rF2 has one thread for physics, one for graphics. It seems though that physics rarely bottleneck a modern CPU in rF2, as you would need to add a huge number of AI's to begin with. So it's questionable if multithreading the physics would do much for rF2, it definitely wouldn't increase the FPS unless the game is out of realtime. The graphics thread is a better candidate for improvement it seems, as some users with latest Nvidia GPU and running in VR seem to be CPU limited, and that's from the graphics thread. But I'm not aware if any sim today does split graphics tasks over many threads on the CPU. rF2 also has huge PCIe bus usage as I pointed out in another thread
here, so the whole graphics engine is probably the main bottleneck for the CPU at the moment.