Laurent Leceurs
Registered
Hi all,
i need some help for skinning the oreca 07 from S397.
the problem is the endurance number leds from the side of the car.
this is the line i want to desactivate :
Instance=Plights_Glow
{
Moveable=True
MeshFile=Pleds.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(150.0) ShadowCaster=False ShadowReceiver=False
}
ican't desactivate it in the oreca_07_upgrade.ini and i can't modifying the oreca_07.gen and the oreca_07_spinner.gen because the .mas are encrypted (and i understand why
)
i don't know if someone from the S397 studio read this post, but it will be very cool if in the next update of the car, we can desactive this option for the differents cars. maybe with the upgrade.ini... or if someone have the acces to these file, to share the content of the files oreca_07.gen and oreca_07_spinner.gen
i attach a file for sharing an example of the problem.
i need some help for skinning the oreca 07 from S397.
the problem is the endurance number leds from the side of the car.
this is the line i want to desactivate :
Instance=Plights_Glow
{
Moveable=True
MeshFile=Pleds.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(150.0) ShadowCaster=False ShadowReceiver=False
}
ican't desactivate it in the oreca_07_upgrade.ini and i can't modifying the oreca_07.gen and the oreca_07_spinner.gen because the .mas are encrypted (and i understand why
i don't know if someone from the S397 studio read this post, but it will be very cool if in the next update of the car, we can desactive this option for the differents cars. maybe with the upgrade.ini... or if someone have the acces to these file, to share the content of the files oreca_07.gen and oreca_07_spinner.gen
i attach a file for sharing an example of the problem.