Categorised as 'Must Haves', 'Would Be Nice' and 'Might Never Happen But Doesn't Hurt To Ask' Wishes! I've left out some obvious ones that have been asked in recent interviews with Marcel and also I may add more overtime. Must Haves: - FFB Clipping Auto Button; Essentially the same as what iRacing have recently included, this would be more helpful for the newcomer so help them get maximum benefit from their Wheel without Clipping. - In Game Championship System; 3rd party apps are nice but with the new UI I'd like to see a proper integrated Championship for Offline racing. Experienced RF2 Racers and Newcomers shouldn't need to scour the internet to find a Championship tool when it should be in game from the start. Of course what goes into the Championship System is for another Wish List but the very basics should be available from the start, Tracks, Cars, Points System etc. Later on Class Points, Penalties etc - All Settings In Game, otherwise known as NO MORE NOTEPAD; As Marcel has hinted in a recent interview that JSON and other embedded control files will be available in the UI I'd just like to expand on this issue. In the player.JSON there are many additional settings that can affect the players experience (both good and bad!) which of course is great, was isn't great is the 1990s way of changing settings by using notepad! We need to move into the 21st Century and provide all "outside" commands to be changeable in game and most importantly "On The Fly", so that when settings are changed there is no need to Restart the Game like there currently is when turning DLLs On/Off. Along with everything being in game maybe put the more Hardcore/Power User Options into an "Advanced Screen" whereby you get a warning about editing the settings within as they "may affect your game experience", on the same page you have a "RESET TO DEFAULT" button at the top to revert any changes the user has messed up! Essentially though the issue is clear in that we need to move every setting option to the new UI, let users do everything they need too inside the game and no longer the need to use notepad. - Proper 5.1/7.1 Surround Sound Support; Again reverting to the "we're not in the 1990s any more" area this is something that needs to be addressed, standard Stereo is nice but nothing beats a proper full Surround Sound experience and again this is 2016 not 1996. Even the most basic of Indy Games on Steam come with this feature and it's long overdue in RF2. - Soft Body Damage; This is something that is also long overdue for me, sure there are Car Licenses whereby this would be an issue but where it isn't this needs to be an option. There's nothing worse than having a big smash and your car comes out with slight suspension damage and the bodywork is pristine and brand new! No longer can this be brushed under the carpet as a low priority, this is Car Racing - Accidents Happen - Damage Happens - This simply needs addingto the game. - Random Weather; Yes there is a 3rd party tool that can do this but why must we use that when it can be in game? A simple button that Randomises Weather so during a Race Weekend you have absolutely no idea what the Weather will be like from Session to Session. This is especially life like for Classic Racing where they didn't have all Radars and Gizmos that race teams have today, not only that but it would be a good addition to spice up offline racing. - Further AI Improvements; Whilst the Oval AI obviously needs some work the Road AI shouldn't be set aside and left because it's Good Enough as is. Progress would still be welcome, for example; Their Blue Flag awareness is Good but could be better, their slipstreaming needs improvement when it comes to doing it then knowing when to overtake, the BLOCK path (as good as that is!) becomes too predictable at times (more on this below) and the AI Pit Times needs looking at - on this I've found them to be much longer than my Pit Times when changing tires and adding fuel, this needs to be adjusted. - AI Adjustments In Race Weekends; Strength, Aggression sliders adjustable during the Race Weekend so there is no need to Exit back to the Main Menu in order to make a change, make them On The Fly instead. (This was originally added once but then failed to work after a Build, not sure if it's working again so posting just in case it's not) Would Be Nice: - AI Learning On The Fly; Whilst there are 3 decent ways of teaching the AI I feel a more simpler approach is needed to A) Speed up the process and B) Make it more life like. I would therefore like to see the AI use any means of the current (or future) ways of Learning but do it On The Fly during a race weekend so you do away with the need to change a setting. For example you start a Race Weekend and the AI go out for a few laps to learn the track just as