Missing Sounds in ModDev

Discussion in 'Modding' started by redapg, Oct 26, 2024.

  1. redapg

    redapg Registered

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    This is a small zip File with some additional Sounds for the DevMode.
    I simply used some existing Files and renamed them.
    I always ectract them, when i have a fresh ModDev Folder, to avoid some "Error" Messages.
    They have to be extracted into the Folder: ..\rFactor 2\ModDev

    DOWNLOAD

    It's no complete Package, because it depends on the Content, that you use in the DevMode.
    But they should avoid missing Sound Messages in the default DevMode.

    Currently the zip File Content is this:
    Folder: ..\ModDev\Sounds\Ambient
    Files:
    24H_ANNOUNCER_2.WAV
    CARNIVAL_bad.WAV
    CARNIVAL_cheer.WAV
    FANS_LIGHT_CHEER_bad.WAV
    FANS_LIGHT_CHEER_cheer.WAV
    FANS_STADIUM_BAD.wav
    THUNDER_2.WAV
    THUNDER_3.WAV
    THUNDER_4.WAV
    THUNDER_5.WAV
    WHARF2.WAV

    Folder: ..\ModDev\Sounds\TMTires
    Files:
    roadwind_ex.wav
    roadwind_in.wav
    roadwind_openwheel_ex.wav
    roadwind_openwheel_in.wav
    scrub07_in.wav
    tyres_asphalt_scrub_semislick_ex.wav
    tyres_asphalt_scrub_semislick_in.wav
    tyres_asphalt_scrub_slick_ex.wav
    tyres_asphalt_scrub_slick_ex_2.wav
    tyres_asphalt_scrub_slick_in.wav
    tyres_asphalt_scrub_slick_in_2.wav
    tyres_asphalt_skid_semislick_ex.wav
    tyres_asphalt_skid_semislick_in.wav
    tyres_asphalt_skid_slick_ex.wav
    tyres_asphalt_skid_slick_ex_2.wav
    tyres_asphalt_skid_slick_in.wav
    tyres_asphalt_skid_slick_in_2.wav

    Folder: ..\ModDev\Vehicles\SkipBarber\Sounds
    Files:
    Caterham_ext_startup.wav
    Caterham_in_shift.wav
    Skip_TC_ext.wav
    Skip_TC_in.wav
     
  2. philrob

    philrob Registered

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    Good idea Chris, i am always hunting for missing sounds when i am converting stereo to mono.They are usually connected to the individual model of car though.
     
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  3. redapg

    redapg Registered

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    I mainly did make that, to avoid the Messages, that you get with a fresh ModDev Folder when you e.g pick the Skip Barber to define the Fuel Usage on a Track.
    It's the same with the Skip Barber Messages about the Meshes, that are tagged as Shadow Caster and Damageable....
    Things that could have been "fixed" since Years, by S397. :rolleyes:
     
    McFlex, Emery, philrob and 1 other person like this.

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