Of course! im not hurry but at the same time the base is ready, i just have to make the cockpit, refine the body, UVW map, etc. Please be patience
Start to model the interior elements and some little refinements, re do the noose and added polys to the rims.
What about adding more polys to the curved areas in/around the cockpit and at the rear? I like the care you're taking on modelling it properly.
Yes, i must resolve that areas, im pretty satisfied with the overall shape of the car, you must identify at first glance and i think it works so far.
Do keep mesh resolution in check. The fluid lines have more resolution than the wishbones, might want to do that the other way around or even it out
There is no reason to spend that many polygons on the tyres and rims. They are in very high contrast with the body. Ok, car may be identified at first glace, but it having wheels, is much easier to identify Shape is looking quite ok overall. But the mesh resolution is not in line with the expected standards these days
cylindrical polygons on the wheels - keep the all, the longitural polygons.. you dont need even 1/3 of that it actually looks like u only turned turbosmooth with interactions 2 on those tyres, let me tell you, that is way to unoptimized hell