Is there anywhere the S397 provide the car stats for the GT3 Pack? Such as the fixed gear ratios and final drive, Max Torque and BHP, weight and weight distribution, up-shift and downshift delays, etc, etc?
Any chance to get the range of adjustment corrected for the mirrors on the Radical RX
I would really like to see what's behind me rather than what's behind the fence 50 feet to my left.![]()
In your player.JSON / Game Options, find the line:Can you save a per car seat and mirror setting?
Can I use the sounds from other mods in the GT3 pack? In my opinion, the cars from the GT3 Pack sound too soft, muted, and washed out :/
Damn. I just cannot enjoy them with such sounds.No because S397 GT3 pack is crypted.
Damn. I just cannot enjoy them with such sounds.
Thanks!
I completely disagree.IMO the sounds are awesome, especially on the Corvette and Mercedes. Most mods use "home made" mixes of sounds recorded on YouTube that in no way compare to official DLC sound samples that were probably recorded with professional equipment. Mods may sound less soft but that's mostly due to adding fake effects and noise into the mix. You can easily tell most mods have poor quality samples from the lack of bass and lower frequencies.
I disagree,while rf2 doesn’t have the bet sounds,it’s far from the worst,I can think of one very expensive sim that does a way worst jobI completely disagree.
Of course, not all mods will sound great (specially rf2 mods), but there are quite a few out there that achieve better results than what S397 put on the table. Like, for example, how the URD C7R is not too far from the real car in engine tone, downshifts, and so son. A bit of EQ tweaking would make it sound really awesome.
Even comparing an 11 year old car sound from GTR2 makes it pretty evident how muffled and washed out the GT3 Pack cars are in rF2. While the cars are not exactly the same, it's evident how good a car can actually sound when it's done right.
To me, even Simtek was able to achieve much better results than S397, having what I consider an OK sound base that can sound great after a few tweaks. Simtek vs real life vs rf2. To me, the AMG in the GT3 Pack sounds as if it was recorded in a room, it has a bit of echo it seems. Sound is muffled and washed out too. Overall, not so great.
And to me it really doesn't come down only to the equipment used, but how it's used and how the sounds are produced/engineered after recording. While S397 makes what are (IMO) perhaps the worse sounds in the racing sim market (even worse than many amateur-made mods), I bet you can give Sector 3 guys a 5 dollar mic and they would still be able to produce the best sounds in the racing sim market.
Regards
Oh yeah! Forgot about that oneI disagree,while rf2 doesn’t have the bet sounds,it’s far from the worst,I can think of one very expensive sim that does a way worst job