Misteri di rfactor2

Discussion in 'rFactor 2 Support (Supporto Tecnico)' started by EMY, May 20, 2015.

  1. EMY

    EMY Registered

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    Sono qui a discutere di alcuni misteri che mi capitano con rfactor 2.

    Non sono un modder vero e proprio ma ho spulciato parecchio rfactor1 e ho tentato di farlo con il 2 ma ho visto le stesse cose che trovavo con l'1 ma ora ho anche qualche mistero in più.

    Ad esempio l'altra sera abbiamo fatto una gara sul circuito di Montreal convertita dagli racerfactor.

    Mi sono trovato ad entrare nella sabbia e trovarmi impantanato e non riuscire più a venirne fuori.La colpa potrebbe essere del tdf o del mod.analizzando il tdf mi accorgo che è uguale a quello ISI perciò posso dare la colpa al mod da me realizzato e ci può stare.

    Ora vado nella pista che avevo nella sezione Locations del MODDEV per analizzare e poter sistemare il tutto.Entro in pista e mi accorgo che in alcune zone della pista la macchina scivola come se non leggesse il materiale.

    Attenzione non zone della pista dove c'era la sabbia che dovevo sistemare,ma zone dell'asfalto.Analizzo il tdf e la pista per vedere se ho fatto cavolate ma per quei punti non ho toccato nulla.Il materiale in questione si chiama Asph.

    Provo a compattare la pista e metterla in rfactor normalmente e funziona tranquillamente.Ora o sono rimbambito io o sto rfactor2 ha dei misteri che non so spiegare.Penso sia la prima....

    Non è che esistono dei materiali che usati nei tdf non vengono letti da rfactor2?

    Io vorrei domandare a ISI un'altra cosa.Perchè si ostinano a complicarsi la vita?

    Mi spiego: nei tdf ci sono mille modi di settare un materiale.Mi domando ma l'erba o la sabbia non hanno gli stessi effetti ovunque? Perchè ISI non da delle linee guida dove dice la sabbia dovete chiamarla pinco e dovete mettere questi valori,l'erba dovete chiamarla pallino e dovete mettere questi valori.

    Linee guida sui valori dei tdf non ci sono che io ricordi mentre secondo me dovrebbero esserci.

    Al di là del fatto che secondo me ISI ora come ora deve darsi una velocizzata e spingere su un certo sviluppo altrimenti la concorrenza li mangia,spero vivamente che qualcuno abbia avuto i miei stessi problemi e li abbia risolti.
     
  2. Carra

    Carra Registered

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    Mi pare che é proprio questione del nome del materiale, prova a cercare in questo forum che hanno già dato la risposta
     
  3. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Ciao, credo che tu stia semplicemente dando per scontato che ci sia dietro qualcosa di terribilmente complesso, mentre in realtà la questione è estremamente semplice.

    Ciò che riporti è al 100% un problema di materiali e dovute nominazioni da richiamare nel TDF, ma le linee guida sono semplici;

    1) Il suffisso dei materiali (Asph, Road, Gras etc..) sono semplicemente un modo per linkare i materiali al TDF. Puoi usare il suffisso che vuoi, raggrupparli, cambiare e/o aggiungere diversi e nuovi suffissi. Semplicemente una sorta di TAG fra materiale e TDF. Sei anche libero di rimuovere tutte le sezioni che non richiami, e vedreai che alla fine starai usando 4 o 5 sezioni per coprire tutti i tuoi materiali fisici.

    2) Ricordati che se stai editando un materiale in max, il suo nome, i suoi settings etc, devi riesportare TUTTI gli assets a cui è stato assegato tale materiale, questo perché se vi sono presenti assets sulla scena che stanno ancora richiamando il vecchio materiale (prima del tuo editing), quest'ultimo non verrà implementato fino a quando tutti gli assets coinvolti non saranno ri-esportati con i nuovi dati (il singolo GMT ospita questi dati).

