Lazza
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I can't see any recent references to this and it seems to me many people don't know about it, so: if you're wondering what all the available .rfm file options are, you can open up the one the MAS tool generates to use as a reference.
The 'trick'? The default.rfm doesn't have all the options in it. What you want is the NSCRS15.rfm file.
To get it:
Here's the contents of that file at time of writing, as a reference. The main additions since the old days are the options for handling pit speeding / closed pit entry / close pit exit penalties, including the ability to disable penalties in specific sessions:
The 'trick'? The default.rfm doesn't have all the options in it. What you want is the NSCRS15.rfm file.
To get it:
- Run the MAS tool
- Click the 'Create package' icon, then select Create New Mod Package
- Open up this folder: %appdata%\Roaming\~MASTEMP
- Open/edit/copy the NSCRS15.rfm file.
Here's the contents of that file at time of writing, as a reference. The main additions since the old days are the options for handling pit speeding / closed pit entry / close pit exit penalties, including the ability to disable penalties in specific sessions:
Code:
// Game/Season Info:
Mod Name = National Stock Car Racing 2015
Track Filter = NSCRS SRGrandPrix OWChallenge
Vehicle Filter = OR: StockCar_2015
SafetyCar = CorvettePC.veh
MultiplayerTempVehicle=GAMEDATA\VEHICLES\MultiplayerVehicleSC.SCN
Matchmaker = match.rfactor.net
Matchmaker TCP Port = 39001
Matchmaker UDP Port = 39002
Loading Bar Color = 16750848
Max Opponents = 42 // maximum opponents in practice/quick race/grand prix/championship
Min Championship Opponents = 5 // minimum opponents in championship only
// Seasons:
Season = NSCS2015
{
FullSeasonName = National Stock Car Series 2015
Vehicle Filter = NSCRS StockCar
SceneOrder
{
Jacksonville500
Joesville_Speedway
// Lone_Star_400
Orchard_Lake_Oval
// CIS_Oval_600
Jacksonville500
Essington_Long
Joesville_Speedway
// Lone_Star_400
//// CIS_Oval_500
}
}
// The base # is a simple multiplier that has a clear effect on the draft.
// The exponent numbers, though, control the curve of the effect vs. distance.
// Higher numbers make the effect drop off at a shorter distance.
// NOTE: all these variables can now be overridden within HDV files, for
// vehicle-specific drafting (in addition to new HDV parameters to affect the
// response to drafting in terms of balance and downforce loss).
Drafting
{
BaseDropoff=0.17 // higher number -> more drafting effect (default=0.185)
LeadingExponent=1.95 // higher number -> lower effect on leader (default=2.0)
FollowingExponent=2.0 // higher number -> lower effect on followers (default=2.0)
VehicleWidth=1.9 // helps determine base width of wake (default=1.9)
SideEffect=1.0 // negative effects of side-by-side drafting (default=0.35)
SideLeadingExponent=2.0 // added to regular LeadingExponent to affect the side wake (default=2.0)
SideFollowingExponent=25.0 // added to regular FollowingExponent to affect the side wake (default=5.0)
}
// Default scoring entries can be overridden by season entries, which in turn can be
// overridden by track GDB entries. In general we would recommend as few overrides in
// the track GDB as possible because they will affect every series that races there.
// Note that you do not copy "DefaultScoring{}" in the track GDB, just the variables.
DefaultScoring
{
// NOTE: most or possibly all of these values can be overridden in a specific Season or in a specific track GDB file.
// SESSION TIMES AND DURATIONS
TestDayDay = Thursday
TestDayStart = 8:30
Practice1Day = Friday
Practice1Start = 10:00
Practice1Duration = 60
Practice2Day = Friday
Practice2Start = 13:00
Practice2Duration = 60
Practice3Day = Saturday
Practice3Start = 9:00
Practice3Duration = 45
Practice4Day = Saturday
Practice4Start = 10:15
Practice4Duration = 45
QualifyDay = Saturday
QualifyStart = 14:00
QualifyDuration = 60
QualifyLaps = 4
WarmupDay = Sunday
WarmupStart = 9:00
WarmupDuration = 30
RaceDay = Sunday
RaceStart = 12:00
RaceLaps = 90
RaceTime = 240
// RULES
// Pit speed limits in kilometers per hour for race and normal (all other sessions); default=80.0 kph (= 49.7 mph).
