Mirror brightness; looking for quick fix.

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Hi guys,

The last few years I have made/constructed/combined/converted a lot of private mods for own use.
Now all those mods have one big problem with the DX11; way to bright mirrors. And a few others, but I don't mind that; the mirrors make them undrivable.

Now I looked into it and found things like albedo maps, Gjed and so on. I'm not smart enough for that; I cant do it.
My question now is; is there a "quick fix" or even dirty fix for this? I've got 3Dsimed and am able to work somewhat with that. Can I just use a different shader so the brightness is lower? Something like that?

I mean; its private so it doesn't have to be perfect.
 
Hi guys,

The last few years I have made/constructed/combined/converted a lot of private mods for own use.
Now all those mods have one big problem with the DX11; way to bright mirrors. And a few others, but I don't mind that; the mirrors make them undrivable.

Now I looked into it and found things like albedo maps, Gjed and so on. I'm not smart enough for that; I cant do it.
My question now is; is there a "quick fix" or even dirty fix for this? I've got 3Dsimed and am able to work somewhat with that. Can I just use a different shader so the brightness is lower? Something like that?

I mean; its private so it doesn't have to be perfect.
Without seeing your shader settings this is purely a educated guess, but try setting the specular color to black.
 
Try these settings.

spiegel.jpg
 
Yes, thats it; thanks guys!
I took the setting from Bernd, but had no idea what the 200,200,200 meant...... but it works; I'm happy!
 
Greetings.
I have this same problem with my work. I'll try the solution. Thank you. Thank you.

What I could see is that the same mirror seen in multiplayer looks bad, but in local mode it looks good.
 
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