Is there a way to create my own pool of names from which the AI will be chosen or is this hard-coded into the game? I know the driver names are in the .veh files, but if I specify more AI than there are .veh files, RF2 pulls names from somewhere. I'd really like to have my own universe of opponents and not have to edit .veh files or create virtual drivers just to do this. For example, I'd like to race against U.S. Presidents, great authors or even people from work. Would it work to duplicate some of the .veh files in a mas, change the names in those files and repackage the mas? Can multiple .veh files reference the same dds files, for example, so I could have my new Herman Melville veh file specify that it's going to use the same dds file as specified in another veh file?