RacePitKPH = 80.467 //45mph+5
NormalPitKPH = 80.467
FormationSpeedKPH = 96.5604
// Safety car threshold multipliers, in other words an adjustment for the sensitivity of the game to calling
// full-course cautions. These can be different for road vs. oval courses. Lower numbers result in more
// full-course cautions; default=1.0, possible values are 0.01 (very sensitive) and up. Values more than
// 5.0 will probably result in no full-course cautions being called by the game (note that there are now
// multiplayer admin commands to call cautions).
SafetyCarRoadMult=0.6
SafetyCarOvalMult=0.2
// Whether full-course cautions may be called for a spin more than 90 degrees where the driver keeps going.
// These can be different for road vs. oval courses. Higher values will result in more full-course cautions
// due to these temporary spins; default=0.0, possible values are 0.0-2.0.
SpinRoadSeverity=0.15
SpinOvalSeverity=0.3
// Just a general tolerance for very momentary speeding (this value has no particular units); default=4.0,
// possible values are 0.0 (not recommended) and up.
PitSpeedingAllowance = 0.4
// Whether leading car one lap down can re-gain his lap during a full-course caution. This value can not
// only be overridden per-season or per-track, but also in the player file; default=0,
// possible values are 0=off, 1=used at ovals only, 2=used at road courses only, 3=used everywhere.
LuckyDog = 3
// How many laps must be left for lucky dog to take effect; default = 10, possible values are 0 (meaning it
// is always applicable) and up.
LuckyDogLapsLeft = 0
// Minimum laps during a full-course yellow; default = 2, possible values are 1 (?) and up ... remember that it
// might be useful to override this one in some track GDBs.
MinimumYellowLaps = 3
// Additional random yellow laps; default = 1, possible values are 0 and up.
RandomYellowLaps = 1
// Whether pits are closed during the first part of the full-course yellow; default=0, possible values 0 or 1.
ClosePits = 1
// How many laps the pits remain closed during the first part of the full-course yellow; default=1, possible
// values are 1 and up (probably needs to be less than MinimumYellowLaps, though) ... again, it might be useful
// to override this one in some track GDBs.
PitsClosedLaps = 1
// This is the threshold for the number of yellow flag laps to determine whether the lead-lappers get to
// pit before everyone else. Only valid if ClosePits is enabled; default=2, possible values are 0 (never
// let leaders pit first) and up.
LeadYellowLaps = 3
// Penalty given for getting served on a closed pitlane (meaning that the vehicle entered AFTER the pit was
// closed); default=2, possible values are -1=no penalty 0=stop/go 1=drivethru 2=longest line 3=DQ.
ClosedPitPenalty = 2
// Penalties for two severities of pit speeding in the race session under green or yellow flags; defaults are
// stop/go for a major violation, drivethru for a minor violation.
// Possible values are -1=no penalty 0=stop/go 1=drivethru 2=longest line 3=DQ.
