An updated version 2.0 of Mills is now available! During the early years of rFactor 2 track development, the resurrected Mills Metropark was our benchmark track – the kind of visual quality we hoped to achieve for all our tracks to come. Obviously – and thankfully – we didn’t stick to that plan, and this v2.0 is just the latest piece of evidence that shows the leaps we’ve made over the years. Not only does Mills feature the usual optimization pass and the implementation of the latest RealRoad and terrain technology, but we’ve also gone beyond the thorough cleanup of the existing artwork, by replacing a lot of the assets with higher quality models and higher resolution textures. And, last but not least, we added the missing short Inner A layout that plenty of people have requested! Download: 275 MB Changelog: Added Inner A Layout Implemented latest RealRoad shader Improved pitlane texture Applied RealRoad to curbs Remapped RealRoad Removed sausage curbs Improved curb texture New road and terrain texture set Implemented new terrain shader Vertex painted terrain for new terrain shader Remapped terrain for new terrain shader Terrain Radiosity pass Optimized road and terrain objects for smoother performance New painted stripes and pit lines texture set Enhanced painted stripes material Mapped yellow stripes for curbed sections Cut Access Roads into terrain Added surface wear decals Added road to grass/gravel transition decals Replaced textured parking spots with decals Reconformed all decals Improved water material Added Armco colliders Added Armco posts Added corner names (wall) signage Replaced safety fences and posts with better model/textures Optimized fence textures and materials for better performance Improved fence shadows Replaced simple 2D wooden infield fence with 3D version Replaced simple 2D chainlink fence with 3D version Optimized Armco and concrete walls for smoother performance Optimized wall objects for better and smoother performance Replaced and remapped tyre wall canvas textures Replaced and optimized 3D tyres Vertex painted tyre walls Replaced cones with HQ version Cleaned up distance markers Improved pitwall glass Added fire extinguisher signs at marshal posts Fixed marshal huts intersecting marshals Optimized treelines and fixed mapping Optimized billboard vegetation for better and smoother performance Improved vegetation texture set and materials Reduced vegetation flickering Optimized pit building for smoother performance Fixed pit building shadow glitch Added cheap pit building interior Improved pit building glass Fixed smoothing on podium Improved metal poles material and textures Completed construction work on main grandstand Improved grandstand textures Replaced grandstand crowds Added cheap interiors for office buildings Improved flags Replaced light poles and power lines with HQ versions Replaced Synergy fuel signs with HQ versions Replaced pit in and out lights with HQ model Replaced billboards with higher quality model and textures Replaced grandstands with HQ version Replaced outhouse with ultra HQ version Replaced tents with HQ versions Rescaled inflatable figures, and replaced one with ! Added picnic tables Replaced trackside cars with HQ versions Replaced team trucks with HQ USA style haulers Replaced RVs Created new bus model and textures, distributed Cleaned up and enhanced recovery crane model and added some variation Optimized LOD and Shadow Out distances on all objects for better performance Optimized night lighting omnis Added new night lighting glows Slightly enhanced billboard crowd textures Fixed skybox shadow glitch Repopulated reflection maps Set MIP Map bias to default Removed HDR Profiles Updated TDF with recent values Fixed GDB inconsistencies Many AIW tweaks and fixes New camera sets for all layouts Changed default weather profile Added support for 34 cars Tweaked Safety Car release distances New HD loading screens Included Test Team RealRoad Preset Pack
I was gonna just practice as usual and then go clean up the leaves but ISI changed all of that. If that car in the pic is given to Us today then the rest of the weekend might belong to rF2.
Thanks, Tim & ISI gang. Quite a Changelog. Will give 'er a go this afternoon 'cause it's a wild and rainy day on the wet, west coast.
Let's try! but I will not sleep tonight with no more info about GT500... It's my favourite car of all in rF2 by far.
Not more than for me, that's for sure and don't even start arguing with me. You will lose! xD MY BABY IS COMING!!!!!!!!!!!!
Very excited about this. I've done more laps here than at any other track. Heck I've done more laps at Outer Loop A alone than any other track. This is also my go-to track for testing and benchmarking cars. This is also a great online track because anything is fun to drive here.
I have to congratulate ISI here, finally a better looking track than mores, here all is perfect, the best ISI track easily. Thankyou very much for this!!!
No GT500 today guys, but obviously ISI hasn't shuttered the windows just yet (I read that on a site recently, it amused me).
Thanks ISI. Great track, great atmosphere, great layouts, great immersion, geat detail, etc. Any reverse versions included? Clios rock at this track. So do a ton of other cars (oh the RF1 memories of the Formula BMW @ reverse Mills). P.S. Tim, everytime you make one of these new-content-released/updated posts, it's very difficult to read on my phone because - and I'm guessing here - rather than leaving the text's colour on the default setting of auto, you're manually selecting black which results in all the OP's text being black unlike every other post which is displayed with white text (since I'm using the black themed Tapatalk preset rather than the white one). The changelog part of the OP is fine (white text on my end); it's just all the text before that which seems "hard-locked" to black.
Thanks Team Trackius this is a great addition, like what you've done with the Old Girl. The addition of the Short Layout is by far the greatest thing ISI have ever released bar none FACT! Time to get those Clios out again me thinks