Released NEW! GT3 Pack - Now Available!

It's funny how your post is directed at me specifically.
You and I have been around rFactor for many years and you know me better to assume I'm having any issues personally with any of this.

My post is generated by the amount of people that "are" having a lot of trouble with this system. The great lack of new liveries being generated for mods are a testament to that. Even AC sees far more new car liveries being added to those cars then we do here for rF2. The new GT3 pack that was just released, Where's all the new liveries for that? rFactor1 would have seen 10 per car by now! Minimum!

As for your comment about modifying the original authors work I do get and understand your point but that's not stopping leagues replacing the original teams files with their own and repacking the mod for league use so really that makes your comment quite mute

I quoted you, only because you stated "With the current system for adding custom skins the way it works is, and has not helped the artists among us to want to add liveries to existing mods." This is not exactly true. Anyone can paint and apply a new skin to an existing vehicle as it now stands. What then is actually holding artists back from creating? I don't see lack of skins produced as evidence of anything other than lack of skins produced.

As far as leagues go, I'm not sure how unauthorized modification, and redistribution is in any way excusable.
 
the template of (callaway) is made to paint with 3d max, those of us who use photoshop have to juggle to be able to match the lines...
It's not finished yet, corrections are missing, and more publicity.
bad template

GRAB_026.JPG
GRAB_025.JPG
 
Ok, unnecessary to remove, there were still other cars. :)
I'm enjoying it, but why can not I dream about others? ;)
But honestly, I want road cars, especially BMW M3-M5, and the modern F1. Again I dream...

Here, you make the better point you can find...

In rf2, no supercars (c6 zr1 don't make me dream personnaly), no v10 and v12. No ferrari / lambo / pagani / koenisegg (i'm not italian ;))

There is clearly a lack of supercars unfortunately.
 
Here, you make the better point you can find...

In rf2, no supercars (c6 zr1 don't make me dream personnaly), no v10 and v12. No ferrari / lambo / pagani / koenisegg (i'm not italian ;))

There is clearly a lack of supercars unfortunately.
Koenigsegg is Swedish ya know ;) but I hear ya, would love some supercars too. But I'm just as happy about gt3 cars :)
 
Koenigsegg is Swedish ya know ;) but I hear ya, would love some supercars too. But I'm just as happy about gt3 cars :)

Of course koenisegg is suedish ;) they have the record of the 0-400-0 in 36 sec with agera R (see youtube thats awesome).

I said that because if I have to choose one country which make the best sports/supercars : thats clearly Italy.
 
Sigh,.... with the death of the Viper, is there really any need for a Supercar? No Viper, no giggling maniacal laughter as the driver's kidneys get pounded to salt.

There will not have any dodge viper in the future ? One of the rare USA' supercar I really loved (with V10 and real aerodynamic aspect)
 
GT3 pack seems to have an update at least for Bent 1.23 & 650s 1.85, 89 mb just downloaded but can't find a post about it.
 
GT3 Pack Update 2

Changelog 01/11/2017

McLaren 650S GT3 2017 v1.85
  • Improved performance when running higher shadow settings.
  • Improved performance through further LOD improvements to opponent cars.
  • Added endurance lights.
Bentley Continental GT3 2017 v1.23
  • Improved performance when running higher shadow settings.
  • Improved performance through further LOD improvements to opponent cars.
  • Added endurance lights.
Callaway C7 GT3 2017 v1.23
  • Improved performance when running higher shadow settings.
  • Improved performance through further LOD improvements to opponent cars.
  • Fix for team creation not working.
  • Added endurance lights.
Mercedes AMG GT3 2017 v1.11
  • Improved performance when running higher shadow settings.
  • Improved performance through further LOD improvements to opponent cars.
Radical RRXC GT3 v1.17
  • Improved performance when running higher shadow settings.
  • Improved performance through further LOD improvements to opponent cars.
  • Added endurance lights.
 
GT3 Pack Update 2

Changelog 01/11/2017

McLaren 650S GT3 2017 v1.85
  • Improved performance when running higher shadow settings.
  • Improved performance through further LOD improvements to opponent cars.
  • Added endurance lights.
Bentley Continental GT3 2017 v1.23
  • Improved performance when running higher shadow settings.
  • Improved performance through further LOD improvements to opponent cars.
  • Added endurance lights.
Callaway C7 GT3 2017 v1.23
  • Improved performance when running higher shadow settings.
  • Improved performance through further LOD improvements to opponent cars.
  • Fix for team creation not working.
  • Added endurance lights.
Mercedes AMG GT3 2017 v1.11
  • Improved performance when running higher shadow settings.
  • Improved performance through further LOD improvements to opponent cars.
Radical RRXC GT3 v1.17
  • Improved performance when running higher shadow settings.
  • Improved performance through further LOD improvements to opponent cars.
  • Added endurance lights.

Exactly what some users (not me) were asking.
You take this into account very quickly.

That's the S397 I love ;)
 
WFG Mc Laren skins still there (they could be offered as an additional download for those who want them), still no easy way to get rid of them. Mercedes broken steering (for my G27 at least) still there.

Thanks, for the update, will wait patiently until issues fixed.

Cheers.
 
Nice performance improvements!

On my triple screen system, medium post processing DX11, medium shadows, low soft particles, with 2 of each opponent, rolling start at Silverstone International (to highlight fps issues):
  • high opponent detail = low 40s on grid and the tight turns, jumps to mid-50s next lap in those spots if field still bunched
  • med opponent detail = high 40s on grid and the tight turns (briefly!), jumps to over 60 next lap in those spots if field still bunched
Always over 60 fps with the field spread out. By choosing medium opponent detail, there is a 10% fps boost when most needed without significantly losing details.

This is much better than the mid to high 30s for the lowest range of fps I was seeing when the Powerpack was released.
 
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