PitSpeedingRaceGreenMajorPenalty=1
PitSpeedingRaceGreenMajorPenaltyValue=10 // only relevant for stop/go
PitSpeedingRaceYellowMajorPenalty=2
PitSpeedingRaceYellowMajorPenaltyValue=10 // only relevant for stop/go
PitSpeedingRaceGreenMinorPenalty=1
PitSpeedingRaceGreenMinorPenaltyValue=10 // only relevant for stop/go
PitSpeedingRaceYellowMinorPenalty=2
PitSpeedingRaceYellowMinorPenaltyValue=10 // only relevant for stop/go
// Speeding penalties in qualification and practice/warmup
PitSpeedingQualifyGreenMajorPenalty=0
PitSpeedingQualifyGreenMajorPenaltyValue=10 // only relevant for stop/go
PitSpeedingQualifyYellowMajorPenalty=0
PitSpeedingQualifyYellowMajorPenaltyValue=10 // only relevant for stop/go
PitSpeedingQualifyGreenMinorPenalty=1
PitSpeedingQualifyGreenMinorPenaltyValue=10 // only relevant for stop/go
PitSpeedingQualifyYellowMinorPenalty=1
PitSpeedingQualifyYellowMinorPenaltyValue=10 // only relevant for stop/go
PitSpeedingPracticeGreenMajorPenalty=0
PitSpeedingPracticeGreenMajorPenaltyValue=10 // only relevant for stop/go
PitSpeedingPracticeYellowMajorPenalty=0
PitSpeedingPracticeYellowMajorPenaltyValue=10 // only relevant for stop/go
PitSpeedingPracticeGreenMinorPenalty=1
PitSpeedingPracticeGreenMinorPenaltyValue=10 // only relevant for stop/go
PitSpeedingPracticeYellowMinorPenalty=1
PitSpeedingPracticeYellowMinorPenaltyValue=10 // only relevant for stop/go
// Pit enter/exit closed penalties (does NOT apply to pits closing for cautions)
PitExitClosedRacePenalty=3
PitExitClosedRacePenaltyValue=10 // only relevant for stop/go
PitExitClosedQualifyPenalty=0
PitExitClosedQualifyPenaltyValue=10 // only relevant for stop/go
PitExitClosedPracticePenalty=0
PitExitClosedPracticePenaltyValue=10 // only relevant for stop/go
PitEnterClosedRacePenalty=3
PitEnterClosedRacePenaltyValue=10 // only relevant for stop/go
PitEnterClosedQualifyPenalty=0
PitEnterClosedQualifyPenaltyValue=10 // only relevant for stop/go
PitEnterClosedPracticePenalty=0
PitEnterClosedPracticePenaltyValue=10 // only relevant for stop/go
// Whether local yellows are shown, which can be different for road vs. oval courses; default=1, possible values 0 or 1.
LocalYellowsRoad = 1
LocalYellowsOval = 0
// Private qualifying, which means that everyone is qualifying simultaneously but alone on track. You can
// actually still view other cars, but you can only see one participant at a time. This value can be overridden
// with a player file entry; default=0, possible values 0 or 1.
PrivateQualifying = 0
// Whether penalties add to each other, essentially meaning they can all be served at once; default=0, possible
// values 0 or 1.
AdditivePenalties = 1
// Number of laps to serve the penalty before being disqualified; default=3, possible values 1 and up.
LapsToServePenalty = 4
// Whether passing is allowed on starts and restarts before the start/finish line; default=0, possible values
// are 1=passing on right is legal, 2=passing on left is legal, and 3=passing anywhere is legal.
PassingBeforeLineOval=1
PassingBeforeLineRoad=0
// Whether order of vehicles is frozen when the full-course yellow is first shown. If necessary, server will
// correct the order as people cross the start/finish line; default=0, possible values 0 or 1.
FreezeOrder = 1
// Behavior if full-course yellow is active at the end of a race; default=0, possible values are:
// 0=race finishes normally
// 1=finish will be delayed one time only and will allow one lap after the green flag
// 2=finish will be delayed one time only and will allow two laps after the green flag
// 3=finish can be delayed multiple times, with only one lap allowed after the green flag
// 4=finish can be delayed multiple times, with two laps needed after the green flag
// 5=finish can be delayed three times, with only one lap allowed after the green flag
// 6=finish can be delayed three times, with two laps needed after the green flag
// Note that a full-course yellow called on the very last lap will NOT currently delay the
// finish. Also note that this feature does not work for timed races.
