It seems that good tire-scrub sounds are hard to do but, it's even worse when they don't include variability (use on/off trigger / non-variable / no ramp). AMS may have some of the most effective use of tire-sounds in Sim-racing; I always have a good sense of how hard I'm pushing the tires. Effective surround effects help too, and good FFB cues - of course. Reiza seems to have mastered the art of combining these effects imo.awful tyre sounds like its rallying ha
https://www.studio-397.com/2018/12/roadmap-update-december-2018/Is there any news for the templates?Would be great to have them and work on them as it was said they are different from other cars of the game.Hope we have a tutorial and template for all parts to avoid the fact that some people have them all and other don't...And maybe as we are in the beginning of the year the way to test our work on the cars without launching the game using 3DSimEd that means to have the GMTs or like Assetto Corsa a garage launch just to see the car.
Do you have latest build of the game(1112)?I have a issue with the porsche gt3 r, hope someone has a idea.
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The steering wheel is similar but more subtle.I am curious is this final version? Too much angles for ellipse and well for square too. This is Porshe gt3 model.
Not acceptable for me in official model. Not in 2019.The steering wheel is similar but more subtle.
smoother curves = more vertices = less performance. What is one of the main complaints of rF2 at this point in time? Lack of performance. I can't think, in 20 years of sim racing that I ever looked at a mirror long enough to notice a stair-step curve. But then I never claimed to be any good at this lol!I am curious is this final version? Too much angles for ellipse and well for square too. This is Porshe gt3 model.
Thats why we have different graphic settings in game. Isnt it? I am not hardcore sim racer. But my 1st racing game was Lotus III. And it was fine in 90s. In 2000s i prefer to chose between graphics/performance myself.Lack of performance.
I am old pc user, so on other hand i feel fine with current interface.I wasn't implying this sim isn't for you with my Forza comment...sorry if it came across that way. I meant to use as a comparison to rF2.
That Marcel guy has cost me alot of money since I watched his video when the rain & Bentley were announced. But I don't regret spending it on a new pc (now old pc) & then VR. I'm hoping he doesn't make to many more videos, he could sell me a wooden racing leg if he told me it would improve rF2I love his passion for rF2.
The new lighting & shaders that were added to the new GT3 pack isn't the complete car just the outside view so there is plenty more to come with overall look of rF2. Tuning of the DX11 graphics will come quicker once the UI and a few other things get finished. 2018 saw major improvements and 2019 is going see more.
The real joy of rF2 for me personally is just the sheer pleasure of driving cars I can't afford knowing that the physics is close to the real experience as possible.
Stop looking at graphics and push the cars as hard as possible and you too will learn to love this sim.
I own loads of driving sims and enjoy them all but you have to look at their positives not their negatives.