the Human would, getting faster through Practice and then into Qualifying, but all the time the AI continue to learn the same way a Human would. Also the AI not only learn new lines through corners but they learn their own BLOCK Area (remove Path), a better way at understanding Corridors perhaps would enhance this, this way they remove that predictability and become more Human like in their defence of being over taken. Instead of following a BLOCK Path they realise they have the entire track to defend in, or a "Zone" towards a corner where they learn they can move into to prevent being overtaken. - AI Talent Settings that make a difference; Having spent a massive amount of time tinkering with the AI since rFactor1 I've come to know them like my own children! And one of their flaws is that there are some nice settings in the Talent Files but they do very little to the actual AI in game, these need to be expanded upon (and editable in game!) so they actually mean something. For example the 'Start Skill' works great with a low number meaning poor starts, but then there's Composure/Courtesy/Crash/Recovery/others that I've found barely do anything to the AI "brain". The Talent structure needs to become more varied so that different values actually mean a different AI. Having spent this much time with them I've found they're all relatively similar no matter what settings are changed (aside from the already mentioned Start Skill and Speed). Also an addition would be 'Night Skill' whereby AI can be better or worse at night. - Create AI; Along with the new UI and hopefully a better way to integrate new Skins, an addition for the Offline Racer would be a better way to add new AI to race against. For Example the user picks a Skin then is faced with an AI Talent screen whereby the user can edit values themselves or click a "Random" button to generate the AI. This way if a Mod is released with a handful of Cars the User can quickly add a few more without the need of editing VEH files and entering the Packaging scenario. It's sort of there with RF2 at the moment but needs more work for it to function better. - AI Driver Swaps; Have the AI swap drivers during an endurance event along with your own. Currently the AI Controlled "Human" is much slower compared to the other AI, so the ability to be able to edit a Talent section of your designated Co-AI Driver so that users can better simulate Endurance racing offline. - Multiple Race Weekends; It's currently there in the player.JSON but needs a proper integration into the new UI, along with additional Practice Sessions & Race Sessions a proper UI element for Qualifying Formats also would be cool to have. That way the user has complete control over how to manage their Race Weekend, this would be a huge step upwards from the currently semi-limited way. - VR, Directional Mirrors; I think is was Live For Speed that recently included this, but for VR you have the Mirrors move based on the drivers viewpoint. - Start Time; Something I wished for back in 2012, why is it that Start Times are 30 minute adjustments?! Make them 5 minute adjustments so that can better fit in with a proper Race Weekend scenario. - Class Times; Hoping this already may come in the new UI, currently you see Gaps from 1st to Last in the Timings Screen regardless of what Class Cars are racing, so it would be good to have Class Gaps/Times so you can better see how well you're doing against others in your Class. Might Never Happen But Doesn't Hurt To Ask: - Car Reflections; Environment Reflections are all well and good, but as GPUs get more powerful it would be cool to see proper Car Reflections in other Cars too. Of course this maybe immensely taxing on the GPU but we are moving forward with technology and gaming so why not?! DX11 may provide this (I have no idea) and it may already be in other Sims (again I have no idea!), just imagine driving right up to the car in front and seeing your front bumper reflected in their rear bumper! - In Game Streamable Viewport; Ability in the new UI to watch Live Streams of Races (YouTube, Twitch etc), could be especially handy when you're the co-driver in an Endurance race and you want to watch your mate with a proper Commentary and Camera output as opposed to the standard In Game controls. - Damage Repairs; To go a long with the Soft Body Damage above it would be cool to have Race Tape as an option when repairing damage, so instead of the Pit Crew ripping off the entire Right Front Wing they could add the traditional Race Tape to fix the issue (with aero penalty dependant on the damage severity). - Full Weather Controls; Simply just add Geralds brilliant Weather Tool (http://isiforums.net/f/showthread.php/11398-rFactor2-Weather-Tool) to the games new UI so users have amazingly detailed control over the Weather.