DADE31EQDA
Registered
Hi everyone,
I’m currently building a Formula Student car mod for rFactor 2. I have set up my spinner.gen with all GMTs and paths, and the car shows perfectly fine in the showroom.
At first, because I didn’t have proper physics, the car would pitch up and slowly fly away when I clicked Race. After that, I completed the physics using the physics spreadsheet and imported the HDV and the rest of the physics files.
However, now I have a bigger problem:
When I click Race, the loading bar reaches 100%, and then the game instantly crashes to desktop with no error message.
This only happens after adding the physics files.
Here is the last part of my log before the crash:
122.60s setup.cpp 1096: Logging Vehicle: test_car #05
...
slot.cpp 2397: Error parsing upgrade SERIES: 1
slot.cpp 2397: Error parsing upgrade VISOR MOD: 1
...
vehgfx.cpp 6874: VehGraphics::RenameLiveryMaterials
(many “replacementName xxx_000 not found”)
...
123.81s ELSLog.cpp 182: Err: Failed
123.81s main.cpp 358: onFatalError 11
I don’t think the crash is caused by the livery material warnings, since many mods show these messages and still work. So I suspect the issue is somewhere in the physics loading stage, maybe:
Does anyone know how I can debug this?
Is there a way to enable more detailed physics loading logs, or any recommended tools to check HDV/PM/TGM consistency?
Any help would be greatly appreciated.
I’m currently building a Formula Student car mod for rFactor 2. I have set up my spinner.gen with all GMTs and paths, and the car shows perfectly fine in the showroom.
At first, because I didn’t have proper physics, the car would pitch up and slowly fly away when I clicked Race. After that, I completed the physics using the physics spreadsheet and imported the HDV and the rest of the physics files.
However, now I have a bigger problem:
When I click Race, the loading bar reaches 100%, and then the game instantly crashes to desktop with no error message.
This only happens after adding the physics files.
Here is the last part of my log before the crash:
122.60s setup.cpp 1096: Logging Vehicle: test_car #05
...
slot.cpp 2397: Error parsing upgrade SERIES: 1
slot.cpp 2397: Error parsing upgrade VISOR MOD: 1
...
vehgfx.cpp 6874: VehGraphics::RenameLiveryMaterials
(many “replacementName xxx_000 not found”)
...
123.81s ELSLog.cpp 182: Err: Failed
123.81s main.cpp 358: onFatalError 11
I don’t think the crash is caused by the livery material warnings, since many mods show these messages and still work. So I suspect the issue is somewhere in the physics loading stage, maybe:
Does anyone know how I can debug this?
Is there a way to enable more detailed physics loading logs, or any recommended tools to check HDV/PM/TGM consistency?
Any help would be greatly appreciated.