Emery
Registered
this is correct ?
Those match the GT3 versions I have. Remember that one part is the locked car and the other is the unlocked skins (or something like that).
this is correct ?
I have subscribed and unsubscribed, and he gives me those versions, I just ask studio 397 to say if it is correcti think same question answered by s397 a few weeks ago and you need both instalation versions that are allreay instaled
dont uninstall any of the previous version cause mods are updated automatically keeping some files from previous instalation versions
or something like that
cheers
i have the same versionswhat versions of the gt3 power pack exist?
I only have:
Radical: 1.996 + 1.9971
Bentley: 1.96 + 1.971
Callaway : 1.96 +1.971
Mercedes : 1.98 + 1.991
Mclaren : 1.992 + 1.9931
this is correct ? there is a companion that comes out other versions? thanks
Unsubscribe then Re-Subscribe...........Since the last update my GT3 pack is missing in game. In the launcher they are listed as installed. How can I get them back?
Any suggestion would be appreciated.
Where, it’s not in steam workshop?Unsubscribe then Re-Subscribe...........
Where, it’s not in steam workshop?
steam / see / inventory / view in workshop / unsubscribe / restart and re-subscribe when running rfactor2Since the last update my GT3 pack is missing in game. In the launcher they are listed as installed. How can I get them back?
Any suggestion would be appreciated.
I have an addition to make to what AndreGee said in this thread:
The AI seem to have no suspension at all!
Watched them today because Ive tested a new AIW and they are hard as stone! There is moving nothing,
what leads to that they are jumping at the slightest bump. They are not able to even out a curb or any other bump, forcing them to brake and/or countersteer to avoid spinning what makes this cars AI useless on pretty much any track!
Thats absolutely incomprehensable because .HDV offers tons of settings to avoid just that and make the AI smooth.
Really so sad that this fine AI-base ISI once offered goes so down the hill with S397.....![]()
, the suspension absorbs hardly anything of the energy and the car literally jumps up, even if I increase the Fast Rebound massively, which should prevent the fast rebound process and thus the new jump up again.
"Out of the ordinary" - Whatever that means for you. lolI've been extensively testing this evening at 4 different tracks and seen nothing out of the ordinary, tested on tracks with good AIW as it's pointless testing on anything that is useless.
CoG height basically affects weight transfer under acceleration. The higher the CoG the higher the weight transfer. In curves it would unload inner tires more easily. I guess it might help a bit reducing the curb reaction.Well I'm no modder, nor have knowledge about this at all so I may be talking BSbut back when I tried learning this stuff I noticed many sports cars mods in ISImotor based games have the CoG too low, rising it a bit makes the car behave closer on bumps and curbs to what you see on real life. But then I was just learning (and didnt go ahead with it) so I'm probably mistaken here ^^"