mirrors

Discussion in 'Car Modding' started by MikeeCZ, Sep 1, 2016.

  1. MikeeCZ

    MikeeCZ Registered

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    So how do they work exactly, how can i affect what direction are they looking by default? How to change the FoV they have and wether to skew the picture for a wider view and wether to make it flat?
     
  2. Coutie

    Coutie Moderator Staff Member

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    I think default they just look straight back, I don't recall setting anything special for them, I think they're left like that because they are adjustable already from in the car, and most people will set them up to their own preference. FOV I believe is done by the track, but you could try changing the mirror.bmp and see what happens.
     
  3. MikeeCZ

    MikeeCZ Registered

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    Well my mirrors look into sides (not behind) a LOT.. and adjusting them doesnt work (ive ready somewhere long ago that there is so naming convention to be kept ot have them adjustable which i cannot remember)
     
  4. Coutie

    Coutie Moderator Staff Member

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    Yep, I think it's lmirror, rmirror, and cmirror. And I think they need to be in separate instances. Open up an ISI car to be sure.

    Sent from my HTC One using Tapatalk
     
  5. MikeeCZ

    MikeeCZ Registered

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    Skippy mirrors are simply:

    rter_mirrors.gmt
     
  6. Coutie

    Coutie Moderator Staff Member

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    Civic has this:
    MeshFile=civic_cmirror_in.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0) LODOut=(5) NoHDRLum=True
    MeshFile=civic_lmirror_in.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0) LODOut=(5) NoHDRLum=True
    MeshFile=civic_rmirror_in.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0) LODOut=(5) NoHDRLum=True
     
  7. MikeeCZ

    MikeeCZ Registered

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    Tried that, didnt help
     
  8. Nibiru

    Nibiru Registered

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    Have you uv mapped the mirrors with the mirror texture from the skippys?

    The texture has a centre mark and left right position marks. If it's mapped correctly the mirrors will work.
     
  9. MikeeCZ

    MikeeCZ Registered

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    i have indeed.. The mirrors work, its their adjusting, individually left and right.. that does not
     
  10. MikeeCZ

    MikeeCZ Registered

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    ok solved.. the naming convention of the .gmts is more sensitive than i thought.. when i said i tried the naming, i meant cmirror,lmirror and rmirror.. but the preffix _IN also has to be there.. so it needs to be cmirror_in.gmt etc
    Thanks everyone for help

    they alo have to be tagged as "deformable"

    I still dont know how to set their default angles tho.. the cockpitinfo only has unexplained three numbers that affect all mirrors
     
  11. Coutie

    Coutie Moderator Staff Member

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    It's probably where the "camera" that is the mirrors is located.
     
  12. T1specialist

    T1specialist Registered

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  13. MikeeCZ

    MikeeCZ Registered

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    Very helpful thanks
     
  14. Woodee

    Woodee Registered

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    I really struggling remapping some mirrors for a mod. I have the template file and position the mirrors on it to scale as much as possible but they are either too zoomed in or stretched. HALP! :D

    (it's for an open wheel car btw).

    upload_2021-5-24_10-18-50.png
     
    lagg likes this.
  15. Woodee

    Woodee Registered

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    Seems to be trial and error for me at this point... I will post where my mirrors are at later :)
     
  16. redapg

    redapg Registered

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    Do you have/use 3DSMax?
    With that you can change the Mapping, to get rid of the Distortions.
    If not, i can offer to do it.
     
  17. Woodee

    Woodee Registered

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    Yes
     
  18. redapg

    redapg Registered

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    It needs some Tries, but usually you have to map the Mirror Meshes with a smaller Width and the largest possible Height.

    EDIT Use the Unwrap UVW Modifier to do it
     
  19. Woodee

    Woodee Registered

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    Already am.

    [​IMG]
     
  20. Coutie

    Coutie Moderator Staff Member

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    You'll have to scale it so it doesn't look distorted. The L, C, and R should look normal, and all those circles should look like circles.
     

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