when can we added diffrent cars to the dev mode. rdtrainer is suitable for all tracks been created(bottoming out on some)
and see the error that tells "Mod Installation Cancelled".see the mod in the list named "Racing School" with a NO in the installed column...
here: N41°55'51.57" - W73°23'29.56Where is the LimeRock track?
I used this guide to get the Nissan 370z into Devmode and it worked flawlessly
http://isiforums.net/f/showwiki.php?title=rF2+how+to+get+ISI+car+to+dev+mode
where do i find the mas2 utility tool ?
I have a problem with gmotor material. When I start the Material editor in 3ds max 2012, a dialog shows that wants me to choose a map for shaders? This did not happen last I time went through this (6 months ago. I have a fresh install since then). I closed the windows because I didn't know what to do. When I choose "gmotormaterial" later, 3ds max crashes and says "gmotor startup error: no shaders loaded".
I have the coreshaders.mas in 3ds max/hardwareshaders, and the Converter.dlu, Material.dlu,Texture.dlu in 3ds max/plugins.
What have I done wrong?
EDIT: solved it. had to choose moddev/shared as location.
Hi, i tried to follow car_modding_workflow.pdf, but my test car is not showing up actually should be called Ferrari_156_F1_1961 in my example, i changed all the referenced names in files and updated paths, but i found when document asks to change rtrainer to my own name in some files i have rtrainer and rter instances, should i swap rter for my name aswell? By default how many rtrainers is visible on fresh install of dev mode?