Discussion in 'News & Notifications' started by Christopher Elliott, Dec 22, 2018.
He is driving laser scaned car at the laser scaned track. Thats it.
Fair enough, but when a real racing driver says he won't drive a car because it's visually off it's hard for me to take him seriously.
Regardless of the car and track being laser scanned, I heard him once say the reason he drives iRacing is because of the online competition no other game provides and not for its realistic handling.
I don't care if the steering wheel looks slightly off but it would be interesting to hear an unbiased opinion from a racing driver on how it feels....I suppose it won't be Nikki
... with laser scanned physics.
Tbh, I don't give alot about the pro drivers who are streaming sim racing, because in most cases their reviews are based on totaly pointless stuff like how the steering wheel looks, how a certain curb looks different and in some cases they have no understanding on how to setup the sim properly. Jan Seiffert making a review of the AMG GT3 without even using ABS or TC showed that pretty well. And it doesn't matter wich sim they review, in most cases it isn't very technical. They are just gaming and having fun. Nicki's remark about rF2 being like watching German porn compared to Swedish porn should give you an idea how serious his attempt at even trying the sim was. He is a good bloke nevertheless.
Without forgetting he didn't even try it, he watched someone's onboard.
And is quite cool see a BIG difference between a racerdriver and simracer, they improvee the laps from slow to fast and a simracer the first thing to do is find the limits literally crashing the car, some thing than a guy like him can't do for obvious reasons.
And then there are drivers like me, who move from slow to ... well.... more slow.
I like to think I've progressed from "really slow" to "Medium Slow". I avoid modern F1 cars so the pressure exerted on my fragile ego doesn't implode my skull.
If we’re taking an unbiased look here I think we need to realize that rfactor2 has some work to do in terms of quality. The Aston has some issues with the wheel, the Porsche wheel is missing the center stripe which was reported as a big months ago, the merc ffb is off.
I have fun in rfactor2 at times. But I need to hold them accountable for subpar quality at the moment. I haven’t seen these types of issues in similarly priced content from anyone else.
Not really true. The Reiza bundle was priced in similar fashion and had more severe issues than the car DLCs and tracks released by S397 combined, yet people weren't as harsh with their comments as with S397. I can overlook it, but can you or anyone else? The same way I could argue that Slightely Mad using modern tyres for vintage cars is just as bad if not worse depending on what you are looking for in a sim.
The discussion above was not aimed at graphics quality of the DLCs, wich needs to be fixed for the S397 cars, and I guess noone including S397 themself is questioning that. But that might come later with a material update for the cockpits and a new dash system implementation. And that's not really a bug but an engine limitation, that needs to be solved.
What really would have been interesting to know is how Nicki feels about the physics of the car. And that point is completely pissed in the whole discussion.
thing is reizas last update to a whole pack, is bigger than what s397 has done to one of their dlc in a year.
Difference is reiza fix their issues.
and that is why reiza has the better rep in that dept.
There are several examples of S397 getting their stuff fixed, one is on the last page. I wonder how much more they need to do before people stop posting such nonesense. It's allways "Slow and greedy S397, amazingly fast and perfect Kunos, Reiza or whatever". Next to the fact that I still see issues with the pack that should have been fixed before release. S397 is developing their own engine and produces new content for it, while Reiza is producing "just" the content for a game. Just to put that into perspective.
I didn't say "Slow and greedy S397" at all. I admire s397 a lot., I just think they have a lot on their plate and too much to fix. Its all too much content all too soon with projects on projects. and nothing really finished.
just how it is mate.
Wait a minute, what about standard argument of separate content development team and engine development team? What does developing engine has to do with fixing/improving dlc?
That said I am not saying anything about S397 dlcs, I am satisfied with them. What I want to point out is Reiza addressing almost all issues reported few weeks after release. And that was plenty.
I haven't seen changelog that big for a dlc.
That argument is used only when it fits LOL
I am not saying that Reiza is doing a bad job job. But it is obvious that they struggled in a few areas and that some areas should be more refined before you release such a package. Some of it should have been in the release allrdeady. The lack of proper turbo support for the AJR is one example. If you read the feedback from @MaD_King you will understand it a even better. What annoys me is that people mostly meassure with different standards. Someone remembers the shitstorm for the first enduracer release? And most complaints come from people who never wrote a line of code or oppened a psd.
people who never wrote a line of code- this is not an argument. We are talking about consumer product. And i(we) am end user.
I am sure current racing sim developers are alive only because xbox/ps 4 have weak CPUs or consumer simulators are not console peace of cake. In 2021 we will see consoles with the 3rd generation of ryzen cpu. And i am sure some developers are living in fear already because of this.
Today you can bring half baked cakes to the market but not tomorrow.
Good example is isometric rpgs. Google Pillars of eternity 2 sales. End user will not wait or pray for developer. If he have good amount of products he can choose from.
For information, I had to purchase that from the webpage, those products are not visible in the Steam Client. It would be more visible, and especially much more practical, if those were in the rFactor2 DLC content list (which for now, is empty).
These do show in steam client.....under the Items available for this game
I would tend to agree that the placement of the dlc tracks and cars is a problem. They are listed in inventory and not dlc. This may be more of a problem though on steams part as their client page for their games is very busy and, frankly, hard to navigate.
The Steam website is terrible.
It does not matter where they put the content, it will be hard to find.
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