NEW! GT3 Pack - Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Oct 17, 2017.

  1. Ernie

    Ernie Registered

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    @Studio397: Are there some thoughts about a sound balance update? The difference in volume levels between player sounds and opponent sounds is way to big.
    With engine sounds and player sounds at 100% i have to lower the opponent sounds to 20-25% just to hear my own engine. I had opponent sounds on 75% before (which works with other content), and while i was driving inside the car, the sound was similar like sitting on the grandstand and cars passing by. My own engine was almost silent referring to the other GT3 cars on track.
     
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  2. Stefan_L_01

    Stefan_L_01 Registered

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    I tested your set below on silverstone. It is slow (lack 1-2 sec) because it is too much understeer (rwing 4, no rear arb) and I did not adjust anything (soft tires, meds are a bit more balanced). The front tires get much higher wear than the rear ones.
    However I can lap continously within +1 sec approx to the first laps, even when front tires reach 70% and rears are still >80%.
    What I do not know however is whether it is due to slower first laps or whether it is really a constant tire.
    In any case it is not my driving style. And there is maybe something influencing grip of tires that is not represented in any value we can look into, which is a gap to be filled. It´s is definitly not represented by wear, temp, pressure, whatever.
     
  3. Will Mazeo

    Will Mazeo Registered

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    Like I said adjust ARB and wing according to the track, at Silverstone you should run rear wing 1 or 2 and change ARB
     
  4. Tech G

    Tech G Registered

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    Is there anywhere the S397 provide the car stats for the GT3 Pack? Such as the fixed gear ratios and final drive, Max Torque and BHP, weight and weight distribution, up-shift and downshift delays, etc, etc?
     
  5. rd.king

    rd.king Registered

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    Any chance to get the range of adjustment corrected for the mirrors on the Radical RX
    I would really like to see what's behind me rather than what's behind the fence 50 feet to my left.:)
     
  6. Emery

    Emery Registered

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    Weight & weight distribution is visible in the garage, right below (or above) the individual tire pressures on the Advanced tab. The other items are locked away.

    Some might argue that knowing what the gear ratios are is irrelevant when they're fixed. If you're really curious, just get a copy of the FIA specs.
     
  7. ADSTA

    ADSTA Registered

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    Thanks to @Paulfield
    The controls are your seat movement plus Ctrl/Alt/Shift; it doesn't matter whether you use the left-Shift or right-Shift, it's just Shift.

    Shift + seat forwards/backwards tilts all your mirrors left and right.
    Shift + seat left/right tilts all your mirrors up and down.


    Ctrl + seat forwards/backwards tilts your left mirror left and right.
    Ctrl + seat left/right zooms your left mirror in and out.

    Alt does the same as above, for the right mirror.

    Ctrl+Alt does the same as above, for the centre mirror.


    Ctrl+Shift + seat left/right changes 'mirror size' for all mirrors. Looks like an overall zoom of sorts.
    (There is a PLR option "Rearview Independent"; I think if you set this to 1 you can use Ctrl+Shift+seat forward/back to adjust the horizontal FOV of the mirrors independently of the vertical)

    Alt+Shift + seat left/right physically moves the centre mirror up and down.
    Alt+Shift + seat forward/back physically moves the centre mirror left and right.


    Finally, if your seat position has put the mirrors completely out of whack and you can't get them to adjust enough, try changing the PLR option "Moving Rearview" so your head position no longer affects the position and/or FOV of the mirrors.
     
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  8. rd.king

    rd.king Registered

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    @ ADSTA
    That all great info and all,
    but it doesn't apply to the issue with the Radical wing mirrors
    they cannot be adjusted, in enough to see behind you I have tried.
    I drive in cockpit view no hud no fake mirrors,
    I use a race seat setup, track IR and a natural FOV.
    I have no issue with seeing the mirrors a slight head turn left or right and there they are
    showing me the fences.
    So unless there's a JSON file that allows me to change the rotation range of the mirrors
    this will need to be addressed by someone on the programing team.
    Cheers
    Edit:
    so by changing the player JSON I can in fact get a decent mirror setting for the radical
    but now all the other cars mirror settings I've never had to change are messed up.
    Can you save a per car seat and mirror setting?
     
    Last edited: Apr 15, 2018
  9. ADSTA

    ADSTA Registered

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    GRAB_014.JPG

    Ummm, you sure about that?

    edit, no json file involved and I don't think the programming team would be very happy about having to show you how to push two keyboard keys down at the same time!
     
    Last edited: Apr 15, 2018
  10. rd.king

    rd.king Registered

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    I have no issue with any of the other gt3 cars, jump from one to the next never need to change a thing.
    most of the cars in fact.
    just the radical
    must be the default #s for this one.
     
