[REL] NEW! Endurance Pack - Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Jun 15, 2018.

  1. fireballR18

    fireballR18 Registered

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    Sounds weird. The GTEs have been too slow in Le Mans for a while.
     
  2. davehenrie

    davehenrie Registered

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    Me too at Sebring, only about 2 or 3 kph slower, I figured I was just entering the last straight less efficiently than with the GT3. Whew..
     
  3. Andregee

    Andregee Registered

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    I checked it again. I can reach nearly the same laptimes with both AM´s now but the GT3 is around 2kph faster on the long straight.
    Will have to check Sebring where the GTE should be around 3 seconds faster per lap
     
  4. Foodie

    Foodie Registered

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    Why are you saying that? The GTE pole time in the S397 Le Mans race was 3:55.8, around 2,2 sec faster than real life... That was the previous BOP, not sure what times are driven with new BOP.
     
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  5. krusti

    krusti Registered

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    Are you sure it was a 55.8? It is actually 7 seconds slower than the 3:48.000 set by Nicki Thiim this year.
     
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  6. fireballR18

    fireballR18 Registered

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    No it wasn't. Nicki was pole setter and did the time krusti wrote.
     
  7. Andregee

    Andregee Registered

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    Than the question ist, why they made the cars even slower than to slow
     
  8. davehenrie

    davehenrie Registered

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    Possible thought process:
    1) LM24hr online event proved the Oreca was too fast.(at least in the hands of the usual online Aliens)
    2) they adjusted the Oreca which meant they then had to adjust the GTEs
    3) I wouldn't be surprised if a BOP is in the works for GT3 as well.

    However, they may have not been properly sorted, at least in our minds. We'll see if some more tweeks are in order.
     
  9. Foodie

    Foodie Registered

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  10. J7166

    J7166 Registered

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    If you look at some of the times from WFgamer I'd say the GT3s are way too fast and the GTEs are a tiny bit too slow. I know those guys are faster than most, but a Gt3 has never done close to a 1:56 at Sebring IRL that I'm aware of. GTD pole time at Sebring this year was a 1:59.9.
     
  11. Andregee

    Andregee Registered

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    That's possible, too. But I also believe that the fastest times are often caused by a driving style in the simulation that you would never use in reality, that is, you use a very nervous tail, let it turn in strongly and abuse quasi exploids like the non-existent downshift prevention.
     
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  12. Leynad

    Leynad Registered

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    The slowest GTLM was still over 3 sec faster than the fastest GTD and that's the pace-difference S397 should aim for, since Multiclass-racing with GT3 and GTE doesn't make sense today. 1:56 in the WFG can't be done without infinite cars, tyres, much more track-time and possible setup-exploits. Medium slicks were mandatory for Sebring this year and limited tyre-sets for the hole weekend, so the performance of the GT3-class seems fine for me.
     
  13. Stevy

    Stevy Registered

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    and no tyre damage and always perfect grip etc.
     
  14. fireballR18

    fireballR18 Registered

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    At Sebring this year the fastest GTE did 2min/lap while the best GT3 needed 2:05 in quali. I'm not so familiar with IMSA and the regulations there but it looks not that different to what the cars are running on Spa e.g., also around 6 sec per lap in q.

    Hope I can try that this weekend.
     
    Last edited: Aug 20, 2019
  15. J7166

    J7166 Registered

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    For league type racing no it's pretty rare for GTE and GT3, but for anyone like myself that prefers the IMSA setup of P2, GTLM and GTD the gap from GTE to GT3 is really important. I understand I'm probably in the minority though. This isn't an exclusive problem to rf2 either. iRacing has a similar issue with GT3s, actual iRacings are about 5/6 seconds too fast on the average track. Plus for as real as these games are, there are still some driving styles that work in the virtual world that don't work irl. Plus unlimited tires, damage repair and no worries of crashing/injuries . There are plenty of reasons other that the actual car data that these cars are faster in game than IRL, but still I feel a small adjustment in game is needed for rf2.
     
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  16. J7166

    J7166 Registered

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    This . I believe being able to downshift no matter the RPM, without locking up is the primary reason these cars are faster in game than IRL.
    It seems with the Senna GTR and to a lesser extent the Vantage GTE, that machine gun downshifting ability has been minimized at little least a little bit. The cars will still go into gear, but you have to be extremely light on the brakes in the Senna to pull that off. In the GT3s you can be at full brake pressure and downshift like that which bothers me. I really hope fixing this is on Studio 397s to do list.
     
  17. Will Mazeo

    Will Mazeo Registered

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    Sim racing gaps between drivers are much bigger than real life, if you ever do a league with GTE and GT3 mixed you need to make sure all the aliens/semi aliens are in GTE only and keep GT3 for the slow guys
    On the AI side did they ever made GTE and GT3 have a gap? I tried to do a Lime Rock race like IMSA and the AI would mix the classes way too much :rolleyes: I mean the gap did exist for humans, but the AI seem to ignore it. Now they messed up the gap again so I guess doesn't matter anymore
     
  18. Leynad

    Leynad Registered

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    The AI is about 2 sec. faster in a GTE around Sebring compare to GT3-times, but i'm more than a second slower.
     
  19. Numrollen

    Numrollen Registered

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    Would be cool if the setups would also get an update with physic updates. i builded a very strange setup with the Bmw Bop to counter its heavier tail wipe. Im not a very good setup builder but for me i have problem turning in (tail comming on corner braking), while at the apex (sliding) and on exit (oversteer)... so everywhere. Im slower what feel strange on mixed fields with gt3s
     
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  20. christos_Swc

    christos_Swc Registered

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    Yeah.
    So hadn't driven the GTEs until a long time ago so all the updates got launched in between and I was able to compare the last iteration of the cars to what they were like when they first rolled out.
    First thing one notices is...
    ...cars can't be driven on the default setup.
    Looks like they lost a whole bunch of downforce at the back without the setup compensating for this.
    The BMW used to have a somewhat understeery default setup, now it wiggles it's tail more than my dog, and my dog is the happy,friendly type.
    More of the same for the Vette, less so but still true for the Aston, Porsche more stable overall but will still murder you on corner entry.
    The second shocking realization was the laptimes.
    At Silverstone I was hardly quicker in the GTEs than in the GT3s.
    Of course my GT3 lap felt damn near perfect while the GTE was a bit of a handful all around the circuit.
    Which brings us to my 3rd point, does that even make sense?
    That the GT3s feel like they drive themselves and the GTEs like they were made from ISI?
    Do seriously GT3s IRL drive like on rails and GTEs like deranged maniacs?
    I need to make clear I have not studied the real-world laptimes so I will not complain about something I can't be sure about.
    But the handling discrepancy makes no sense.
    One need not bother informing me that "dude, you haven't driven these IRL".
    No, I haven't but what I have driven are the GTEs before the update and after the update which means that if one is correct the other one is not so which is what.
    After all why would I assume they drive correctly when the P2s had P1-like performance by purpose and when every update rebalances cars completely, practically making them feel very different.
    I can't fathom that a real world racing driver would ever want to get into such a deathtrap that the latest GTEs handle like.
    Or that taking a car alike a GT3 and adding downforce to it would make it drive like drunk.
     
    Last edited: Aug 22, 2019
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