Mills Metro Park v2.0 Now Available!

Discussion in 'News & Notifications' started by 88mphTim, Oct 30, 2015.

  1. 88mphTim

    88mphTim racesimcentral.net

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    An updated version 2.0 of Mills is now available!

    During the early years of rFactor 2 track development, the resurrected Mills Metropark was our benchmark track – the kind of visual quality we hoped to achieve for all our tracks to come. Obviously – and thankfully – we didn’t stick to that plan, and this v2.0 is just the latest piece of evidence that shows the leaps we’ve made over the years.

    Not only does Mills feature the usual optimization pass and the implementation of the latest RealRoad and terrain technology, but we’ve also gone beyond the thorough cleanup of the existing artwork, by replacing a lot of the assets with higher quality models and higher resolution textures.

    And, last but not least, we added the missing short Inner A layout that plenty of people have requested!

    Download: 275 MB

    AGRAB_116.JPG

    Changelog:
    Added Inner A Layout
    Implemented latest RealRoad shader
    Improved pitlane texture
    Applied RealRoad to curbs
    Remapped RealRoad
    Removed sausage curbs
    Improved curb texture
    New road and terrain texture set
    Implemented new terrain shader
    Vertex painted terrain for new terrain shader
    Remapped terrain for new terrain shader
    Terrain Radiosity pass
    Optimized road and terrain objects for smoother performance
    New painted stripes and pit lines texture set
    Enhanced painted stripes material
    Mapped yellow stripes for curbed sections
    Cut Access Roads into terrain
    Added surface wear decals
    Added road to grass/gravel transition decals
    Replaced textured parking spots with decals
    Reconformed all decals
    Improved water material
    Added Armco colliders
    Added Armco posts
    Added corner names (wall) signage
    Replaced safety fences and posts with better model/textures
    Optimized fence textures and materials for better performance
    Improved fence shadows
    Replaced simple 2D wooden infield fence with 3D version
    Replaced simple 2D chainlink fence with 3D version
    Optimized Armco and concrete walls for smoother performance
    Optimized wall objects for better and smoother performance
    Replaced and remapped tyre wall canvas textures
    Replaced and optimized 3D tyres
    Vertex painted tyre walls
    Replaced cones with HQ version
    Cleaned up distance markers
    Improved pitwall glass
    Added fire extinguisher signs at marshal posts
    Fixed marshal huts intersecting marshals
    Optimized treelines and fixed mapping
    Optimized billboard vegetation for better and smoother performance
    Improved vegetation texture set and materials
    Reduced vegetation flickering
    Optimized pit building for smoother performance
    Fixed pit building shadow glitch
    Added cheap pit building interior
    Improved pit building glass
    Fixed smoothing on podium
    Improved metal poles material and textures
    Completed construction work on main grandstand
    Improved grandstand textures
    Replaced grandstand crowds
    Added cheap interiors for office buildings
    Improved flags
    Replaced light poles and power lines with HQ versions
    Replaced Synergy fuel signs with HQ versions
    Replaced pit in and out lights with HQ model
    Replaced billboards with higher quality model and textures
    Replaced grandstands with HQ version
    Replaced outhouse with ultra HQ version
    Replaced tents with HQ versions
    Rescaled inflatable figures, and replaced one :) with :p !
    Added picnic tables
    Replaced trackside cars with HQ versions
    Replaced team trucks with HQ USA style haulers
    Replaced RVs
    Created new bus model and textures, distributed
    Cleaned up and enhanced recovery crane model and added some variation
    Optimized LOD and Shadow Out distances on all objects for better performance
    Optimized night lighting omnis
    Added new night lighting glows
    Slightly enhanced billboard crowd textures
    Fixed skybox shadow glitch
    Repopulated reflection maps
    Set MIP Map bias to default
    Removed HDR Profiles
    Updated TDF with recent values
    Fixed GDB inconsistencies
    Many AIW tweaks and fixes
    New camera sets for all layouts
    Changed default weather profile
    Added support for 34 cars
    Tweaked Safety Car release distances
    New HD loading screens
    Included Test Team RealRoad Preset Pack
     
  2. BigDuke6

    BigDuke6 Registered

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    Thanks Team ISI.:cool: Been waiting for this one.
     
    Last edited by a moderator: Oct 30, 2015
  3. Cozza

    Cozza Registered

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    i see a Nissan Super GT car in those pics :D
     
  4. Skan

    Skan Registered

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    I was gonna just practice as usual and then go clean up the leaves but ISI changed all of that. If that car in the pic is given to Us today then the rest of the weekend might belong to rF2.
     
  5. pkelly

    pkelly Registered

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    Thanks, Tim & ISI gang. Quite a Changelog. Will give 'er a go this afternoon 'cause it's a wild and rainy day on the wet, west coast.
     
  6. simforlife2

    simforlife2 Registered

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    great just missing the gt500 now !
     
  7. sg333

    sg333 Registered

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    Big thanks!! :)
     
  8. Esteve Rueda

    Esteve Rueda Registered

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    Let's try! but I will not sleep tonight with no more info about GT500... It's my favourite car of all in rF2 by far.
     
  9. Ronnie

    Ronnie Registered

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    Not more than for me, that's for sure and don't even start arguing with me. You will lose! :D :p xD MY BABY IS COMING!!!!!!!!!!!! :D
     
  10. Mydriaz

    Mydriaz Registered

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    Cool, thank you !
    [​IMG]

    [​IMG]
     
  11. P.S.R.

    P.S.R. Registered

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    Very excited about this. I've done more laps here than at any other track. Heck I've done more laps at Outer Loop A alone than any other track. This is also my go-to track for testing and benchmarking cars. This is also a great online track because anything is fun to drive here.
     
  12. FlyinFinn2

    FlyinFinn2 Registered

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    I have to congratulate ISI here, finally a better looking track than mores, here all is perfect, the best ISI track easily. Thankyou very much for this!!!
    [​IMG]
    [​IMG]
     
  13. 88mphTim

    88mphTim racesimcentral.net

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    No GT500 today guys, but obviously ISI hasn't shuttered the windows just yet (I read that on a site recently, it amused me). :)
     
  14. Spinelli

    Spinelli Banned

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    Thanks ISI. Great track, great atmosphere, great layouts, great immersion, geat detail, etc.

    Any reverse versions included?

    Clios rock at this track. So do a ton of other cars (oh the RF1 memories of the Formula BMW @ reverse Mills).


    P.S. Tim, everytime you make one of these new-content-released/updated posts, it's very difficult to read on my phone because - and I'm guessing here - rather than leaving the text's colour on the default setting of auto, you're manually selecting black which results in all the OP's text being black unlike every other post which is displayed with white text (since I'm using the black themed Tapatalk preset rather than the white one). The changelog part of the OP is fine (white text on my end); it's just all the text before that which seems "hard-locked" to black.
     
    Last edited by a moderator: Oct 30, 2015
  15. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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  16. Spinelli

    Spinelli Banned

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  17. MarcG

    MarcG Registered

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    Thanks Team Trackius this is a great addition, like what you've done with the Old Girl. The addition of the Short Layout is by far the greatest thing ISI have ever released bar none FACT! Time to get those Clios out again me thinks :)
     
  18. bwana

    bwana Registered

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    Nice work gents. thanks as always.
     
  19. tjc

    tjc Registered

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    Many thanks Tim/team... :)
     
  20. Eric Rowland

    Eric Rowland Registered

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    Added cheap interiors for office buildings....
    Added cheap pit building interior.....
    :p
    Thanks ISI!
     

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