Sounds weird. The GTEs have been too slow in Le Mans for a while.
Are you sure it was a 55.8? It is actually 7 seconds slower than the 3:48.000 set by Nicki Thiim this year.Why are you saying that? The GTE pole time in the S397 Le Mans race was 3:55.8, around 2,2 sec faster than real life... That was the previous BOP, not sure what times are driven with new BOP.
Why are you saying that? The GTE pole time in the S397 Le Mans race was 3:55.8, around 2,2 sec faster than real life... That was the previous BOP, not sure what times are driven with new BOP.
If you look at some of the times from WFgamer I'd say the GT3s are way too fast and the GTEs are a tiny bit too slow. I know those guys are faster than most, but a Gt3 has never done close to a 1:56 at Sebring IRL that I'm aware of. GTD pole time at Sebring this year was a 1:59.9.I think all Gte cars are to slow now. I am faster with a Gt3, even on the straights at Silverstone the AM Gt3 is faster than the AM GTE and thats not the way it should be.
The slowest GTLM was still over 3 sec faster than the fastest GTD and that's the pace-difference S397 should aim for, since Multiclass-racing with GT3 and GTE doesn't make sense today. 1:56 in the WFG can't be done without infinite cars, tyres, much more track-time and possible setup-exploits. Medium slicks were mandatory for Sebring this year and limited tyre-sets for the hole weekend, so the performance of the GT3-class seems fine for me.If you look at some of the times from WFgamer I'd say the GT3s are way too fast and the GTEs are a tiny bit too slow. I know those guys are faster than most, but a Gt3 has never done close to a 1:56 at Sebring IRL that I'm aware of. GTD pole time at Sebring this year was a 1:59.9.
and no tyre damage and always perfect grip etc.That's possible, too. But I also believe that the fastest times are often caused by a driving style in the simulation that you would never use in reality, that is, you use a very nervous tail, let it turn in strongly and abuse quasi exploids like the non-existent downshift prevention.
For league type racing no it's pretty rare for GTE and GT3, but for anyone like myself that prefers the IMSA setup of P2, GTLM and GTD the gap from GTE to GT3 is really important. I understand I'm probably in the minority though. This isn't an exclusive problem to rf2 either. iRacing has a similar issue with GT3s, actual iRacings are about 5/6 seconds too fast on the average track. Plus for as real as these games are, there are still some driving styles that work in the virtual world that don't work irl. Plus unlimited tires, damage repair and no worries of crashing/injuries . There are plenty of reasons other that the actual car data that these cars are faster in game than IRL, but still I feel a small adjustment in game is needed for rf2.since Multiclass-racing with GT3 and GTE doesn't make sense today.
This . I believe being able to downshift no matter the RPM, without locking up is the primary reason these cars are faster in game than IRL.abuse quasi exploids like the non-existent downshift prevention.
Sim racing gaps between drivers are much bigger than real life, if you ever do a league with GTE and GT3 mixed you need to make sure all the aliens/semi aliens are in GTE only and keep GT3 for the slow guysFor league type racing no it's pretty rare for GTE and GT3, but for anyone like myself that prefers the IMSA setup of P2, GTLM and GTD the gap from GTE to GT3 is really important. I understand I'm probably in the minority though. This isn't an exclusive problem to rf2 either. iRacing has a similar issue with GT3s, actual iRacings are about 5/6 seconds too fast on the average track. Plus for as real as these games are, there are still some driving styles that work in the virtual world that don't work irl. Plus unlimited tires, damage repair and no worries of crashing/injuries . There are plenty of reasons other that the actual car data that these cars are faster in game than IRL, but still I feel a small adjustment in game is needed for rf2.
The AI is about 2 sec. faster in a GTE around Sebring compare to GT3-times, but i'm more than a second slower.Sim racing gaps between drivers are much bigger than real life, if you ever do a league with GTE and GT3 mixed you need to make sure all the aliens/semi aliens are in GTE only and keep GT3 for the slow guys
On the AI side did they ever made GTE and GT3 have a gap? I tried to do a Lime Rock race like IMSA and the AI would mix the classes way too muchI mean the gap did exist for humans, but the AI seem to ignore it. Now they messed up the gap again so I guess doesn't matter anymore
Would be cool if the setups would also get an update with physic updates. i builded a very strange setup with the Bmw Bop to counter its heavier tail wipe. Im not a very good setup builder but for me i have problem turning in (tail comming on corner braking), while at the apex (sliding) and on exit (oversteer)... so everywhere. Im slower what feel strange on mixed fields with gt3s