Mountain Peak Speedway v1.1 Now Available

Discussion in 'News & Notifications' started by 88mphTim, Jan 26, 2015.

  1. Promag

    Promag Registered

    Joined:
    Aug 2, 2014
    Messages:
    173
    Likes Received:
    13
    Really great looking track:cool:
     
  2. Adrian

    Adrian Registered

    Joined:
    Dec 3, 2012
    Messages:
    383
    Likes Received:
    7
    Thanks ISI, kart tracks are really awesome! I get good performance too :)
     
  3. Eddy

    Eddy Registered

    Joined:
    Jun 27, 2013
    Messages:
    1,649
    Likes Received:
    394
    Thanx ISI, will try tonight :eek:
     
  4. hammer666

    hammer666 Registered

    Joined:
    Oct 29, 2014
    Messages:
    97
    Likes Received:
    3
    AI smash straight into the concrete barrier trying to leave the pits on the road course, not tried anything else yet.
     
  5. Minibull

    Minibull Member

    Joined:
    Sep 28, 2012
    Messages:
    1,556
    Likes Received:
    18
    Hm, what car is that with? Can't get the same happening here.
     
  6. hammer666

    hammer666 Registered

    Joined:
    Oct 29, 2014
    Messages:
    97
    Likes Received:
    3
    Tried with the URD T5 (Auro).
    Loaded the Road version, started at garage box, tried a few routes to get out of the car park and fell down infinite holes, so let the AI drive out to see where the path is, and they go around the garages and straight into a pair of concrete barriers, did it thrice in a row.
     
  7. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    405
    Thanks Tim/ISI. :)
     
  8. Rik

    Rik Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,174
    Likes Received:
    9
    Thanks :)
     
  9. 88mphTim

    88mphTim racesimcentral.net

    Joined:
    Sep 23, 2010
    Messages:
    10,840
    Likes Received:
    314
    Can't get that to happen, but haven't tried with that car... Not that it should make a difference. What settings do you have on the session?
     
  10. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    Many Thanks Tim/ISI/Track Team, love the track (Road layout) no issues here with AI & barriers (URD mod).

    Loaded 40 cars just fine so that suits me right down to the ground as I'm lookng to do a 24Hour Endurance event against the AI (spread out over many Resume From Replays that is!), looking forward to giving it a proper bash in the coming weeks.
     
  11. hexagramme

    hexagramme Registered

    Joined:
    May 25, 2013
    Messages:
    4,245
    Likes Received:
    194
    Over powered cars on the tiny legends oval... now THAT is a blast! :D

    Absolutely magnificent work from ISI. Thank you so much!
     
  12. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    LOVING the infield Night Light Effects, just had a blast with the URD AI on the Oval for kicks!
     
  13. pkelly

    pkelly Registered

    Joined:
    Nov 14, 2011
    Messages:
    525
    Likes Received:
    324
    Mucho gracias, ISI. More fun to while away the winter. Karts love this venue, as do most cars tried so far. No issues here :)
     
  14. Emery

    Emery Registered

    Joined:
    Oct 24, 2010
    Messages:
    3,035
    Likes Received:
    1,654
    Many thanks for another track!

    Installed fine from the launcher, tested road course with AI driver, and now it's back to winter steelhead fishing (silly priorities, eh?).
     
  15. hammer666

    hammer666 Registered

    Joined:
    Oct 29, 2014
    Messages:
    97
    Likes Received:
    3
    Seems to be a bug in build 880.

    Loaded up my 910 build and the Road course was fine.

    Loaded up 880 (because I don't like the milky white coating of 910), tried removing the course and re-adding it and these barriers are always there preventing any escape! :eek:

    View attachment 15589
     
  16. Luc Van Camp

    Luc Van Camp Track Team Staff Member

    Joined:
    Oct 4, 2010
    Messages:
    1,030
    Likes Received:
    15
    Ah, yes, it does require a recent build.
     
  17. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    Early indications suggest a very high percentage of Aggression is needed for the AI to overtake, 85% and higher, especially into turn one. (URD mod testbed)

    Edit: this with my own talent files so others may have differing results!
     
  18. Tony

    Tony Registered

    Joined:
    Apr 3, 2012
    Messages:
    468
    Likes Received:
    18
    Thanks ISI!

    ..we're running it this weekend with Alec's Endurance GT's on the Road Course - it's challenging & a lot of fun

    Just don't look too closely at the glass in the buildings at the back of the stands, or the repetitive crowds with no flags or stuff to liven things up; but Tim has admitted its graphic limitations in his opening announcement

    ..& it's very Daytona-esq which can't be a bad thing :D
     
    Last edited by a moderator: Jan 28, 2015
  19. hexagramme

    hexagramme Registered

    Joined:
    May 25, 2013
    Messages:
    4,245
    Likes Received:
    194
    For those of you who haven't yet raced the historic F3's on the legends oval... DO IT! It really takes you to school and teaches you how corner, overtake and defend perfectly. So much fun! Almost like a skidpad. :D
     
  20. P.S.R.

    P.S.R. Registered

    Joined:
    Jun 15, 2014
    Messages:
    1,794
    Likes Received:
    4
    And can be used as a skidpad to accelerate initial testing
     

Share This Page