Quick update: due to the contact provided by @Guimengo !!!! now Frederico is providing a lot of data and the whole physics will be affected by them... on the graphics side we have finished liveries and we are now just looking at last little things. Here a preview of the Fantasy Liveries that you will discover once the mod will be released: made by Brack Jabham made by Boxer mine
Mates, start thinking to organize an Endurance race when the mod will be released... LOL Sunday news: we are setting a lot of new values and ranges together Frederico and he is also testing the mod into rF2, comparing it with the real car that is more stable and has more grip than the mod, grrrrrrrrrr!! We have already recalculated the suspension geometry (thanks to Nicola Acciarri) and the new flex chassis and @Eddy is working on aero of the rear wing...
Ok no prob,just asking because looking and comparing 3D model to pics I noticed a different rear wing and some other details (like front air holes, are bigger in real life) but nothing which will prevent us to enjoy the mod
for rear wing holders, there were developed 2 different models... In the future the real car will have a new rear wing, but for the moment no drawings for it... Holes depend most by point of view... please look at post #6, but yes, we had no measurements for those holes and sincerely we don't care for them at the moment... In general to model a car without blueprints (that for what I know are not available) only using pictures is not very easy, but in my opinion Chris modeled in an incredible way, with a lot of attention to any detail... into the cockpit (looking at it by ext cam or moving the eye around) and also with any item of the car, the most of them are detachable...
This mod is not yet public and it uses the new shader for visual damages. Very soon S397 will publish detailed info.
latest update to the graphics is the refueling twin cap and its position, now on rear right window On physics side we have changed several main data, due to data and feedback provided by Frederico, the owner of the real MR1: - caster: default value - camber:default value - gear: finals - rear wing aero and setting steps - tire size and 5 different slick compounds for tests ONLY - CGfront/rear% (to be tested and adapted to the mod vs. real car) - new values for brakes (force and torque) - steering wheel strength - steering wheel rotation to 720 degrees - steering wheel sensibility - turbo engine - new RPM limiter value - fuel tank position and capacity Now on we are waiting for comparative tests by Frederico and his feedback for last adjustments... Last weekend he collected a lot of data at Circuito dos Cristais.
Hi, I worked with some guys from Metalmoro, I'll try to talk to them to help you, if you still need it.
Hi guys, I see you already had some support from the team in possession of the car today, I work for Metalmoro and their partner racing team JLM Racing and could assist with some additional info and background. More people tried to contact me about this but I'm too busy with the AJR model, having also been involved with Reiza in its representation at the Automobilista. What else you need regarding the MR1 now?
Thanks for offering your help. As I wrote above (post #34), now we are waiting for tests and comparison with real car. This week end Frederico and Milton are focused on the last 3 main points that we need to tune: - steering wheel strength and sensibility of the mod vs. real car - Front/Rear CG% (we know real data but maybe they must be a little adapted to the mod to have same behavior and feeling, also due to the tire grip) - tire grip for slick, in a range of 5 different compounds also depending of the above point If you have the chance to test the mod, please PM me. Thank you.
A quick update: I collected a lot of interesting info and also very very detailed feedback driving the mod vs. the real car. And if, like in this case, the persons to test the mod and to provide feedback are the same that are driving and working on the real car, I hope in providing to you a mod very very closed to the real car. All that takes long time, so I cannot swear to release the mod in a while, BUT we are working on the option to release a first public build asap and later, going ahead with the tests and comparisons, if it will need, an updated build. I sent just now the latest private build to Frederico and Milton with a lot of changes according to the feedback they provided. So... cross fingers...
First post has been updated with the public release of the build 1.0 A quick note for a new feature that has been added: visual damages. The feature is not yet fully developed by Studio 397 and it will be done in the future. Atm the default choice allows "scratchable vs. detachable items" and can be switched into the showroom tuning. It means that by default ALL items (the main body, hood, front and real bumpers, mirrors, front and rear fenders and sills) are scratchable but not detachable. About rain, wiper is working but rain drops effect are not yet implemented. Don't under evaluate the mod: I know, it is a niche mod, but we did our best for bringing to you a very very closed mod to the real car and I'm sure it can be considered at a good level for exciting fights and endurance races. Thank you and give it a try!
Thanks Slow it's really fun to drive!! good sound & nice driveable mod integrated for the future "official championship online" category rookie / amateur