Marrusia and Formula 2 Woes

chunk

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I am really struggling with these cars, i find them ridiculously slippery. Im just using the default setups and was wondering if anyone knew where i could find or maybe share me a nice general stable setup for both, it doesn't have to be a fast setup or competitive or whatever, just something nice and stable to drive (i mainly just do laps at sebring and mid ohio).

Any help would be appreciated, everything is calibrated correctly, i just don't get on with the default setups in these cars and know next to nothing about setting up cars.

I liked how in rfactor 1 you had a noob setup utitlity where you can add more downforce etc via noob sliders etc, but its not in rfactor 2 !
 
Me too, but started to get more use to them, forget everything you know about previous f1 sim cars
These really do require alot of skill, accelerator control & braking control as well as tire preservation

This MR01 sim car has made me watch real life qualifing laps on YouTube & I, really starting to appreciate the skills of a real f1 driver

Takes some time to get use to it ( I've left it on default setup & just removed some fuel & altered turning degrees to suit ) & 420 degree on sim wheel

Good luck
 
yeah i know practice is required but i can drive iracings fw31 ok and thats the most broken and ridiculously twitchy f1 sim car i've ever driven ! The marrusia feels like its much better but i get random spin outs on high speed corners which must be related to setup.
 
When you overdrive the tires, they overheat and you re lost :P.
Just try some basic things like 2 clicks more rear wing, 2 clicks less front wing, or both should already help a lot in high speed.
Dont overdrive the tires in highspeed, you have to accept that the downforce is your limit and you cant press the car through corners like in rf1, because those tires have heat history now.
If you tires are cooled down again, does not mean that they re fine again. If you vulcanize a tire too much by heating it up, it will be harder after that and you have less grip than before.
 
I'm in the same boat. I've only tried default setups and have practised much as the skippy takes up most of my time at the moment. The aspect I really struggle with is getting the power down out of the low and medium speed corners. I'm always spinning out in these situations. Really struggle to feel how much power I can put down without getting wheelspin. