Modding Downloads

Discussion in 'Modding' started by 88mphTim, Jan 9, 2012.

  1. Specht77

    Specht77 Registered

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    is the "rF2_Track_Technologyv3.pdf" the only 'tutorial' to import tracks to rF2?
     
  2. Kristoff Rand

    Kristoff Rand Registered

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    search Free67 here in the forums and on google and you'll find some of his tutorials on conversion and rf2 track building.
     
  3. 88mphTim

    88mphTim racesimcentral.net

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  4. les

    les Registered

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    i heard someone was going to make a rf2 aiw tutorial from start to finish ( need details like how to normalize curves) like center line to pitline. (the ai cars lose control trying to pit) so a tutorial very detailed from start to finish would be a good thing thanks for listening
     
  5. Duvel

    Duvel Registered

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    are there any tutorials that just show something basic, like for someone who wants to run a server using a new package which includes:

    everything in the new GT mod + Mid Ohio.

    I have absolutely no clue how i could do this, at all...
     
  6. Kristoff Rand

    Kristoff Rand Registered

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    you'll want the packaging tut and then the dedserver is just like it always was...
     
  7. 88mphTim

    88mphTim racesimcentral.net

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    Added Heat_Effect.rar to first post.
     
  8. soledad

    soledad Registered

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    cool, works great ! thanx Tim !
     
  9. Devin

    Devin Member Staff Member

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    I totally hate it... I worked on the heat haze for 3 weeks! Now I finished it, and Tim posts a tutorial... GRRRR >.<
     
  10. dv8r

    dv8r Registered

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    timing heh! Maybe if i ask for a windscreen texture and wiper animation tutorial that will appear too ;)
     
  11. MaD_King

    MaD_King Registered

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    Thank you Tim.
     
  12. elwood

    elwood Registered

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    Guys, any news on the standalone ISI Viewer?
    I've a scene almost prepped for the export, but imo, passing thru the main rf2 launcher@devmode, to view my track developement, is time consuming compared to the rf1 workflow.
    I don't need this now, just to know how many time will be necessary for a stable release, more or less.
    I can use the devmode, but the ISI Viewer is better :D.
    Cheers

    el
     
  13. blakboks

    blakboks Registered

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    I'm looking forward to the release of the Viewer as well.

    In the mean time, I've found a fairly quick way of testing things in-engine. Keep DevMode windowed, then all you have to do is back out to the main menu and reload your map after you've made some changes. Navigating around the track isn't as fast as it is in the Viewer (is the view speed editable?), but if you set up some cameras in strategic places, it can be a little less painful.
     
  14. Kristoff Rand

    Kristoff Rand Registered

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    on the Megane Template PSD... what are the uses of the 2 different Ambient Occlusion layers? one is light and one is shadow. the layers are locked and I cannot unlock them to check their blending properties. are both on at once when the DDS is made? do they have to be named certain things? or have certain properties?
     
  15. michael1

    michael1 Banned

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    Autodesk 3ds Max 2013 plugin???
     
  16. Devin

    Devin Member Staff Member

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    Any DRS tutorial pls...?
     
  17. 88mphTim

    88mphTim racesimcentral.net

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  18. 88mphTim

    88mphTim racesimcentral.net

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    Added new plugin interface to first post.
     
  19. Lenniepen

    Lenniepen Registered

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    Tim, in the new video, @4:11, is this an in-game screenshot on that desktop? It looks like the new Formula Masters @ Mills.
    It looks great, nice shaders!
     
  20. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    That's an unedited ingame screenshot, yes :) .
     

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