Need help with setting up the AccuForce FFB for Rf2

Discussion in 'Technical & Support' started by HoiHman, Sep 1, 2017.

  1. HoiHman

    HoiHman Registered

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    Since the VR update i want to go back to Rfactor 2, but i just can't seem to get my AccuForce working.
    I have disabled all effects in SC4 and have it set to "game ffb" . I

    In Rfactor 2 i tried various settings ingame. No matter what i change, as soon as i slightly turn the wheel the FFB pulls the wheel all the way to the left or right.

    All other sims Iracing, AC, R3E and even Pcars 2 feel great so i'm definately doing something wrong, but i have no idea what.

    Some help would be really appriciated.
     
  2. Lazza

    Lazza Registered

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    Sounds like the FFB is reversed. I'm not familiar with the wheel and how to correct it but that's probably the core issue.
     
  3. whitmore

    whitmore Registered

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    This happens to me if I start SC4 before turning on the Controller for the wheel.
    Must start controller first then start SC4 software.
     
  4. HoiHman

    HoiHman Registered

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    Thanks guys,

    I deleted all .json files in the controller folder and redownloaded them through steam. I loaded the SimXperience AccuForce.json file and the FFB is correct now, but some the steering angle is stil of.

    In game and SC4 both are set a 600 degrees, but when driving it feels like 900 degrees.

    It there still a setting i'm missing?
     
  5. whitmore

    whitmore Registered

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    In game has both number of degrees and each car has steering ratio . Car and game need to match
     
  6. Tr51

    Tr51 Registered

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    Hello
    ... might be a good start


    [​IMG]


    "Force Feedback":{
    "Brake effects on steer axis":0,
    "Brake effects on steer axis#":"0 = Brake effects on brake axis, 1 = brake effects on steering axis.",
    "Brake effects strength":10000,
    "Brake effects strength#":"-10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)",
    "Brake spring coefficient":0.3,
    "Brake spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
    "Brake spring saturation":1,
    "Brake spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
    "Clutch effects on steer axis":0,
    "Clutch effects on steer axis#":"0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.",
    "Clutch effects strength":10000,
    "Clutch effects strength#":"-10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)",
    "Clutch spring coefficient":0.2,
    "Clutch spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
    "Clutch spring saturation":1,
    "Clutch spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
    "G920_workaround":true,
    "G920_workaround#":"Workaround for Logitech G920 firmware bugs ... may need to turn this off after firmware update if it gets fixed.",
    "Gearbox effects on steer axis":0,
    "Gearbox effects on steer axis#":"0 = Gearbox effects on gearbox 'axis', 1 = brake effects on steering axis.",
    "Gearbox effects strength":10000,
    "Gearbox effects strength#":"-10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)",
    "Gearbox spring coefficient":0,
    "Gearbox spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
    "Gearbox spring saturation":1,
    "Gearbox spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
    "Ignore controllers":0,
    "Ignore controllers#":"Do not use FFB on: 1=controller1, 2=controller2, 4=controller3, 8=controller4, 16=controller5, 32=controller6 (or add values to ignore multiple controllers, for example 63 ignores all)",
    "Jolt magnitude":1,
    "Jolt magnitude#":"How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.",
    "Off-road multiplier":0.3,
    "Off-road multiplier#":"Temporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)",
    "Other spring coefficient":0,
    "Other spring coefficient#":"Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers",
    "Other spring saturation":0,
    "Other spring saturation#":"Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers",
    "Rumble strip magnitude":0,
    "Rumble strip magnitude#":"How strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.",
    "Rumble strip pull factor":0,
    "Rumble strip pull factor#":"How strongly wheel pulls right\/left when running over a rumble strip. Suggested range: -1.5 to 1.5.",
    "Rumble strip update thresh":0.05,
    "Rumble strip update thresh#":"Amount of change required to update rumble strip effect (0.0 - 1.0)",
    "Rumble strip wave type":0,
    "Rumble strip wave type#":"Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.",
    "Steering effects strength":-10000,
    "Steering effects strength#":"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)",
    "Steering resistance coefficient":0,
    "Steering resistance coefficient#":"Coefficient to use for steering resistance. Range: -1.0 to 1.0",
    "Steering resistance saturation":0.1,
    "Steering resistance saturation#":"Saturation value to use for steering resistance. Range: 0 - 1.0",
    "Steering resistance type":0,
    "Steering resistance type#":"0=use damping, 1=use friction",
    "Steering spring coefficient":0,
    "Steering spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
    "Steering spring saturation":0,
    "Steering spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
    "Steering torque capability":13,
    "Steering torque capability#":"The maximum torque capability of the wheel (in Nm, obviously)",
    "Steering torque extrap blend":0,
    "Steering torque extrap blend#":"Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds 'input max' (0.0=disables, 1.0=max)",
    "Steering torque extrap time":0.015,
    "Steering torque extrap time#":"Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set 'blend' to 0.0)",
    "Steering torque filter":0,
    "Steering torque filter#":"Number of old samples to use to filter torque from vehicle's steering column (0-32, note that higher values increase effective latency)",
    "Steering torque minimum":0,
    "Steering torque minimum#":"Minimum torque to apply in either direction to overcome steering wheel's 'FFB deadzone' caused by friction",
    "Steering torque per-vehicle mult":1,
    "Steering torque per-vehicle mult#":"Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)",
    "Steering torque sensitivity":1,
    "Steering torque sensitivity#":"Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high",
    "Steering torque zero-speed mult":1,
    "Steering torque zero-speed mult#":"Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque",
    "Test_workaround":true,
    "Test_workaround#":"Workaround for apparent driver CTD on release",
    "Throttle effects on steer axis":0,
    "Throttle effects on steer axis#":"0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.",
    "Throttle effects strength":10000,
    "Throttle effects strength#":"-10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)",
    "Throttle spring coefficient":0.1,
    "Throttle spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
    "Throttle spring saturation":1,
    "Throttle spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
    "Type":1,
    "Type#":"Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble\/gamepad 4=custom",
    "Use thread":true,
    "Use thread#":"Use a separate thread to issue FFB commands which may block with some drivers"
     
    HoiHman likes this.
  7. Ari Antero

    Ari Antero Registered

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  8. HoiHman

    HoiHman Registered

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    Thanks a lot mate, i will give this a try in the weekend :)
     
  9. tlsmikey

    tlsmikey Registered

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    New to RF2 and trying to get some good feeling out of my AF. It seems like the FFB was really good when I had a T500 but now with a DD wheel, the road bumps are very exaggerated and it feels harsh/overdone. I've looked at the settings above and I don't see anything that would affect how strong the road noise is in the signal.

    I've played around with the steering effects strength. The AF profile in game uses a value of 10000. I've tried setting it to -10000 but it just seems to lower the overall strength. Does this setting have any affect on road noise?

    "Steering effects strength":-10000,
    "Steering effects strength#":"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)",

    Any tips for DD users out there?
     
  10. Bozak

    Bozak Registered

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