    3) Non tutti quei dati all'interno dei TDF devono essere maneggiati. Il 90% di quei dati è standard e non andrebbe toccato affatto. Gli unici parametri che ci interessano sono quelli relativi al grip, al consumo delle gomme, al livello di bumping e frequenze d'onda, o al sink quando ci si ritrova a passare da un asfalto ad un altro, per simulare lo scalino. Questi parametri NON SONO uguali per tutte le piste in quanto gli asfalti sono diversi, il loro livello di danneggiamento è diverso, le patch sono diverse, la granulometria è diversa, i cordoli sono diversi (vernice nuova, vecchia, senza vernice, materiale etc), la ghiaia usata nelle gravel trap è diversa (si passa da sabbia a granulato a ghiaia sino a veri e propri letti di sassi), così come le zone d'erba che possono essere sopra superfici "soffici" greando bump più ampi e molto scivolosi o, al contrario, zone d'erba su letti di terreno estremamente sottili che hanno un grip molto più alto e un bump con ben più strette frequenze, più simili alla strada che ad un campo da golf.

    4)Per finire, rF2 è un simulatore, non può permettersi di standardizzare tutto con delle sample normalizzate. Questo significa rendere le piste tutte uguali in termini di feeling, cosa che credo nessuno desideri. Semplicemente usa ciò che ti serve, in base al livello di dati che possiedi per una data pista. Se hai dati potrai editare, se non hai dati semplicemente usa gli standard di una pista simile e limitati ad una corretta assegnazione dei suffissi materiali.

    ciau! :)
     
  4. EMY

    EMY Registered

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    Ti ringrazio per la risposta e ti faccio presente due cose.

    Il materiale dove ho problemi si chiama ASPH ed è settato nel modo corretto.Solo che rfactor2 in ModDev non me lo legge mentre se metto la pista nel gioco e faccio singlepalyer va.

    Ora dovrei ricontrollare i gmt visto che uso 3DSimEd e potrei avere problemi con i GMT esportati.

    Altra cosa che io dico e chiedo a ISI una guida semplice semplice in cui mi dite Ghiaia= questi valori Asfalto liscio=questi valori Erba=questi valori Erba+ghiaia= questi valori Cemento=tot valori non potreste farlo?

    Poi se li voglio editare sono cavoli miei....ma almeno ho una base reale su cui partire.

    Spero vivamente che Voi di ISI facciato ancora qualche sforzo per poter migliorare alcune cose che altri hanno e che renderebbero voi di ISI superiori alla concorrenza.
     
  5. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Beh quello che chiedi lo hai già! :)

    Basta aprire un qualsiasi .TDF di ISI e trovi una gran varietà di "preset" riutilizzabili.

    Esempio (ogni materiale ha una spiegazione all'inizio, si tratta solo di saper tradurre dall'inglese all'italiano);



    // Roads - Dark Tarmac (more grip, more abrasion)
    [FEEDBACK]
    Wear=1.10 Dry=1.02 Wet=0.85 Roughness=(0.50,0.30) Resistance=0.0 BumpAmp=RoadBumpAmp BumpWavelen=RoadBumpLen Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sound=dry
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=One SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=90.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=road


    // Road 2 - Bright Tarmac (less grip, less abrasion)
    [FEEDBACK]
    Wear=1.02 Dry=0.99 Wet=0.82 Roughness=(0.50,0.20) Resistance=0.0 BumpAmp=0.002 BumpWavelen=RoadBumpLen Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sink=0.001 Sound=dry
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=One SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=90.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=roab


    // New Asphalt
    [FEEDBACK]
    Wear=1.05 Dry=1.01 Wet=0.89 Roughness=(0.52,0.30) Resistance=0.0 BumpAmp=0.001 BumpWavelen=RoadBumpLen Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sink=-0.004 Sound=dry
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=One SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=90.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=asph


    // Old Asphalt - Dark Tarmac (more grip, more abrasion)
    [FEEDBACK]
    Wear=1.10 Dry=1.02 Wet=0.85 Roughness=(0.50,0.30) Resistance=0.0 BumpAmp=0.002 BumpWavelen=RoadBumpLen Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sink=-0.002 Sound=dry
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=One SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=90.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=oasp


    // Bumpy road 1 //Bumps for Cracked Surface
    [FEEDBACK]
    Wear=1.00 Dry=0.98 Wet=0.81 Roughness=(0.50,0.3) Resistance=0.0 BumpAmp=0.007 BumpWavelen=0.3 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sound=dry
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=One SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=90.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=bpCS


    // Bumpy road 2 //Bumps for pot holes
    [FEEDBACK]
    Wear=1.00 Dry=0.97 Wet=0.81 Roughness=(0.50,0.25) Resistance=0 BumpAmp=0.007 BumpWavelen=0.5 Legal=true Spring=0 Damper=0 CollFrict=0.4 Sparks=1 Scraping=1 Sink=0.006 Sound=dry
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=One SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=90 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=bpPH


