New fast path and pit path together.

Discussion in 'Track Modding' started by Navigator, Jun 5, 2016.

  1. hexagramme

    hexagramme Registered

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    Yeah, I'm sure the AI doesn't have a problem with the path itself, the issue is that the path leads it straight into a wall and the AI panics once the wall is registered.

    I don't think the driver stat grip readout is too important in this case.
    We know the AI panics and understeers straight into a wall, so the grip just shows that the AI is attempting to use 2,5 times the available grip (which is obviously bad).

    I'm just about out of ideas here.
    The path altering itself is highly confusing I must say.
     
  2. Navigator

    Navigator Registered

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    No, it's the other way around; the car behaved like this from the beginning when the line was proper.
    It didnt even come close to the wall and the car understeered right into it. It looks more like the path is setting itself to the line the car is doing.....
     
  3. hexagramme

    hexagramme Registered

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    Oh dear... Don't know what to say really.

    Are the track surface grip levels within normal range?
    I'm asking this even though I know you yourself are able to drive and record, but still...

    What about the acceptable driver line noise, did you check that?

    Do you have any AI learning enabled?
    Not that it would alter the path (?), but it can sometimes make the cars a bit erratic under certain conditions.
     
  4. Navigator

    Navigator Registered

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    Yes, the grip levels are okay; there is no realroad, but the grip is at 1,05. I read somewhere it should be that without RR. All other tracks are fine like this.

    Line noise; I did check and the value is /10 right now; doesn't make a whole lot of difference sadly.

    I have no learning enabled; I double checked a moment ago.
     

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