Released NEW! Radical SR3 RSX 2017 - Now Available!

...And is it necessary to have separate left-right wheel versions? I think it would be better as a tuning option (and/or with separate AI filters).
Even this would save around 300 mb on the team package...
Would be the visual issues adressed, too? Like e.g. the tire bumping through the carbody and others?
 
I came here to see if someone else is having the same FFB issue as me, but obviously not
Same problem here, as soon as I try to leave the garage my wheel starts shaking like a pneumatic road drill. I too have a T500 wheel. But I am not about to start messing about with my wheel settings when it works fine for everything else in rF2.
 
Same problem here, as soon as I try to leave the garage my wheel starts shaking like a pneumatic road drill. I too have a T500 wheel. But I am not about to start messing about with my wheel settings when it works fine for everything else in rF2.

Do you have in-game FFB filtering set at "4" (should be default for Thrustmaster wheels)? I find it strange that it starts to shake as soon as you exit pits, it only does it to me when I've flatpsotted a tire.
 
Do you have in-game FFB filtering set at "4" (default for Thrustmaster wheels)? I find it strange that it starts to shake as soon as you exit pits, it only does it to me when I've flatpsotted a tire.

I don't know what you mean by in-game filtering.

It starts shaking and quite horribly, as soon as I try to move the car. There is something wrong with the FFB for my wheel at least.
 
I don't know what you mean by in-game filtering.

It starts shaking and quite horribly, as soon as I try to move the car. There is something wrong with the FFB for my wheel at least.

You can set a filter to smooth out vibrations in the controller setup screen
 
To come back to my previous post about the car swerving to the right under braking, it only does that when the steering wheel is on the left side. When the steering wheel is on the right side of the car is nice and stable under braking

I got the same impression. Would be nice if S397 could tell whether it's about or not.
 
t300 here shaking vibrating like crazy until i reach a certain high speed,only tried it for a couple of laps,so didnt mark the speed.
i have the weird ffb that all new s397 updated cars are showing,strong on initial turn in then just goes lifeless and weak when the steering forces would be max.
theres no build of ffb force,its just strong on initial turn in then gone after that

also the sound reminds me of rf1 quality,not really impressed with this,some mods are of better quality regarding ffb and sounds.
 
Nicely modeled car, had a couple of fun online races, but even with a Fanatec/belt wheel the FFB is uninspiring, sounds are average.

A nice addition of course but not a car I will be going back to regularly
 
:( the sounds deserve better , it's the same as the old RF1 mod , in the cockpit it look like a poor karting motor sound heard on youtube .. the worst its when you downshit .. i hope there s a fix scheduled for the future ..
-EDIT"i think the RF2 sound is SR3 SL (the road version) not the SR3 RS (Track Version)"


for the feel when driving , its correct , but the steeringwheel had to turn too much for turning the wheel (like a road cars)
-EDIT "i test in Dev mod and the steeringwheels turn fine "

sorry for my bad english

:) keep the good way ! !
 
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i have the weird ffb that all new s397 updated cars are showing,strong on initial turn in then just goes lifeless and weak when the steering forces would be max.
theres no build of ffb force,its just strong on initial turn in then gone after that

What do you mean by all the updated S397 cars feeling weird? I reckon when USF2000 was released, people praised that FFB was much better than previous cars. So far the only car I've heard complaints of was the F2, which frankly was much worse FFB wise before the latest update.

Both F2 and Radical have in common that they use a rather low and locked default caster. So there is less self-aligning torque from the tires. It doesn't mean it's less realistic though.
 
Although I'm a bit of a radical car fan
I wonder if my underwhelming impression of this version is caused by some strange ffb glitch ?
( bodnar V2 )

It feels to me like a slightly under powered tame modern mini road car which was totally unexpected,

Sim-Radicals have always previously felt ferocious (race evolution,race 07,iracing)
 
I'm running DX11 and also adding some filtering but nothing helps.. My wheel is vibrating like crazy at low and medium speeds (T500) :( Haven't been able to do a single lap yet.
 
T300 here and no issues with FFB, sure it feels different to other cars but not massively. Smoothing on 0 as always, Thrustmaster Strength at 60%.

Great car, falling in love with it even though I'm clearly slow!
 
for T500 " FFB Minimum Torque" 5-8%
I used to use 0.5% for my T500RS. Value taken from Wheel Check. With values too high, are going to have those finest FFB details bumped up. Which is maybe one of reasons, why some people complain that much about roughness of FFB in this car?
 
Having a lot of fun wih this car around Toban, the lift of oversteer is a lot of fun in turn 1 :) Thanks to all involved getting this car out.

On the FFB front I also have a T500. In the beginning I had the same issues with vibrations as some others are reporting. I run 0.8 ffb and 2% minimum torque. I've never had any issues with any of the previous cars so thought something was wrong with one of the files. Tried redownloading, verifying, different controller files and nothing was helping. As soon as i would make a right out of the pits the wheel would go crazy. Finally tried the wheel options in the tuning menu (don't really know which wheels they are meant for as i never had to use them) and it seemed like after about a second of roughness it went away. Odd thing is that i then put the option back to standard and the extreme roughness is now gone. Still get a bit of it while leaving the garage and sometimes a bit over curbs.

Also I run triple screens and the showroom was always displayed across all three screens but with the Radical it's only now rendering the middle. I haven't checked other cars since i installed the SR3 so not sure if its the only car affected. Was another reason why I thought i dl a corrupt file or something. Will test later and update.
TK
 
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