Missing Sounds in ModDev

redapg

Registered
This is a small zip File with some additional Sounds for the DevMode.
I simply used some existing Files and renamed them.
I always ectract them, when i have a fresh ModDev Folder, to avoid some "Error" Messages.
They have to be extracted into the Folder: ..\rFactor 2\ModDev

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It's no complete Package, because it depends on the Content, that you use in the DevMode.
But they should avoid missing Sound Messages in the default DevMode.

Currently the zip File Content is this:
Folder: ..\ModDev\Sounds\Ambient
Files:
24H_ANNOUNCER_2.WAV
CARNIVAL_bad.WAV
CARNIVAL_cheer.WAV
FANS_LIGHT_CHEER_bad.WAV
FANS_LIGHT_CHEER_cheer.WAV
FANS_STADIUM_BAD.wav
THUNDER_2.WAV
THUNDER_3.WAV
THUNDER_4.WAV
THUNDER_5.WAV
WHARF2.WAV

Folder: ..\ModDev\Sounds\TMTires
Files:
roadwind_ex.wav
roadwind_in.wav
roadwind_openwheel_ex.wav
roadwind_openwheel_in.wav
scrub07_in.wav
tyres_asphalt_scrub_semislick_ex.wav
tyres_asphalt_scrub_semislick_in.wav
tyres_asphalt_scrub_slick_ex.wav
tyres_asphalt_scrub_slick_ex_2.wav
tyres_asphalt_scrub_slick_in.wav
tyres_asphalt_scrub_slick_in_2.wav
tyres_asphalt_skid_semislick_ex.wav
tyres_asphalt_skid_semislick_in.wav
tyres_asphalt_skid_slick_ex.wav
tyres_asphalt_skid_slick_ex_2.wav
tyres_asphalt_skid_slick_in.wav
tyres_asphalt_skid_slick_in_2.wav

Folder: ..\ModDev\Vehicles\SkipBarber\Sounds
Files:
Caterham_ext_startup.wav
Caterham_in_shift.wav
Skip_TC_ext.wav
Skip_TC_in.wav
 
Good idea Chris, i am always hunting for missing sounds when i am converting stereo to mono.They are usually connected to the individual model of car though.
 
Good idea Chris, i am always hunting for missing sounds when i am converting stereo to mono.They are usually connected to the individual model of car though.
I mainly did make that, to avoid the Messages, that you get with a fresh ModDev Folder when you e.g pick the Skip Barber to define the Fuel Usage on a Track.
It's the same with the Skip Barber Messages about the Meshes, that are tagged as Shadow Caster and Damageable....
Things that could have been "fixed" since Years, by S397. :rolleyes:
 
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