MATCHER STATUS: NETWORKING ERROR : TCP error

ceecee

Registered
My dedi server (standalone license, no Steam dedi) has suddenly come up with the following message :
MATCHER STATUS: NETWORKING ERROR : TCP error
Nothing changed, modem rebooted, ports double checked, server and client rebooted.
Client can join, packets getting lost a bit, ping seems same.
Has anyone experience with this message ?
 
Your server, and all others, will show that message, but it is completely harmless. Earlier today ISI (finally) shut down the matchmaker they were still running. However, for about two years now, all dedicated servers report to both the Steam matchmaker and ISI's one. The former is obviously still working, your server will still up there and you should see it in the Launcher. This message is simply caused by the ISI matchmaker not being available anymore and we will remove that message on the next update.
 
Thanks Marcel... I had 18 e-mail tickets reporting the error...was starting to panic a bit... lol
All the Best
Dave
NRT Game Servers
 
Your server, and all others, will show that message, but it is completely harmless. Earlier today ISI (finally) shut down the matchmaker they were still running. However, for about two years now, all dedicated servers report to both the Steam matchmaker and ISI's one. The former is obviously still working, your server will still up there and you should see it in the Launcher. This message is simply caused by the ISI matchmaker not being available anymore and we will remove that message on the next update.

Since last night, I'm unable to log into my RF2 account. I instead get the "UNEXPECTED NETWORKING ERROR" message.

I am running build 1098 on PC with no Steam. I only want to log in so my content is available. I'm sure it wasn't previously necessary to log in every time I started the programme and it's an annoyance to me to have to do this, does anyone know a way to avoid it?
My content has already been verified etc. so it's frustrating not to have access to the extra stuff just because I can't get it online.

I have no firewall issues (obviously, I can connect to the internet and S-397 forum!) I have tried with the firewall switched off.

I changed nothing before trying to connect in the usual way last night.

I get the same error message if I try to reset my password.

I have reset my connection.

I have contacted S-397 support. They have not responded.


https://forum.studio-397.com/index....e-to-log-in-to-rf2-account.58609/#post-925106
 
Your server, and all others, will show that message, but it is completely harmless. Earlier today ISI (finally) shut down the matchmaker they were still running. However, for about two years now, all dedicated servers report to both the Steam matchmaker and ISI's one. The former is obviously still working, your server will still up there and you should see it in the Launcher. This message is simply caused by the ISI matchmaker not being available anymore and we will remove that message on the next update.
Hi Marcel,
Suddenly today my dedi server (standalone running from launcher, single licence) is no longer visible in the Multiplayer window of the client.
Presumably this is because the ISI Matchmaker is now down. (however since our communication it was visible).
Is there anyway to run the dedi server from the Launcher which starts from Steam (as I have been doing since 2013) or is it now necessary to run the Steam dedi server ?
All settings/ports/etc are double checked again.
 
For the record, if you want to "fix" this error yourself, you can simply configure your server in "multiplayer.json" to no longer announce itself with the ISI matchmaker by setting: "Announce Host": false

We'll make that the new default (and remove it later) but for existing profiles you need to fix it yourself.
 
Thanks Marcel...

I have reconfigured as per your instructions..
I did a couple to see what happens..
When changing the above line to false..with a JSON editor or just a plain note pad editor..
saving it as Multiplayer.JSON, when you restart the dedicated...it re-writes it back to true.

The same error appears on the dedicated GUI : NETWORKING ERROR: TCP Error
I know this is because ISI took down there side of matchmaker and effects nothing per Steam version

Just a FYI...there must be some-thing somewhere else in a .dll possible? pulling the URL re like rF1 does maybe?
It doesn't effect the Steam Matchmaker..all seems to work as advertised... I have just been sending the clients the response
from here and giving them the URL for the forums

I thank you in advance for the response, and hope you find time
to have a Happy Holidays over your way

All the best to you and your Team...

Dave
NRT Game Servers
 
Thanks Marcel...

I have reconfigured as per your instructions..
I did a couple to see what happens..
When changing the above line to false..with a JSON editor or just a plain note pad editor..
saving it as Multiplayer.JSON, when you restart the dedicated...it re-writes it back to true.

The same error appears on the dedicated GUI : NETWORKING ERROR: TCP Error
I know this is because ISI took down there side of matchmaker and effects nothing per Steam version

Just a FYI...there must be some-thing somewhere else in a .dll possible? pulling the URL re like rF1 does maybe?
It doesn't effect the Steam Matchmaker..all seems to work as advertised... I have just been sending the clients the response
from here and giving them the URL for the forums

I thank you in advance for the response, and hope you find time
to have a Happy Holidays over your way

All the best to you and your Team...

Dave
NRT Game Servers
What Marcel said worked for me just make sure there completely shutdown.......
 
Good Morning wrxxy...
Thanks for the reply..
Are you starting the Dedicated directly from the Bin64 and launching the dedicated using that method with a desktop link?

Or have you installed Steam on your dedicated and using the Steam GUI to host.

We have always set up our dedicated on our VPS Servers with the help file Chris wrote from his days at ISI
http://steamcommunity.com/sharedfiles/filedetails/?id=553088396
http://steamcommunity.com/sharedfiles/filedetails/?id=553088396
Thanks again
Dave
NRT Game Servers
 
yes thats pretty much it .... here is our path..."C:\rF2 Dedi\rfactor2-dedicated\Bin64\rFactor2 Dedicated.exe" +path=".." +profile=playerS1
each profile must use its own port numbers.......
 
OK..Thanks Again for your reply..
That is the same way we do our VDS servers..
That error does not effect the operation of the servers as you know and have relayed
Marcel's posts to my client base..and it will be corrected in a future release...But you know some people..:)
they see that and go into panic mode.. :/

All the best for the Holidays
and thanks again for your replies

Dave
NRT Game Servers
 
Ok I just had an issue with this with guys not being able to connect (sever responded with invalid data)... had to change back that announce back to true......
 
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@Marcel Offermans
I tried your suggestion to set Announce Host to false. The server started correctly without any messages in the matchmaker field.

Now i had the problem that all clients were getting following error message: "Server responded with invalid data". They couldn't join the server using that setting. Btw. the server is passworded. When i set Announce Host back to true all client can join the server.

Any ideas which causes this problem?
 
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We also have this problem. server responded with invalid data

Totally new server setup but i still cant join our dedicated server. It worked with all patches before. What can i do? What info you need?
 
We also have this problem. server responded with invalid data

Totally new server setup but i still cant join our dedicated server. It worked with all patches before. What can i do? What info you need?
Check Marcels post above and make sure Announce Host = True
 
I found that if I changed the Announce Host to "false" I got the invalid data error other got. So, I changed it back to "true" and now my server shows up and people can join. Why toggling the setting from "true" to "false" and then back to "true" fixed the error is a mystery.
 
I found that if I changed the Announce Host to "false" I got the invalid data error other got. So, I changed it back to "true" and now my server shows up and people can join. Why toggling the setting from "true" to "false" and then back to "true" fixed the error is a mystery.
You should have tcp error on the dedi? but it means nothing Marcel says.
 
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