This is the original 767 thread If you load up a track with multiple AI, parts of cars will be missing If you load up a track with zero AI and then add a bunch of AI one at a time, all cars load with no missing parts This seems like a bug in the way the new builds are loading vehicle instances. Ales Ogrinc mentioned that this could be related to using MAX, HIGH, MED, LOW tags in the .gen files. It would be nice to know the following: Is this a bug that's going to be fixed? Will this require modifications to the .gen file? So far I have not seen ISI comment on this issue and it would be extremely help to modders if you would.
When I am loading up a track with multiple AI, parts of cars are not missing - 3rd party and ISI. View attachment 13375 View attachment 13374 View attachment 13376
Well I can't get it to fail on ISI mods now, but try my SpecMiata mod This works fine in build 660. If this is a mod issue, I'd really like to know how to fix it.
So now this back to ISI - is this a bug, or will it require all mods to use graphic level identifiers for every mesh in the .gen file?