Lazza
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That's crazy , the mirror changes the car type![]()
And both change for the better
That's crazy , the mirror changes the car type![]()
Here are two pics with:
"Rearview Independent":true,
"Rearview Independent#":"Whether width (horizontal FOV) can be controlled independently of height (vertical FOV)",
They are 4328x1080, I cropped to the mirrors edge from 5760x1080
I've gone towards each end of the FOV and so they are titled "stretch" and "squash".
As you can see, everything in the mirror is changed, not just the vehicle.
I suppose that the Eve has a mirror.bmp with the resolution 2048 x 128 included, while the BMW uses the default 1024 x 64 texture.@Bernd
Not the best of comparisons seeing as I've been changing mirror settings all morning.
View attachment 30187
Can you post a link of the mod?The stretch/squash is very obvious in the virtual mirrors. Not quite so easy to make out in the mounted mirror on the left though I do think I can see it working based on the squished look of the corvette's mirror in the 1/-89 pic. That's great if I can now get it to work. But as I said, when I use Ctrl+Shft with seat-down or seat-up I see the black box showing number changes for "mirror size" but nothing changes in the mirror view. I'll keep hacking away at it. But right now I am "tele-working". Better get back to work!
The original ISI/S397 Historic Challenge_EVE_1968 2.02 2.04?Here you go guys. I appreciate your time.
The current car I'm using is Eve F1
I have tried it out now.sorry for delay, was checking out a few things. There's a big variable I forgot to mention that seems to be the root of the problem. I forgot to mention that I am running in VR. Didn't think it should matter but it does.
Just checked the car in monitor mode. It has been the non-historic challenge eve with no skin packs or anything. But what i saw in monitor mode is that ctrl-shft seat up/down does make the mirrors zoom in/out. That doesn't happen in VR! Still no stretch but just having the image change is a step forward. I'm seeing the same behavior whether lone eve or historic challenge. So it looks like i'm screwed using VR.
Have you tried to adjust it when in "monitor mode", maybe the settings are used in VR mode too?Thanks man for checking all that out. Apparently VR puts limits on what can be adjusted. As I said earlier I'll just have to settle for the adjustments I have. It's not extremity bad. I just wanted to polish it a bit. Thanks too to Adsta for your help.
Hi Flash did you get the mirrors working ? or is it still a mysteryHi Adsta - you mentioned if the dev of a mod hasn't implemented left and right movement - this is the bit we have no understanding of. Been doing this for 12 years now. If setting up the mirror we follow all the modding techniques they don't move independently. Not sure how these could be set up differently following the ISI way. Unless something has changed with S397 which has remained elusive.
Interesting idea. will give it a try tomorrowHave you tried to adjust it when in "monitor mode", maybe the settings are used in VR mode too?
There are only a few things that have to be set up properly.Hi Adsta - you mentioned if the dev of a mod hasn't implemented left and right movement - this is the bit we have no understanding of. Been doing this for 12 years now. If setting up the mirror we follow all the modding techniques they don't move independently. Not sure how these could be set up differently following the ISI way. Unless something has changed with S397 which has remained elusive.
Hi Binny - yes we got the mirrors working a long time ago. thank you for your input. We've since released a new mod 2019 and onto 2020 soon. We even have a server race in house tomorrow night. FVRFactor Supercars on Facebook.Hi Flash did you get the mirrors working ? or is it still a mystery
"Moving Rearview":0,
"Moving Rearview#":"Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOVonly, 3=both) - add 4 if you want to IGNORE head-tracking movement",
I set this value to 3 and suddenly all the mirrors are getting adjusted automatically
I was trying to adjust the mirror for the LMP 2 to Oreca. This is another thing.I'm not even sure if this is an official car or if this is was a mod. There is no description for the car in the interface.
4.
"Rearview Cull":false,
"Rearview Cull#":"Whether to cull objects in the rearview based on visgroups in the SCN file",
"Rearview_Back_Clip":0.0,
"Rearview_Back_Clip#":"Back plane distance for mirror (0.0 = use default for scene)",
If what you see in the mirrors seems to be sparse and objects suddenly appear and disappear then the two settings above should help you.
First off, we don't want to be culling objects so make sure you have “false” for the rear view cull.
The back clip is the distance in metres that can be seen in the mirrors. I have mine set to :1000,
So that is 1 kilometre, which looks so much better than the default and isn't a big fps hit, at least with me.
Probably enabled back when S397 was moving to DX11 and had lots of performance issues. Skies got culled, mirrors, anywhere they could find an extra frame per second.Unbelievable both of these defaults resulted in horrible mirrors. Culling should be false by default. Back clip distance should be way more than stock.
And this was on the official M6 GT3 at the official Imola 2018.
So much better now.