Nvidia said the ultra low latency mode has three settings. ‘Off’ sets the game engine to queue 1 to 3 frames for maximum render throughput (and more latency). ‘On’ limits the pre-rendered frames to 1, which Nvidia said is the equivalent of running “Max_Prerendered_Frames = 1” on older drivers. The last setting is ‘Ultra,’ which spits the frame out to the GPU in “just in time” for the render to begin. The company said the mode is most effective at times when the game is GPU-bound, and frame rates are hovering between 60 fps and 100 fps. The mode should work in “all” GeForce GPUs in DirectX 9 and DirectX 11 games. The blog post said DirectX12 and Vulkan let the game decide when to queue frames for rendering, so the driver would have no control over lowering latency. https://www.pcworld.com/article/343...proves-performance-latency-and-sharpness.html Tested in rf2, BeamNG Drive and AC. Seems good. Enjoy!