[WIP] McLaren MP4/4

Discussion in 'Vehicles' started by pay2021, Nov 19, 2013.

  1. Guy Moulton

    Guy Moulton Registered

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    pay2021- what happened to your facebook page?
     
  2. pay2021

    pay2021 Registered

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    Its down, the MP4/4 will be released at F1SR.
     
  3. pay2021

    pay2021 Registered

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    Of course! im not hurry but at the same time the base is ready, i just have to make the cockpit, refine the body, UVW map, etc.

    Please be patience :)
     
  4. tjc

    tjc Registered

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    Good to hear pay. :)
     
  5. cubbi

    cubbi Registered

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    I like the attention to detail :) Just a bit curious about the FPS when it's in-game :D
     
  6. pay2021

    pay2021 Registered

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    Start to model the interior elements and some little refinements, re do the noose and added polys to the rims.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  7. baked bean

    baked bean Registered

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    Looking good my friend :cool:
     
  8. pay2021

    pay2021 Registered

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    Thanks mate! :)
     
  9. Guimengo

    Guimengo Guest

    What about adding more polys to the curved areas in/around the cockpit and at the rear? I like the care you're taking on modelling it properly.
     
  10. pay2021

    pay2021 Registered

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    Yes, i must resolve that areas, im pretty satisfied with the overall shape of the car, you must identify at first glance and i think it works so far.
     
  11. wgeuze

    wgeuze Registered

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    Do keep mesh resolution in check. The fluid lines have more resolution than the wishbones, might want to do that the other way around or even it out :)
     
  12. Koen Calleyl

    Koen Calleyl Registered

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    There is no reason to spend that many polygons on the tyres and rims. They are in very high contrast with the body. Ok, car may be identified at first glace, but it having wheels, is much easier to identify :)

    Shape is looking quite ok overall. But the mesh resolution is not in line with the expected standards these days :)
     
  13. MikeeCZ

    MikeeCZ Registered

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    cylindrical polygons on the wheels - keep the all, the longitural polygons.. you dont need even 1/3 of that

    it actually looks like u only turned turbosmooth with interactions 2 on those tyres, let me tell you, that is way to unoptimized hell
     
  14. pay2021

    pay2021 Registered

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    Yes it has just a turbosmooth, gonna remove those edges.
     

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