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My driving style is based on downshifting
which means i downshift when i choose to and not car limits from electronic features aka downshift protection
assetto corsa has that feature and it sucks badly

iRacing GT3 and GTE have too, raceroom GT3 have too. And you dont have the option to disabled It.

So, considering the well know iRacing fidelity on making cars, probably is this way in RL.

Another thing is the levels of tc and ABS, which are 12 each on GT3.
 
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the pack is amazing, can see it had more attention before release than the gt3, however some issues still remain on both packs
Leds on the BMW tell to shift @ 6200rpm, the car can still go till 6900
Meanwhile the porsche only go full blue when you hit the limiter (like the McLaren GT3 last led lights) didn't check the other cars yet Thanks for adding proper TV cams, still would like to see one in cockpit showing the driver, it's nice for videos. Like this position

It does help if the lcd works in replays tho
ok the Oreca has the same issue as the BMW, last leds go on with near 1k rpm left to limiter
 
ok the Oreca has the same issue as the BMW, last leds go on with near 1k rpm left to limiter

Could it be they come on just before peak torque drops off so it’s the optimal time to shift even if 1k rpms left to use

I seem to remember that in iracing with the gte cars you never change at redline because the torque drops off even a few k rpms before redline
 
There's a bug with the Oreca and virtual mirrors: when advancing seat position forward, virtual mirrors are pointing towards the sky more and more. Screenshots are taken with seat position at 450/16 with vFov = 35. To reproduce the problem, start with position 0/0, advance the seat and see mirrors progressively pointing to the sky. Other cars are not affected.
There's another problem shown on screenshot 1: the central wiper is at the wrong position. After manually toggling wipers on/off, it ends up in position shown on screenshot 2, which makes more sense. It seems the Norma has the same issue but it's less noticeable.


20180617004132_1.jpg




20180617004351_1.jpg
 
There's a bug with the Oreca and virtual mirrors: when advancing seat position forward, virtual mirrors are pointing towards the sky more and more. Screenshots are taken with seat position at 450/16 with vFov = 35. To reproduce the problem, start with position 0/0, advance the seat and see mirrors progressively pointing to the sky. Other cars are not affected.
There's another problem shown on screenshot 1: the central wiper is at the wrong position. After manually toggling wipers on/off, it ends up in position shown on screenshot 2, which makes more sense. It seems the Norma has the same issue but it's less noticeable.


View attachment 14985



View attachment 14987
Open your player.json and search these lines
Code:
 "Moving Rearview":0,
    "Moving Rearview#":"Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both) - add 4 if you want to IGNORE head-tracking movement",

i have 0, so the mirros doesn't change when i change the seat position or the FOV.
 
There's a bug with the Oreca and virtual mirrors: when advancing seat position forward, virtual mirrors are pointing towards the sky more and more. Screenshots are taken with seat position at 450/16 with vFov = 35. To reproduce the problem, start with position 0/0, advance the seat and see mirrors progressively pointing to the sky. Other cars are not affected.
There's another problem shown on screenshot 1: the central wiper is at the wrong position. After manually toggling wipers on/off, it ends up in position shown on screenshot 2, which makes more sense. It seems the Norma has the same issue but it's less noticeable.


View attachment 14985
I noticed on Oreca in car mirrors - had to adjust with Ctrl/shift/alt+cursors, but I find I need to do this with all in-house and third party mods anyway.

View attachment 14987
 
How does someone get attacked for asking for downshift protection, and how are simracers 1) unaware of its existence, and 2) so quick to assume it's not real instead of checking?