FinishUnderCaution = 6
// Whether caution laps are counted towards the total number of laps; default=1, possible values 0 or 1.
CountCautionLaps = 1
// Whether restarts are double-file and how many laps left are required to do so; default=0, possible values
// are 0=off, 1+=laps left required to convert to double file.
DoubleFileRestarts=10
// Control over what changes can be made between qualifying and race. This value can be overridden through
// the player file; default=0, possible values are 0=no restrictions, 1=restrictions apply, 2=restrictions
// apply as long as it doesn't rain in qualifying or afterwards (and no that doesn't mean rain is implemented
// yet, sorry).
ParcFerme = 0
// Whether fuel level remains the same (only if parc ferme is applicable). In general, this value specifies
// what fraction of the qualifying session is reached before fuel usage becomes "free"; default=0.0, possible
// values are 0.0-1.0, where 0.0 indicates fuel level is always free, 0.5 would mean fuel level at the halfway
// point of qualifying will be used to start the race, and 1.0 means fuel level at the end of qualifying will
// be used to start the race (and no refueling allowed during qualifying).
ParcFermeFuel = 0.0
// How many of the top qualifiers have to keep their used tires on for the race (only if parc ferme is applicable);
// default=0, possible values are 0 and up (300 recommended if everybody has to keep their used tires).
ParcFermeTires = 0
// Whether setup used during qualifying must be used during the race (only if parc ferme is applicable), except
// for the RFM/season/GDB or PLR file "FreeSettings"; default=1, possible values 0 or 1.
ParcFermeSetup = 0
// Settings that are free to be changed regardless of fixed or parc ferme setup. This can be overridden by the
// player file. You must add the values of each setting that drivers are free to change:
// 1 = steering lock
// 2 = brake pressure
// 4 = starting fuel
// 8 = fuel strategy
// 16 = tire compound
// 32 = brake bias
// 64 = front wing
// 128 = engine settings (rev limit, boost, and engine braking)
// For example, the default free settings are: steering lock (1) + brake pressure (2) + fuel strategy (8) = 11.
// Possible values are -1 (use default value) up to 255 (which equals 1+2+4+8+16+32+64+128).
FreeSettings = -1
// How blue flags are used. This value can be overridden through the player file; default=3, possible values
// are: 0=no blue flags, 1=show but never penalize for not moving over, 2=show and penalize if necessary for
// vehicles withing 0.3 seconds, 3=0.5 seconds, 4=0.7 seconds, 5=0.9 seconds, 6=1.1 seconds.
BlueFlags = 1
// Method to end timed races. Previous releases of rFactor (versions 1.070 and before) gave the checkered flag to
// any vehicle that crossed the start/finish line after time ran out. The new default behavior is to wait until
// the leader crosses the start/finish line before waving the checkered flag. However, in the case that the
// leader has crashed out but is multiple laps ahead of the second-place vehicle, there needs to be a fail-safe
// case. This value defines how many laps non-leaders can complete after time runs out before being given the
// checkered flag; default=2 (which means that, in most normal circumstances, the checkered flag will be given
// when the leader crosses the s/f line), possible values are 1 (which would be the original rFactor behavior) or
// any positive integer.
