Released NEW! GT3 Pack - Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Oct 17, 2017.

  1. Javi288

    Javi288 Registered

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    With triple screen, the one that has different proportions to the rest is the Mercedes AMG GT3. You have to get very close to the dashboard, otherwise the sides of the seat fill the side screens and you can not see the side mirrors.
     
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  2. Nimugp

    Nimugp Registered

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    so that's why it went from 1.00 & 1.01 to 1.07 & 1.08 ;) so it's not because it's an update as such.

    As I understood previously (when only the mclaren had just been released), they do allways have 2 versions of the paid content. Lowest number contains pretty much everything I believe, and than the higher number is an 'update' which includes the skins of the cars. It's done to protect the content from getting ripped, but allow users to creat custom skins. (and once more, this is what I understood, don't take it as a fact as I may have incorrectly understood things)
     
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  3. alpha-bravo

    alpha-bravo Registered

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    To be honest no :confused:. Thanks for the clarification.
    Sorry for the confusion
     
  4. oppolo

    oppolo Registered

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    could it be possible to have the class gt3 as default opponent like in urd's t5 mod happens? every time i forget to choose the class and the track is full of mercedes or radical or....and I have to come back to the main menu
     
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  5. vegaguy5555

    vegaguy5555 Registered

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    This may seem to be a silly question but I have to ask. What makes these cars soooo good feeling?

    Is it more physics detail? I would think they have tire and frame flex physics? Although I would not imagine much of that going on in these GT3's

    They are not necessarily easy to drive but easier to know when I'm about to go over the limit. There seems to be more car in the wheel in general somehow.

    I never liked the Radical in any sim until this one. What a blast!!!
     
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  6. Christopher Elliott

    Christopher Elliott Registered

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    The second version contains the teams mas, which you are free to open and use to create your own teams upgrade for your series or league.
     
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  7. Christopher Elliott

    Christopher Elliott Registered

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    Checking on this...
     
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  8. zzigg

    zzigg Registered

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    I can not do the update through steam. I can not find the gt3 pack in the workshop also in the inventory to be able to un- subscribe. I have the first version. (1.0 / 1.01). thanks
     
  9. Paulfield

    Paulfield Registered

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    You need to go to steam then top left corner click on view/ inventory then click on each car and unsubscribe then resubscribe to each one one at a time.
     
  10. lagg

    lagg Registered

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    Then, to create our teams, do we have to make an update from 1.78, or 1.79?
     
  11. Goanna

    Goanna Registered

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    I believe it would be 1.78...it being the "base".
     
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  12. zzigg

    zzigg Registered

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    thanks for answer but i donĀ“t have theme in my inventory but in game i have the first version
     
  13. SPASKIS

    SPASKIS Registered

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    What I don't understand is why teams cannot be included in one single version.
     
  14. philrob

    philrob Registered

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    nearly finished now, does anybody have any idea where the glass template is? itk corv.JPG
     
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  15. Paco572

    Paco572 Registered

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    This is being looked into, at this time 3 out of the 5 GT3 Paid cars do not include or should I say, do not any have any means to edit glass, as the required files in the .mas file, which should be there so you can edit them, are absent.

    PACO
     
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  16. Lgel

    Lgel Registered

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  17. SPASKIS

    SPASKIS Registered

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    I guess I didn't explain clearly.
    I don't understand why we need two versions. So far, it was typical that some of the .mas files were encrypted and others open within the same rfcmp. Dividing one vehicle into two components is clearly creating confusion among many users.
     
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  18. Lgel

    Lgel Registered

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    You were very clear, I imply this is may be a first step to separate skins (the only mas in the second vehicle is Teams), from the rest of the vehicle with the new UI (coming very soon), and ease the addition / removal of skins by users of RF2 as in other sims (I am still naive, don't you think?).

    Cheers.
     
  19. lagg

    lagg Registered

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    I hope you are right.:D
     
  20. SPASKIS

    SPASKIS Registered

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    There is no need to separate skins from the rest of the files to do that. We have been using ISI/S397 vehicles for years already. I have been using incremental updates for skins since we started organizing rF2 races. Having the original teams with the rest of the files is no issue for that.

    When you create a vmod you select the cars that you want, skipping the official ones if you wish.
     

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