We are having a problem with virtual mirrors, the problem is that we see this: In addition to the mirrors of the car, we do everything as the tutorial says and we are seen as in the image, we see that this car is 2 .gmts of mirrors, one called mirror.gmt, and another dummymirror.gmt. Maybe someone of you can help us.
The lollipop dude displays fine in the mirrors, so im guessing they are mapped fine. Maybe its an issue with having 2 gmts with the mirror prefix? or it could be a bug, or it could be your gfx settings? Or a combination of all of these . Only people who can figure it out never post here, so i guess you'll have to sit tight and wait.
I had once some sort of corrupted or some other way non-working mirror texture used and the mirrors were all blurry. Just a thought that came to my mind ..
Check the tracks scn file. It looks like your missing the rearview part. You probably have something like this. Code: View=mainview { Clear=True Size=(1.0, 1.0) Center=(0.5, 0.5) FOV=(77.75, 62.50) ClipPlanes=(0.5, 250.0) Color=(0, 0, 0) } It needs to have the red part added Code: View=mainview { Clear=False Color=(0, 0, 0) Size=(1.00, 1.00) Center=(0.5, 0.5) FOV=(77.75, 62.50) ClipPlanes=(0.50, 1000.00) [B][COLOR="#FF0000"]View=rearview { Clear=False Color=(0, 0, 0) Size=(0.200, 0.100) Center=(0.50, 0.01) FOV=(62.5, 62.5) ClipPlanes=(0.50, 250.00) }[/COLOR][/B] }
Hmm check for typos? Can you try the car on another track? Can you try another car (rTrainer) on that track? This will help troubleshoot whats going on.
Do you have VisGroups=(32) in your instances. This I believe stops the object being rendered in mirrors. Tony