    // Bumpy road 3 //Bumps for asphalt patches
    [FEEDBACK]
    Wear=1.00 Dry=0.98 Wet=0.82 Roughness=(0.45,0.35) Resistance=0.0 BumpAmp=0.005 BumpWavelen=0.5 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sink=0.003 Sound=dry
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=One SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=90.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=bpAP


    //Oval roads
    [FEEDBACK]
    Dry=RoadDryGrip Wet=RoadWetGrip Roughness=(0.50,0.25) Resistance=0.0 BumpAmp=0.001 BumpWavelen=RoadBumpLen Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sound=dry
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=One SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=90.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=ovalrd




    // Road Cement Patchs
    [FEEDBACK]
    Wear=1.1 Dry=1.02 Wet=0.8 Roughness=(0.57,0.15) Resistance=0.0 BumpAmp=RoadBumpAmp BumpWavelen=RoadBumpLen Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sound=dry
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=70.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=rdcp


    // Paint
    [FEEDBACK]
    Wear=0.85 Dry=0.75 Wet=0.50 Roughness=(0.45,0.10) Resistance=0.0 BumpAmp=0.005 BumpWavelen=6.0 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.2 Sparks=1 Scraping=1 OnTop=0.0015 Sound=dry
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=70 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=strp


    // Crackles (fake bumping added)
    [FEEDBACK]
    Wear=0.85 Dry=0.75 Wet=0.50 Roughness=(0.45,0.10) Resistance=0.0 BumpAmp=0.005 BumpWavelen=6.0 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.2 Sparks=1 Scraping=1 OnTop=0.0015 Sound=dry
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=70 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=crac


    // Concrete (fake bumping added)
    [FEEDBACK]
    Wear=1.00 Dry=0.95 Wet=0.80 Roughness=(0.50,0.25) Resistance=0.0 BumpAmp=0.005 BumpWavelen=0.5 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sink=-0.004 Sound=dry
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=One SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=90.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=conc


    // Concrete Floor Garages (fake bumping added)
    [FEEDBACK]
    Wear=0.75 Dry=0.90 Wet=0.70 Roughness=(0.30,0.15) Resistance=0.0 BumpAmp=0.005 BumpWavelen=4.0 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sink=-0.004 Sound=dry
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=One SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=90.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=cncg


    // Oils
    [FEEDBACK]
    Wear=0.10 Dry=0.65 Wet=0.40 Roughness=(0.45,0.10) Resistance=0.0 BumpAmp=0.005 BumpWavelen=6.0 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.2 Sparks=1 Scraping=1 OnTop=0.0015 Sound=dry
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=dust Tex=SMOKETire.tga Max=128 TopSpeed=110.0 Scale=(0.5,0.5,0.5) Growth=(0.9,0.8,0.8) ASDEnvelope=(0.1,0.01,1.5) DestBlend=One SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=70.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=oils




    ///////////////////////////////////////////////Dirt and Grass////////////////////////////////////////////////


    // AstroTurf
    [FEEDBACK]
    Wear=0.70 Dry=0.60 Wet=0.40 Resistance=100.0 BumpAmp=0.007 BumpWavelen=1.0 Legal=False Spring=100.0 Damper=100.0 CollFrict=0.1 Sparks=1 Scraping=1 Sink=0.008 Sound=grass
    Reaction=softskid Tex=SkidTURF.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=dust Tex=TurfKICK.tga Max=512 TopSpeed=150.0 Scale=(1.0,1.0,1.0) Growth=(3.0,2.0,2.0) Suspension=0.99 ASDEnvelope=(0.1,2.0,1.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=turf


    // Dusty berms
    [FEEDBACK]
    Wear=0.70 Dry=0.55 Wet=0.40 Resistance=500.0 BumpAmp=0.05 BumpWavelen=1.5 Legal=False Spring=200.0 Damper=200.0 CollFrict=1.0 Sparks=1 Scraping=1 Sink=0.025 Sound=grass
    Reaction=softskid Tex=skidgreen.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=dust Tex=DIRT_Cloud.tga Max=128 TopSpeed=90.0 Scale=(1.4,1.0,1.0) Growth=(3.0,2.0,2.0) Suspension=0.847 ASDEnvelope=(1.0,1.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=dirt Tex=GrassDirtKick.tga Max=64 Scale=(0.7,0.7,0.7) Growth=(0.85,0.85,0.85) Suspension=0.693 ASDEnvelope=(0.2,0.8,0.2) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=rged


