Multi-vehicle instance issues - still present

Discussion in 'Technical Archives' started by PlickBadger, Jul 1, 2014.

  1. PlickBadger

    PlickBadger Registered

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    This is the original 767 thread

    If you load up a track with multiple AI, parts of cars will be missing

    If you load up a track with zero AI and then add a bunch of AI one at a time, all cars load with no missing parts

    This seems like a bug in the way the new builds are loading vehicle instances.

    Ales Ogrinc mentioned that this could be related to using MAX, HIGH, MED, LOW tags in the .gen files.

    It would be nice to know the following:
    1. Is this a bug that's going to be fixed?
    2. Will this require modifications to the .gen file?

    So far I have not seen ISI comment on this issue and it would be extremely help to modders if you would.
     
    Last edited by a moderator: Jul 1, 2014
  2. Ari Antero

    Ari Antero Registered

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  3. PlickBadger

    PlickBadger Registered

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    Well I can't get it to fail on ISI mods now, but try my SpecMiata mod

    This works fine in build 660. If this is a mod issue, I'd really like to know how to fix it.
     
  4. Ari Antero

    Ari Antero Registered

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    SpecMiata has missing parts in my rFactor2 also.
     
  5. PlickBadger

    PlickBadger Registered

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    for clarity - this is only in the unstable builds, correct?
     
  6. Ari Antero

    Ari Antero Registered

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    Yes, build 660 SpecMiata works fine.
     
  7. PlickBadger

    PlickBadger Registered

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    So now this back to ISI - is this a bug, or will it require all mods to use graphic level identifiers for every mesh in the .gen file?
     
  8. PlickBadger

    PlickBadger Registered

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    So has 770 been released? I see it in the update tab
     

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