[WIP] Monterey Laguna LIDAR

Discussion in 'Locations' started by Mario Morais, Sep 4, 2012.

  1. Mario Morais

    Mario Morais Registered

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    Last edited by a moderator: Oct 19, 2013
  2. fanlebowski

    fanlebowski Registered

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    cool :p


    keep it up :eek:
     
  3. Mauro

    Mauro Registered

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    great news! :)
     
  4. Mario Morais

    Mario Morais Registered

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    ups... is "monterey" .. how to change Title?

    done is in advanced
     
  5. Adrianstealth

    Adrianstealth Registered

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    Great, I really like laguna on iracing ( laser scanned version ), must be tough building a track when there is already a laser scanned version available in sim racing, will be great to have a fairly accurate version in rf2

    Good luck with this project
     
  6. Mario Morais

    Mario Morais Registered

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    more

    [​IMG]


    to test the accurate must be in game.. i post in game images later.
     
  7. PorscheMR6

    PorscheMR6 Registered

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    Yes! Yes! Yes!
     
  8. gplayonline

    gplayonline Registered

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    Good luck Mario for this great track! :D
    Impatiently waiting...
     
  9. Mario Morais

    Mario Morais Registered

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    in game first test.


    [​IMG]
     
  10. deBorgo83

    deBorgo83 Registered

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    Excellent, great track.
    Good luck with this project.
     
  11. ROON

    ROON Registered

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    Great news. It was only a matter of time until someone started building this track. :) Good luck!
     
  12. Mydriaz

    Mydriaz Registered

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    WoW, I love this track !
    Good luck.
     
  13. DmitryRUS

    DmitryRUS Registered

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    Wow! And I'm working on an old topography, initially measuring tracks, then expose the height of each point by hand. A long time it does.
    Question to Mario Morais. And as you very well Delate quality soil around the track? I look very neatly ranges and quality.
     
  14. Mario Morais

    Mario Morais Registered

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    The terrain around the track is point cloud but not as dense as on the track. I made a mesh then the heights snap to Point cloud.
     
  15. DmitryRUS

    DmitryRUS Registered

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    I realized that the grid is not dense)). I did not say) What tools did a neatly mesh manually? or what is a script or tool that makes such beautiful and neatly mesh along the way.
     
  16. Mario Morais

    Mario Morais Registered

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    I developer scripts to import points to max.. and others for help to make the mesh.
     
  17. Mario Morais

    Mario Morais Registered

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  18. feels3

    feels3 Member Staff Member

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    Good luck with track Mario :)
     
  19. Mario Morais

    Mario Morais Registered

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    Thanks but need more that luck, lots of work and time. :)


    Any help are welcome. :)
     
  20. Mario Morais

    Mario Morais Registered

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    More tests..

    All the materials are basic. (t1, t1 mul t2)
    [​IMG]
    [​IMG]
     

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