    // Grass
    [FEEDBACK]
    Wear=0.6 Dry=0.50 Wet=0.20 Resistance=1500.0 BumpAmp=0.049 BumpWavelen=1.8 Legal=false Spring=250.0 Damper=290.0 CollFrict=2.0 Sparks=0 Scraping=0 Sink=0.032 Sound=grass
    Reaction=softskid Tex=skidgreen.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=dust Tex=DIRT_Cloud.tga Max=128 TopSpeed=105.0 Scale=(1.4,1.0,1.0) Growth=(3.0,2.0,2.0) Suspension=0.847 ASDEnvelope=(1.0,1.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=dirt Tex=GrassDirtKick.tga Max=64 Scale=(0.7,0.7,0.7) Growth=(0.85,0.85,0.85) Suspension=0.693 ASDEnvelope=(0.2,0.8,0.2) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=gras


    // rough Grass
    [FEEDBACK]
    Wear=0.5 Dry=0.3 Wet=0.2 Resistance=3000.0 BumpAmp=0.07 BumpWavelen=1.9 Legal=false Spring=400.0 Damper=400.0 CollFrict=2.5 Sparks=0 Scraping=0 Sink=0.04 Sound=grass
    Reaction=softskid Tex=skidgreen.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=dust Tex=DIRT_Cloud.tga Max=128 TopSpeed=120.0 Scale=(1.4,1.0,1.0) Growth=(3.0,2.0,2.0) Suspension=0.847 ASDEnvelope=(1.0,1.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=dirt Tex=GrassDirtKick.tga Max=64 Scale=(0.7,0.7,0.7) Growth=(0.85,0.85,0.85) Suspension=0.693 ASDEnvelope=(0.2,0.8,0.2) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=grxs


    // Gravel
    [FEEDBACK]
    Wear=0.80 Dry=0.7 Wet=0.5 Resistance=40000 BumpAmp=0.07 BumpWavelen=1 Legal=false Spring=400 Damper=200 CollFrict=5 Sparks=0 Scraping=0 Sink=0.048 Sound=gravel
    Reaction=dust Tex=DIRT_Cloud.tga Max=512 TopSpeed=80 Scale=(1.0,1.0,1.0) Growth=(3.0,2.0,2.0) Suspension=0.987 ASDEnvelope=(0.1,2.0,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=dirt Tex=GravelKick.tga Max=64 Scale=(0.1,0.1,0.1) Growth=(0.9,0.75,0.75) Suspension=0.7 ASDEnvelope=(0.01,2.1,0.01) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=softskid Tex=skidbrown.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=grvl


    // Dusty Grass
    [FEEDBACK]
    Wear=0.40 Dry=0.4 Wet=0.2 Resistance=2000.0 BumpAmp=0.06 BumpWavelen=1.7 Legal=false Spring=300.0 Damper=300.0 CollFrict=1.7 Sparks=0 Scraping=0 Sink=0.035 Sound=grass
    Reaction=softskid Tex=skidgreen.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=dust Tex=DIRT_Cloud.tga Max=128 TopSpeed=95.0 Scale=(1.4,1.0,1.0) Growth=(3.0,2.0,2.0) Suspension=0.847 ASDEnvelope=(1.0,1.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=dirt Tex=GrassDirtKick.tga Max=64 Scale=(0.7,0.7,0.7) Growth=(0.85,0.85,0.85) Suspension=0.693 ASDEnvelope=(0.2,0.8,0.2) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=dstg


    // Dirt
    [FEEDBACK]
    Wear=0.40 Dry=0.4 Wet=0.2 Resistance=1000.00 BumpAmp=0.085 BumpWavelen=1.0 Legal=false Spring=200.0 Damper=200.0 CollFrict=2.0 Sparks=0 Scraping=0 Sink=0.07 Sound=gravel
    Reaction=dust Tex=DIRT_Cloud.tga Max=512 TopSpeed=110.0 Scale=(1.0,1.0,1.0) Growth=(3.0,2.0,2.0) Suspension=0.99 ASDEnvelope=(0.1,2.0,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=dirt Tex=DirtKick.tga Max=64 Scale=(0.8,0.8,0.8) Growth=(1.2,0.9,0.9) Suspension=0.65 ASDEnvelope=(0.01,3.5,2.1) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=softskid Tex=skidbrown.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=dirt




