- Fixed an issue where you couldn’t reliably select a radial menu item with the mouse when a controller was connected
Audio
- Tweaked turbo BOV volume curves as the range was too large resulting in most BOVs being too quiet
Powertrain
- Fixed parkingbrake interfering with ABS operation in rare circumstances
- Fixed linelock taking parkingbrake input into consideration
- Improved linelock operational messages to help better indicate its state
- Fixed oil starvation behavior with negative gravity
- Added support for variable supercharger bypass valve settings
Controller
- Fixed incorrect behavior when the default forward gear was changed by drive modes
UI
- Fixed Show custom vehicles in vehicle selector not working
World Editor
- Forest Editor: Added dialog to create a forest brush tool when there is none
Flowgraph Editor
- Changed math.huge to a rational number for the final waypoint speed in AI Follow Waypoints node
- Prevented vehicle group caching for the “generator” group type in Traffic Custom Group node
Attachments
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