  11. Amarildo Junior

    Amarildo Junior Registered

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    Can I use the sounds from other mods in the GT3 pack? In my opinion, the cars from the GT3 Pack sound too soft, muted, and washed out :/
     
  12. ADSTA

    ADSTA Registered

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    In your player.JSON / Game Options, find the line:
    "User Vehicle Data#":"0=save with user mod data (in CCH files), 1=save separately (in all_vehicles.ini)",

    If you look in your "all_vehicles.ini" you see each individual car you have installed is listed even if you haven't driven it.
    You will notice each car has seat and mirrors (plus others) co-ordinates listed.
    Whereas the mod CCH files doesn't have those details listed.

    So, if I'm not mistaken, if you set the UserVehicle Data to 1 it will use those settings when you use that car.
    Just remember though it saves by car not model of car.
    So if you have made changes in #1 Radical then use #2 Radical it will use default settings not #1 settings.
     
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  13. DrivingFast

    DrivingFast Registered

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    No because S397 GT3 pack is crypted.
    You can do nothing with these cars.

    I would have so wanted to double their power, without changing the essentials of Physics ;)
     
  14. Amarildo Junior

    Amarildo Junior Registered

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    Damn. I just cannot enjoy them with such sounds.

    Thanks!
     
  15. stonec

    stonec Member

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    IMO the sounds are awesome, especially on the Corvette and Mercedes. Most mods use "home made" mixes of sounds recorded on YouTube that in no way compare to official DLC sound samples that were probably recorded with professional equipment. Mods may sound less soft but that's mostly due to adding fake effects and noise into the mix. You can easily tell most mods have poor quality samples from the lack of bass and lower frequencies.
     
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  16. Andregee

    Andregee Registered

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    I watched the ADAC GT Masters race last weekend in Oschersleben and compared the suspension work of the cars especially from the Callaway Corvette to see if the real car is also so stiff like in rFactor2. The Corvette GT3 drove over the curbs smooth like all other cars, while in rFactor2 the suspension is extremly stiff even with the softest spring and adjusted damper settings, that you are loosing very fast control driving over curbs, where the other GT3 has no problems with it. I can´t understand it. In rFactor2 it jumps up and down so fast, nearly loosing contact to the ground, that was something that in reality I could not see this in the beginning
     
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  17. Nitrometh

    Nitrometh Registered

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    About a year back I talked to a swiss mercedes sls amg driver in Hockenheim at the Bosch Historic race event.
    We talked about the car and also about sim racing. He said he uses simulators to get to know the tracks and to get a overall feeling. He also said in most of the sims the cars are way more difficult to drive as the cars in real life. Pushing a GT 3 car to the limit would be like pushing a faster roadcar to the limit. Just a bit more difficult because of dirty air and loosing grip when you are driving close to another car. The most difficult thing would be the consistency and the knowledge that you shouldn't make mistakes because you and your aren't indestructible. Most of the gt3 cars he drove were not heavily oversteering but slightly understeering.
    But anyway I really really love the gt3 mod. My all-time favourite :)
     
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  18. LokiD

    LokiD Registered

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    i have the same feelings when i drove the car in my avatar. It was just more confidence inspiring in real life as there seemed to be more grip and much more control. Obviously you have more senses at play and more forces which help "feel" the car. These simulations get quite close but not near to real life, when we bash sims for being over grippy, i am afraid are more near to the real thing in a grip sense.
     
  19. Andregee

    Andregee Registered

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    Thats not a question of easier oder more difficult caused by different impressions. With enough experience you can compensate the missing or other impressions. And when you're on the road in virtual reality, it's even easier. This is no comparison to the operation on the monitor, as the vehicle movement is transmitted much more realistically and directly.When a racer practices on a simulator, he simply lacks the familiar impressions that make driving at the limit seem more difficult, but this does not mean that physics is different from real life.But the Corvette shows a behavior in the simulation and this quite obviously, what I could not observe so in real life absolutely. It looks and feels like driving on a rubber balk instead on a spring and damper combination
     
    Last edited: Apr 17, 2018
  20. Seven Smiles

    Seven Smiles Registered

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    LokiD: unless you were actually racing that car then I'd bet (having done many track days myself) that you were nowhere near the limit - and any sim car driven, say, 5% off the pace will feel easy to drive and grippy. I've been on track with a friend who races his car, both of us in Caterhams but where I have over 200 BHP and track day tyres, he had just over 100 and road tyres. I'm the quickest driver amongst my track day friends but had trouble getting away from him - there's quite a gap between driving a car "pretty quick" and "race pace".
     

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