TimedRaceNonLeaderLaps = 2
}
// Money and experience accumulation (mostly multipliers for hard-coded values
// which have various factors taken into account like number of competitors)
StartingMoney = 500 // you might need a little spendin' cash
StartingExperience = 0 // start with no experience
StartingVehicle = NSC06_01 // randomly chooses one free vehicle from this list
DriveAnyUnlocked = 0 // 0 = must own to drive, 1 = must be unlocked to drive, 2 = drive anything
BaseCreditMult = 1.0 // base which is multiplied by all the other multipliers
LapMoneyMult = 1.0 // laps completed (based roughly on expected lap times)
LapExpMult = 1.0
FineMoneyMult = 1.0 // fines
FineExpMult = 0.0
PoleSingleMoneyMult = 1.0 // pole positions in single player
PoleSingleExpMult = 1.0
PoleCareerMoneyMult = 1.0 // pole positions in career mode
PoleCareerExpMult = 1.0
PoleMultiMoneyMult = 1.0 // pole positions in multiplayer
PoleMultiExpMult = 1.0
WinSingleMoneyMult = 1.0 // wins in single player
WinSingleExpMult = 1.0
WinCareerMoneyMult = 1.0 // wins in career mode
WinCareerExpMult = 1.0
WinMultiMoneyMult = 1.0 // wins in multiplayer
WinMultiExpMult = 1.0
PointsSingleMoneyMult = 1.0 // points in single player
PointsSingleExpMult = 1.0
PointsCareerMoneyMult = 1.0 // points in career mode
PointsCareerExpMult = 1.0
PointsMultiMoneyMult = 1.0 // points in multiplayer
PointsMultiExpMult = 1.0
// Alternate commentary directory if desired (filename comes from config.ini)
//CommentarySeries = GameData\Commentary\NSCRS_Spotter
// Season scoring info
SeasonScoringInfo
{
Place1 = 43
Place2 = 42
Place3 = 41
Place4 = 40
Place5 = 39
Place6 = 38
Place7 = 37
Place8 = 36
Place9 = 35
Place10 = 34
Place11 = 33
Place12 = 32
Place13 = 31
Place14 = 30
Place15 = 29
Place16 = 28
Place17 = 27
Place18 = 26
Place19 = 25
Place20 = 24
Place21 = 23
Place22 = 22
Place23 = 21
Place24 = 20
Place25 = 19
Place26 = 18
Place27 = 17
Place28 = 16
Place29 = 15
Place30 = 14
Place31 = 13
Place32 = 12
Place33 = 11
Place34 = 10
Place35 = 9
Place36 = 8
Place37 = 7
Place38 = 6
Place39 = 5
Place40 = 4
Place41 = 3
Place42 = 2
Place43 = 1
}
SceneOrder
{
}
// Pitstop locations in order from front to back, with the number of vehicles sharing each pit.
// If the order needs to be reversed on an individual track, set "ReversePitOrder=1" in the track-specific GDB file.
// These are now "pit group" names, not necessarily team names.
// In the VEH file, the pit group defaults to the team name but can be overridden by defining "PitGroup=<name>".
PitOrderByQualifying = true // whether to set the pit order in the race by qualifying results
PitGroupOrder
{
// format is: PitGroup = <# of vehicles sharing pit>, <groupname>
PitGroup = 1, Group1
PitGroup = 1, Group2
PitGroup = 1, Group3
PitGroup = 1, Group4
PitGroup = 1, Group5
PitGroup = 1, Group6
PitGroup = 1, Group7
PitGroup = 1, Group8
PitGroup = 1, Group9
PitGroup = 1, Group10
PitGroup = 1, Group11
PitGroup = 1, Group12
PitGroup = 1, Group13
PitGroup = 1, Group14
PitGroup = 1, Group15
PitGroup = 1, Group16
PitGroup = 1, Group17
PitGroup = 1, Group18
PitGroup = 1, Group19
PitGroup = 1, Group20
PitGroup = 1, Group21
PitGroup = 1, Group22
PitGroup = 1, Group23
PitGroup = 1, Group24
PitGroup = 1, Group25
PitGroup = 1, Group26
PitGroup = 1, Group27
PitGroup = 1, Group28
PitGroup = 1, Group29
PitGroup = 1, Group30
PitGroup = 1, Group31
PitGroup = 1, Group32
PitGroup = 1, Group33
PitGroup = 1, Group34
PitGroup = 1, Group35
PitGroup = 1, Group36
PitGroup = 1, Group37
PitGroup = 1, Group38
PitGroup = 1, Group39
PitGroup = 1, Group40
PitGroup = 1, Group41
PitGroup = 1, Group42
PitGroup = 1, Group43
}