I got a problem with movable objects (signs, bollands, etc) that, at night (with nightlighting and stuff) the objects keeps flickering, I tested with a simple 3d cube with a texture with T1 shader and with IBL Standard shader and it just keeps flickering, I'm using the same settings on the .scn as Loch Drummond. SCN settings: Instance=sign_GEM_100_1 { Moveable=True VisGroups=(32) MeshFile=sign_GEM_100_1.gmt CollTarget=True HATTarget=False ShadowCaster=(Static, Solid) ShadowGroups=(14) } export setting of the object: What can I do?