I am relatively new to RF2. One trend I have noticed is that ISI cars tend to be significantly more sensitive to throttle and brake application than the vast majority of mod created cars I have tried. I am comparing mod created to ISI cars in the default set up.
There are lots of examples in both GT3 or GT3 like cars or F1 cars. What do you think causes this? Is it a much more aggressive-- toward oversteer/rotation-- ISI default set up than mod created cars? Or perhaps the intent of the modders is to have the cars stick more and be easier to drive? Or some access to data that ISI has that modders do not that produces easier to drive cars in the community?
There are lots of examples in both GT3 or GT3 like cars or F1 cars. What do you think causes this? Is it a much more aggressive-- toward oversteer/rotation-- ISI default set up than mod created cars? Or perhaps the intent of the modders is to have the cars stick more and be easier to drive? Or some access to data that ISI has that modders do not that produces easier to drive cars in the community?