Released NEW! GT3 Pack - Now Available!

the shad layer also has another levels adjust, slightly different to the albedo adjust? not seen that done before.
 
Anyone a guide for dummies to install these skins ?
I followed some tips I managed to find, but I have no idea where to place these DDS files.
I created a DIR in the showroom page, left the game, looked for the Bentley in the files where I see 1.00 and 1.01, but no idea where to paste ? o_O
you are looking in the wrong area,go to userdata/player/settings,the DIR folder you created will be there.
 
you are looking in the wrong area,go to userdata/player/settings,the DIR folder you created will be there.
Yeah, thanks, @philrob pointed that out too. I was looking at other files (not used to additional skins in rF2 - it would be nice to have a more logical way to implement them).

I managed to get them working though (Deutsche Bank & Rothmans skins),

DPost.png


but in the showroom I get these two extra variants for eack skin too:
E.g. the Deutsche Post car, but the same for the Rothmans skin):

ALT1EXTRA0
EXTRA0.png

and this one
ALT1EXTRA7
EXTRA7.png
 
Yeah, thanks, @philrob pointed that out too. I was looking at other files (not used to additional skins in rF2 - it would be nice to have a more logical way to implement them).

I managed to get them working though (Deutsche Bank & Rothmans skins)

the grill and the banner you recognize them, but this is correct, check the rothmans number should be 67, as the companion is 38
 
the grill and the banner you recognize them, but this is correct, check the rothmans number should be 67, as the companion is 38
The Rothmans has 67 on the grill, and a different banner from the original.
But what I don't get is why the Deutsche Post skin shows a Gran Turismo banner and no number on the windshield. Did I manage to mess up something, or is it supposed to be like that ?:)
And why are the two extra skins (on the pics above) the same for both custom skins ?
 
the companion changed the original I imagine , in the case of rothmans it is as in the photo , rfactor 2 recognize the files in the sowroom

but in reality they are only two vehicles
 
GT3 Pack Update 1

Changelog 24/10/2017

McLaren 650S GT3 2017 v1.79
  • Reworked tire and rim blur animation.
  • New backfire animation.
  • Fixed spokes sorting in front of debris/smoke.
Bentley Continental GT3 2017 v1.15
  • Adjusted LOD distances for better performance.
  • Reworked tire and rim blur animation.
  • Damage sensitivity adjusted.
  • Backfire smoke/vapor added.
  • Fixed spokes sorting in front of debris/smoke.
Callaway C7 GT3 2017 v1.15
  • Adjusted LOD distances for better performance.
  • Reworked tire and rim blur animation.
  • Damage sensitivity adjusted.
  • New backfire animation.
  • Fixed spokes sorting in front of debris/smoke.
Mercedes AMG GT3 2017 v1.07
  • Reworked tire and rim blur animation.
  • Damage sensitivity adjusted.
  • Backfire smoke/vapor added.
  • Fixed spokes sorting in front of debris/smoke.
Radical RRXC GT3 v1.09
  • Adjusted LOD distances for better performance.
  • Reworked tire and rim blur animation.
  • Fixed black artifact appearing in cockpit.
  • Backfire smoke/vapor added.
  • Fixed spokes sorting in front of debris/smoke.
 
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Nice :). Thank you.
I still think the 650S backfire animation is not fast enough.
I searched a bit and I found a good IRL example. You can see it in this video. Jump to around 24 seconds.
Perhabs it is on my side not entirley sure o_O
In the player.json I've set this value. Can please anyone post what the default value is ?
"Backfire Anim Speed":50

Same with the Corvette under day it's very hard to see. Found this video you can see it very short around 3 min14 sec and also some nice glowing front brakedisks (as we have it now also in the DLC :))
 
The skins for the vette and AMG I have seen all seem to be very flat. Like there is no alpha channel or shadow layer. Maybe I'm missing something.
Issues can arise, if making your skin with Photoshop, merg your layers and flatten and save as alt_x.psd file not a .jpeg or any other file extension, then run the DDS Plugin to save it to a mip mapped .dds file. You may have to restart Photopshop as a matter of "practice test" after flattening the image. Might help.

PACO :)
 
@WiZPER Thank you.............@Paco572 the companion "WhiSPER" also has the broken photoshop

as I said from the first day, it is a template error
I wish I could provide an answer, I simply have no issue at all painting it. The template is responding the same as all the templates I've painted so far. Sorry, I wish I could help but maybe I can so I'll take a stab at it. Have you checked the RGB layers, there should be 4 with 1 alpha layer, with the alpha level at the bottom of the list. The paint here layer should be at the bottom of your list, blending option, set "color overlay" to set base your base coat. There's plenty of options at that point, "gradient overlay" for example. Hope this helps.

PACO :)
 
I wish I could provide an answer, I simply have no issue at all painting it. The template is responding the same as all the templates I've painted so far. Sorry, I wish I could help but maybe I can so I'll take a stab at it. Have you checked the RGB layers, there should be 4 with 1 alpha layer, with the alpha level at the bottom of the list. The paint here layer should be at the bottom of your list, blending option, set "color overlay" to set base your base coat. There's plenty of options at that point, "gradient overlay" for example. Hope this helps.

PACO :)
thanks paco, that studio 397 repairs it and ready, there is no hurry
 
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