    //////////////////////////////////////////////////KURBS, RUMBLE STRIPS, PAVERS////////////////////////////////////////////////////


    // Rumblestrips (Cordoli Vallelunga)
    [FEEDBACK]
    Wear=0.96 Dry=1.00 Wet=0.60 Roughness=(0.45,0.15) Resistance=0.0 BumpAmp=0.002 BumpWavelen=3.0 Legal=False Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=0 Scraping=1 Sink=-0.001 Sound=rumble
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=70.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=rmbl


    // Flat Shaped Curbs (Cordoli Piatti)
    [FEEDBACK]
    Wear=1.01 Dry=1.00 Wet=0.60 Roughness=(0.45,0.17) Resistance=0.0 BumpAmp=RoadBumpAmp BumpWavelen=RoadBumpLen Legal=False Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sink=-0.004 Sound=dry
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=One SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=90.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=flcb


    // Grass pavers (fake bumping added)
    [FEEDBACK]
    Wear=0.98 Dry=1.00 Wet=0.80 Roughness=(0.50,0.40) Resistance=12.0 BumpAmp=0.007 BumpWavelen=0.3 Legal=True Spring=10.0 Damper=10.0 CollFrict=0.4 Sparks=0 Scraping=1 Sink=-0.004 Sound=rumble
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=70.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=pvrs


    // Painted Smooth Curbs
    [FEEDBACK]
    Wear=0.98 Dry=0.90 Wet=0.50 Roughness=(0.42,0.12) Resistance=0.0 BumpAmp=RoadBumpAmp BumpWavelen=RoadBumpLen Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sink=-0.001 Sound=dry
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=70.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=pcrb


    // Dusty Rumblestrips (fake bumping added)
    [FEEDBACK]
    Wear=0.98 Dry=0.90 Wet=0.60 Resistance=10.0 BumpAmp=0.003 BumpWavelen=2.0 Legal=false Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=0 Scraping=1 Sink=-0.001 Sound=rumble
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=70.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=dust Tex=DirtKick.tga Max=128 TopSpeed=80.0 Scale=(0.8,0.8,0.8) Growth=(1.2,0.9,0.9) Suspension=0.98 ASDEnvelope=(0.01,3.5,0.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=drmb


    // Cobblestone (fake bumping added)
    [FEEDBACK]
    Wear=0.90 Dry=0.80 Wet=0.56 Resistance=20.0 BumpAmp=0.008 BumpWavelen=0.3 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Scraping=1 Sink=-0.004 Sound=rumble
    Reaction=tiresmoke Tex=SMOKETire.tga Max=1024 Scale=(0.5,0.5,0.5) Growth=(2.5,2.0,2.0) ASDEnvelope=(0.1,0.7,3.8) Suspension=0.98 DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=dust Tex=DIRT_Cloud.tga Max=512 TopSpeed=150.0 Scale=(1.0,1.0,1.0) Growth=(3.0,2.0,2.0) Suspension=0.99 ASDEnvelope=(0.1,2.0,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=spray Tex=rainspray.tga Max=1024 Scale=(1.3,0.02,0.02) Growth=(2.0,0.19,0.19) GrowthVel=(0.17,0.13,0.13) Power=0.41 RampSpeed=70.0 OffsetVel=0.10 ASDEnvelope=(0.01,3.0,2.0) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=cobl
     
  6. thuro76

    thuro76 Registered

    Joined:
    Sep 5, 2011
    Messages:
    95
    Likes Received:
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    Convertendo tracciati (non esistenti ancora per rF2) e una mod con permessi vari (non esistente come le piste) ho notato la stessa cosa.
    Per la pista scivolosa si come hanno già detto è un materiale non assegnato nel tdf (ma facendo girare l'AI non si nota) , ma per l'auto che si blocca non è detto che sia la pista , ovvero una qualcosa nella fisica (HDV) della mod che ti fa bloccare l'auto quando sei fuori pista o se ci vai veloce ,prima salta e poi si impunta come se andassero in collisione le gomme con la sabbia o prato che sia
     
  7. Max Angelo

    Max Angelo Registered

    Joined:
    Oct 5, 2010
    Messages:
    4,958
    Likes Received:
    10
    In genere la vettura che si impunta è segno di valori non perfetti nelle linee undertray del file hdv, quindi, si, è cosa differente rispetto al problema della vettura che scivola che, come Tuttle ha spiegato, dipende dalle proprietà dei materiali della pista.
     

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