Mirrors problem

Discussion in 'Car Modding' started by Enetmo, Mar 28, 2012.

  1. Enetmo

    Enetmo Registered

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    We are having a problem with virtual mirrors, the problem is that we see this:



    In addition to the mirrors of the car, we do everything as the tutorial says and we are seen as in the image, we see that this car is 2 .gmts of mirrors, one called mirror.gmt, and another dummymirror.gmt.

    Maybe someone of you can help us.
     
  2. anthing

    anthing Registered

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    Mirrors might need re-uvmapping in 3ds max. Surely could be caused by some other problem too.
     
  3. Enetmo

    Enetmo Registered

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    And the virtual mirrors? must be some error in the circuit, right?
    Anyone know?
     
  4. RMachucaA

    RMachucaA Registered

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    The lollipop dude displays fine in the mirrors, so im guessing they are mapped fine. Maybe its an issue with having 2 gmts with the mirror prefix? or it could be a bug, or it could be your gfx settings? Or a combination of all of these :p. Only people who can figure it out never post here, so i guess you'll have to sit tight and wait.
     
  5. anthing

    anthing Registered

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    I had once some sort of corrupted or some other way non-working mirror texture used and the mirrors were all blurry. Just a thought that came to my mind ..
     
  6. toebee

    toebee Registered

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    Check the tracks scn file. It looks like your missing the rearview part. You probably have something like this.

    Code:
    View=mainview
    {
      Clear=True
      Size=(1.0, 1.0) Center=(0.5, 0.5)
      FOV=(77.75, 62.50)
      ClipPlanes=(0.5, 250.0)
      Color=(0, 0, 0)
    }
    It needs to have the red part added

    Code:
    View=mainview
    {
      Clear=False
      Color=(0, 0, 0)
      Size=(1.00, 1.00) Center=(0.5, 0.5)
      FOV=(77.75, 62.50)
      ClipPlanes=(0.50, 1000.00)
      [B][COLOR="#FF0000"]View=rearview
      {
        Clear=False
        Color=(0, 0, 0)
        Size=(0.200, 0.100) Center=(0.50, 0.01)
        FOV=(62.5, 62.5)
        ClipPlanes=(0.50, 250.00)    
      }[/COLOR][/B]
    }
     
  7. Enetmo

    Enetmo Registered

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    I have written in the red color but the result is the same.
    Any more ideas?
     
  8. toebee

    toebee Registered

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    Hmm check for typos? Can you try the car on another track? Can you try another car (rTrainer) on that track? This will help troubleshoot whats going on.
     
  9. sugarfoot

    sugarfoot Registered

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    Do you have VisGroups=(32) in your instances. This I believe stops the object being rendered in mirrors.

    Tony
     
  10. Enetmo

    Enetmo Registered

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    Thanks everyone, my problem is fixed.
     
  11. anthing

    anthing Registered

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    Can you tell us what fixed it? :)
     

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