Got a question. When exporting you got to convert track to racesurface & editable poly BUT, How do you modify the track back as it's not a spline anymore? You got to always keep the spline & the track in a layer & export only the copies in another layer? thanks for clarification.
"When exporting you got to convert track to racesurface & editable poly BUT" You mean export gmt with ISI tools?? You don't need to "collapse stack" to export. The ISI tools to it before create the GMT. If you dont' collapse the stack you can can change the track in any time.
yes.. EDIT: But you can't stay in spline mode to much. After you get the right modeling and terrain need to convert to editpoly to apply materials. To check track in viewer i export with T1 shader.
Ok, it was more a 3ds question than a trackmaker one, thanks for your help Mario. Edit : ok I was becoming mad!!!
When adding edges or terrains panels on long splines, it sometimes hang and doing only one side. Any idea? Spliting the long spline in 2 parts perhaps? Thx
I'm start write dasthed lines option. The idea is: Select the segments of line to create a dashed when apply the sweep modifier we get a mix line a line and dashed line. Other option is create a inverse dashed line to apply a existed line mesh (subtract operation).
My Cut mesh tool. is no need for subsequent work such as cleaning and create vertices faces (editPoly cut).
New version 1.2d Download page SplineTrackMaker + Road paint lines decals Changed PointTools to MMtool Box + Array Tool + Boolean Tool + Move Pivot Soon more guides.