Released NEW! GT3 Pack - Now Available!

they have done something else with the Bentley. The ai driven bentleys are now fast, the fastest i would say, of all the ai cars. They were with a talent file of 1oo speed dead last before this update. Big thumbs up!!!
I wouldn't say the fastest, but I agree they improved a lot and can keep up with the others pretty well.

The Mercedes AI's performance has been improved too, although they are mostly the slowest of the GT3 AIs.
 
Latest GT3 Pack updates:

- Added a support for BaseMat.JSON in all default VEH files.
This will help avoid issues when making custom skins in an 'update rfcmp' (Note: this is mostly for league use and more info will be added to our user guide pages)

Important note: All previously created custom teams in Tuning/Showroom will need to be re-created based off a current car from the list. We apologize for this inconvenience.

Radical RXC GT3
v2.53

Bentley Continental GT3
v2.53

Callaway Corvette C7 GT3-R
v2.49

Mercedes AMG GT3
v2.51
- Added 'A1 eSports' livery

McLaren 650S GT3
v2.43
 
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Slightly annoyed that this update has broken a race replay I wasn't finished with. The actual GT3 pack cars (and Challengers/Endurance Pack cars, also updated) are no longer loaded. Every car is displayed as the first in my installed list - the black AC Cobra.

I don't suppose there's any way around this?
 
Problem: Not all new PBR skins appearing in game, especially for AI cars. Several solutions have already been tried, including one that required changes to previously completed skins.
Result: Another hopeful solution but one that does require another visit by painters to already completed products.
A process that one painter has already investigated and released an update.
Opinion: I can't paint a lick, I can't critique the amazing work done by folks such as you. But fixing things sometimes means issues must be re-thought and that can often break previous solutions. Based on previous 'solutions' there is no guarantee this will be the final breakage. Fingers crossed tho. We do need, however, to find a way to indicate if a skin is now compliant or outdated. This is going to be a confusing time I suspect.
 
today I went into a server of lemans with gt3, with the porsche gt3, some porsche I could imagine empty of fuel 297 km in the middle of straight, I with wing 1 reached 292 at the end of straight empty of fuel, the porsches that were slower the red led of the speedometer came to the end, in the fast porsches was a little more than half but did not reach the end ......... someone can explain me if so were the same GT3, there is no option to change the box changes, what is the reason?
 
I went with wing 1, reached 292 km / h at the end of straight, empty of fuel, not in the middle of straight like the second image, on the same server,the red led reaches the end in the slow porsche, in the fast porsche the red led remains before the 7000 RPM bar

GRAB_007.JPG
GRAB_005.JPG
GRAB_006.JPG
 
Latest GT3 Pack updates:

- Added a support for BaseMat.JSON in all default VEH files.
This will help avoid issues when making custom skins in an 'update rfcmp' (Note: this is mostly for league use and more info will be added to our user guide pages)

Important note: All previously created custom teams in Tuning/Showroom will need to be re-created based off a current car from the list. We apologize for this inconvenience.

Radical RXC GT3
v2.53

Bentley Continental GT3
v2.53

Callaway Corvette C7 GT3-R
v2.49

Mercedes AMG GT3
v2.51
- Added 'A1 eSports' livery

McLaren 650S GT3
v2.43

Chris ,

Is it possible to be able to include our custom teams into the std cazr pack if we can send you the files for them before the next update as when racing these cars and re creating the addon teams updates gets a bit annoying as you always have extra files or lines inside the vehicle files and we have to also work out how to re create the features you have added to our custom teams files ???

Thanks in advance.
 
a few days ago, I joined a server and saw a m8 reaching 319 at the end of the straight, it puzzled me, but then I discovered that the guy was in a p2 and for me he appeared with an m8, it seems the same error hj with you, the cars reached that speed (297km / h), they were the norm (p3). This is conflict caused by some skin pack
I think it was only GT3, but I could be wrong
 
a few days ago, I joined a server and saw a m8 reaching 319 at the end of the straight, it puzzled me, but then I discovered that the guy was in a p2 and for me he appeared with an m8, it seems the same error hj with you, the cars reached that speed (297km / h), they were the norm (p3). This is conflict caused by some skin pack
confirmed, you're right, there was p3,but in the image the interior car is clear that it is a porsche gt3
 
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So the multicar system needs few tweaks to make sure each make and model has its own multicar model to pre load so drivers can join as they do now but see a relatively similar basic model of what they are really driving.
 
So the multicar system needs few tweaks to make sure each make and model has its own multicar model to pre load so drivers can join as they do now but see a relatively similar basic model of what they are really driving.
Nice idea. Vance. Also if you need help with managing your skin packs, get in touch (although I agree it should not be this hard) S397 should actually make sure that new JSON files actually look like they should (and currently we have to manually edit them) - what a waste of time for all of us @Marcel Offermans
 
S397 should actually make sure that new JSON files actually look like they should (and currently we have to manually edit them) - what a waste of time for all of us @Marcel Offermans

I'm confused by this.
How it reads is you what to make skins but expect the region to be automatic? How can that work?
Excuse me if I'm reading this wrong.
There's no way S397 can make the editor a automatic thing, you have to edit it yourself so it suits your livery. If you find this all to much or to hard the simple thing to do is make a generic region that uses only 1 region color for the complete livery. Set that color as Car Paint and use that same region.DDS and json on all your liveries. No further need to edit or make a region that suits the livery.
Personally I make one for when I'm building a livery so I'm not getting a shadow coming through from the livery prier.
Set the json so it only uses that region color.

It's only as hard as you want to make it.
There are 6 regions available. I use the alpha for the carbon areas on every car whether it the GT Challenger Pack or the GT3 Pack. A basic thing that reduces the work load.
 
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