I have a vehicle all set up and ready to go. Ive started by just putting in the body, cockpit and all 4 tires. The tires came from an rf1 project, but I have brought them into max and re-did the materials with the new tools. I set the material for the tires as a standard Cube T1 with live mapper checked. I am using a DXT5 512x512 dds named rims.dds. When I try to view car on the spinner it pops up with an error saying: Source map for render target rims.dds cannot be a DXTn format. This material/texture/model worked and still works fine in RF1. Any help on getting this figured out would be great. Im going to keep trying things and if I come up with a solution I'll post.
I did make it work by changing the texture to a TGA, but still would like to know if anyone has any ideas on the dds. issue. The only other thing I changed was changed the material name from wcrims to carrims, which as far as I know shouldn't do anything but disable using custom wheels.
Did you put REFMAP0 in the reflection mapper entry? (next to source blend, dest blend) [ED] only check live mapper on the cube.
Ahh, r8g8b8 dds is what its probably looking for, what shader are you using? [ED] also make sure you don't have render target selected for the rims texture stage.
I do believe that was the issue. Not sure how that got checked, about 99.9% sure that I didn't check it. Possibly happened when I changed materials to the new ones. Either way, everything seems to be up and running now. Thanks