I don't get this place sometimes.
Imagine if S397 implemented TC that can be mapped via gps to adjust its levels automatically for each corner in a track like a real life LMP2 can have*...
They'd be calling this as arcade as Need for Speed lol


*Or they used to have at least back in ALMS days, that's what an engineer that worked in one of those teams told me
 
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how are simracers 1) unaware of its existence, and 2) so quick to assume it's not real instead of checking?
Around 15 years ago my brother hired a flash BMW for his wedding (it may have been a 7 series, I'm not sure :oops: it was before I became simmed) and I was to be the driver for the bride.
Brother and I picked it up at the airport and both of us, being tradies with crap cars, were both impressed. Leather everywhere, AC, fast glass and oooh, what's this? Semi Auto, P-R-N-D then move selector to the right to the gated + - .
A few minutes later the novelty wore off when burnouts and early down shifting were proving to be as impossible as finding the offending switch button or dial. Bloody good brakes though.
 
I bought the pack yesterday, and I can say that it beat even my more optimistic expectations. It feels thoroughly polished and it makes turning laps a pleasure.
Regarding DP, yeah, it is a thing IRL in most modern competition cars, so I'd really like to see it in the sim for those cars. Not a thing I'll lose my sleep over, though. Car-specific TC and ABS controls were a thing that I was completely puzzled about their absence in this sim, so good for 397 to add those controls in!
Also, about the rev lights, I think this time they are pretty much accurate. These kind of cars have different optimal shift points, and some are ridiculously earlier than others, but most of them aren't definitely at their max rpm. I was even watching some onboard 911 RSR videos after driving it on Road Atlanta for a while and I noticed that I'd shift at pretty much the same point the driver on the onboard did (not when all the lights were on, but a little earlier), so kudos to 397, it just feels right!
Now, I'm waiting for those classic F1 cars and Sebring more eagerly than before!
 
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Just got the pack... 1st error driving out of pits, in TV Cockpit mode (bonnet cam) with the Porsche...
Missing some car parts (although it's interesting to see the road so easily! :) )...

missing.jpg
 
Thank you is not enough. I wish the traction control was off by default but I understand exactly why it isn't. The Oreca is my favorite. Turn the wing all the way down and that thing is almost too much fun. This Vette is the first time that I actually want to drive a Vette. There is nothing at all wrong with any other Vettes, this one is just different. The Porsche...ahh the Porsche...it's the Porsche I have always wanted and didn't know it. I have nothing to say of Norma because a beautiful lady with that same name once broke my heart. I cant bare to see her name without a tear rolling down my face. She lives next to the rocket I will sell you if you believed that story. The BMW might be my new drift machine. There was a time I laughed at a guy in a different driving title for trying to drift everything. Some of you might have heard of Him. his name was Dampyre or something like that. Well Damps, I understand now. Light It Up.

The PSD files are great. The more separate I get the more freedom to pain I have. Speaking for myself as some of you actually know the proper methods of painting all the parts and packaging it together. I don't. I paint, make a dds, copy dds to folder in rF21, look at skin in rF2. That is about the extent of the alchemy. There is another title that allows paining of a bunch of things through various PSD files. This is the way to go in my opinion and it seems you are doing just that so tip of the hat to you. One day I will be able to have that brown plaid ostrich skin interior everyone wants to see If S397 continues on this lovely path.
 
There's a bug with the Oreca and virtual mirrors: when advancing seat position forward, virtual mirrors are pointing towards the sky more and more. Screenshots are taken with seat position at 450/16 with vFov = 35. To reproduce the problem, start with position 0/0, advance the seat and see mirrors progressively pointing to the sky. Other cars are not affected.
There's another problem shown on screenshot 1: the central wiper is at the wrong position. After manually toggling wipers on/off, it ends up in position shown on screenshot 2, which makes more sense. It seems the Norma has the same issue but it's less noticeable.
There is also a control to adjust mirrors up and down, so once you are happy with your seating you can do that.
I forget the default mapping but its one of the seat keys with shift or ctrl together.
 
Marcel, Christopher & the rest of the Studio397 team. Based short drives in the BMW and 919, AWESOME. THIS is how a tire should feel. A tire that grips and only then slides as traction is lost, Please go back, if you haven't already, and extend this to the Nissan GT 500.
Final thanks to Michael B!!
 
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