This is a small zip File with some additional Sounds for the DevMode. I simply used some existing Files and renamed them. I always ectract them, when i have a fresh ModDev Folder, to avoid some "Error" Messages. They have to be extracted into the Folder: ..\rFactor 2\ModDev DOWNLOAD It's no complete Package, because it depends on the Content, that you use in the DevMode. But they should avoid missing Sound Messages in the default DevMode. Currently the zip File Content is this: Folder: ..\ModDev\Sounds\Ambient Files: 24H_ANNOUNCER_2.WAV CARNIVAL_bad.WAV CARNIVAL_cheer.WAV FANS_LIGHT_CHEER_bad.WAV FANS_LIGHT_CHEER_cheer.WAV FANS_STADIUM_BAD.wav THUNDER_2.WAV THUNDER_3.WAV THUNDER_4.WAV THUNDER_5.WAV WHARF2.WAV Folder: ..\ModDev\Sounds\TMTires Files: roadwind_ex.wav roadwind_in.wav roadwind_openwheel_ex.wav roadwind_openwheel_in.wav scrub07_in.wav tyres_asphalt_scrub_semislick_ex.wav tyres_asphalt_scrub_semislick_in.wav tyres_asphalt_scrub_slick_ex.wav tyres_asphalt_scrub_slick_ex_2.wav tyres_asphalt_scrub_slick_in.wav tyres_asphalt_scrub_slick_in_2.wav tyres_asphalt_skid_semislick_ex.wav tyres_asphalt_skid_semislick_in.wav tyres_asphalt_skid_slick_ex.wav tyres_asphalt_skid_slick_ex_2.wav tyres_asphalt_skid_slick_in.wav tyres_asphalt_skid_slick_in_2.wav Folder: ..\ModDev\Vehicles\SkipBarber\Sounds Files: Caterham_ext_startup.wav Caterham_in_shift.wav Skip_TC_ext.wav Skip_TC_in.wav
Good idea Chris, i am always hunting for missing sounds when i am converting stereo to mono.They are usually connected to the individual model of car though.
I mainly did make that, to avoid the Messages, that you get with a fresh ModDev Folder when you e.g pick the Skip Barber to define the Fuel Usage on a Track. It's the same with the Skip Barber Messages about the Meshes, that are tagged as Shadow Caster and Damageable.... Things that could have been "fixed" since Years, by S397.