Discussion in 'General Discussion' started by ADSTA, Jul 10, 2018.
And both change for the better
The stretch/squash is very obvious in the virtual mirrors. Not quite so easy to make out in the mounted mirror on the left though I do think I can see it working based on the squished look of the corvette's mirror in the 1/-89 pic. That's great if I can now get it to work. But as I said, when I use Ctrl+Shft with seat-down or seat-up I see the black box showing number changes for "mirror size" but nothing changes in the mirror view. I'll keep hacking away at it. But right now I am "tele-working". Better get back to work!
Could you upload your player.json here please .
I might hopefully spot a difference to mine because I'm out of ideas with your problem.
I suppose that the Eve has a mirror.bmp with the resolution 2048 x 128 included, while the BMW uses the default 1024 x 64 texture.
But you can at least see, that it's a car in the mirror.
Can you post a link of the mod?
If it's no DLC, i can investigate what's the problem then.
Here you go guys. I appreciate your time.
The current car I'm using is Eve F1
The original ISI/S397 Historic Challenge_EVE_1968 2.02 2.04?
Without any skinpack or modifications?
sorry for delay, was checking out a few things. There's a big variable I forgot to mention that seems to be the root of the problem. I forgot to mention that I am running in VR. Didn't think it should matter but it does.
Just checked the car in monitor mode. It has been the non-historic challenge eve with no skin packs or anything. But what i saw in monitor mode is that ctrl-shft seat up/down does make the mirrors zoom in/out. That doesn't happen in VR! Still no stretch but just having the image change is a step forward. I'm seeing the same behavior whether lone eve or historic challenge. So it looks like i'm screwed using VR.
I have tried it out now.
The mirrors are modeled properly and they indeed use an own mirror.bmp texture (size: 2048 x 256), that is included into the package.
(That also causes the distorted mirror i guess, because the default size of the mirror.bmp is 1024 x 64, so with the default mapping and using a bigger sized texture, to get a better mirror, the texture should have the size 2048 x 128).
Then i have renamed my userdata folder, to avoid any problems with my current settings, by using a fresh generated one.
I then have changed "Rearview Independent":false, into "Rearview Independent":true, in the player.json.
Started the game and selected the Eve F1 and Silverstone.
Using ctrl+shift+ seat forward/rearward, zooms the mirror in or out.
Using ctrl+shift+ seat up/down, stretches/compresses the vertical size of the mirror.
All 4 actions show "mirror size" in the info box where you see the numbers changing.
So everything works as it should.
@Ricknau Maybe you also try it out with a fresh userdata folder, to check if it works then.
Do the same what i have done and you should get it working too.
At least with a monitor.
I don't use VR, so i can not test it.
Thanks man for checking all that out. Apparently VR puts limits on what can be adjusted. As I said earlier I'll just have to settle for the adjustments I have. It's not extremity bad. I just wanted to polish it a bit. Thanks too to Adsta for your help.
Have you tried to adjust it when in "monitor mode", maybe the settings are used in VR mode too?
Hi Flash did you get the mirrors working ? or is it still a mystery
Interesting idea. will give it a try tomorrow
@Bernd thanks for helping Ricknau.
@Ricknau ahhh, a goggle wearer, that explains things.
There are only a few things that have to be set up properly.
If you do the following, they will work.
- each mirror has to have it's own mesh
- put the meshes into the cockpit instance of the gen file (it probably works also, if you put it into the main
instance, but do you need adjustable mirrors in swingman view? ).
- the file names has to use the correct terms:
left mirror: ....._Lmirror_in.gmt
center mirror: ....._Cmirror_in.gmt
right mirror: ....._Rmirror_in.gmt
..... can be the car name or whatever you like.
- the used material has to have the name mirror!
I hope i didn't forget something.
If you stuck to get it working, send me a private conversation.
Hi Binny - yes we got the mirrors working a long time ago. thank you for your input. We've since released a new mod 2019 and onto 2020 soon. We even have a server race in house tomorrow night. FVRFactor Supercars on Facebook.
Can anyone recommend how to achieve this?
I checked my player.json and it was already "Moving Rearview":3 but my mirrors in the C8-R don't automatically adjust.
I'm using a trackir if that makes a difference. I'll shut it down next time to see if it affects it.
Unbelievable both of these defaults resulted in horrible mirrors. Culling should be false by default. Back clip distance should be way more than stock.
And this was on the official M6 GT3 at the official Imola 2018.
So much better now.
Probably enabled back when S397 was moving to DX11 and had lots of performance issues. Skies got culled, mirrors, anywhere they could find an extra frame per second.
Have the Mclaren F1 cars been granted adjustable mirrors yet?
Separate names with a comma.