Mmg 2008 mod for rfactor 2 when!?

Discussion in 'Vehicles' started by MARIOSF1, Aug 2, 2013.

  1. MARIOSF1

    MARIOSF1 Registered

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    Petros has said that the cars in rf1 and (probably in rf2) are ready and what they have to do is physics and better graphics
     
  2. pay2021

    pay2021 Registered

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    Wich reflection issue do you have, can i know? im been experimenting with rf2 a lot and sometimes can fix those issues, is the reflection normal afected by the mapping? wich software do you use to export the meshes to rf2? Max, 3DSimed? I would love to help.
     
    Last edited by a moderator: Nov 8, 2013
  3. Petros Mak

    Petros Mak Registered

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    We've actually fixed it since then. Thanks for asking anyway. We do not use 3DSimed. We use 3DS Max always.
     
  4. Liquid4653

    Liquid4653 Registered

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    Hi All,

    Thought I would round of this year with some preview pictures here to show where we are currently with F1 2008, although the pictures are from a slightly earlier build, my current dev build has drivers in them.

    On behalf of the team I would like to wish everyone a Great Christmas and a prosperous New Year:)


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    Last edited by a moderator: Dec 23, 2013
  5. Liquid4653

    Liquid4653 Registered

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    [​IMG]
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    Last edited by a moderator: Dec 23, 2013
  6. Guy Moulton

    Guy Moulton Registered

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  7. Liquid4653

    Liquid4653 Registered

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    ha ha Guy, I know you love it really, should have used that car for the in-cockpit shot lol
     
  8. Guy Moulton

    Guy Moulton Registered

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    Sums it up nicely! When I look at the Mak version I get slightly nauseated.... which means you did a terrific job!
     
  9. hexagramme

    hexagramme Registered

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    My god these cars look just like the real thing! One of my favorite F1 seasons ever and it's coming to my fav sim. Thank you!!
     
  10. Koen Calleyl

    Koen Calleyl Registered

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    Bwahahahaha :p

    I'm quite glad I didn't have to model this car. Besides the livery, I also didn't find this car's shape to be attractive.
     
  11. chappielike2009

    chappielike2009 Registered

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    Animations? Tire deg? Need any help?
     
  12. MARIOSF1

    MARIOSF1 Registered

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    Does anyone know news for this mod,I had been searching but didnt find anything..?
     
  13. Derek Nye

    Derek Nye Registered

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    It's being worked on. I can't say too much but I have been in the process of trying out some things with them and how to best implement certain features into them. It seems slow progress because I've had to periodically put it on hold for various reasons, be it working on other things that take priority or other personal things, but rest assured it is still being worked on and will be put out at some point once we're happy with it.
     
  14. MARIOSF1

    MARIOSF1 Registered

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    Any news for this mod petros?I cant wait for it!!!
     
  15. Louis W

    Louis W Registered

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    I remember when this was a thing. Such a shame as I was looking forward to this mod.
     
  16. hexagramme

    hexagramme Registered

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    Has there been any announcement of the mod being canceled?
    I don't recall that there has been.
     
  17. Guimengo

    Guimengo Guest

    Maybe 2k or Gearbox can finish this 6 years from now
     
  18. Petros Mak

    Petros Mak Registered

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    Mod is not cancelled. All cars are in game but with ISI's changes to tire model in rF2 we're re-building all the tires. It takes time and requires a lot of testing. It's 11 different teams guys. Progress is going well so stay tuned. :)
     
  19. John

    John Registered

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    Are you building 11 different sets of tyres? There were just 2 tyre manufacturers in 2008, so surely you just need 2 sets of tyres.
     
  20. Minibull

    Minibull Member

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    I'd hazard a guess that there would be heaps of different tyres used, altered for each different track, etc. Then split into different compounds per track too.
    I do wonder how rF2 caters for grooved tyres, I guess it's not any different to treaded tyres though eh.
     

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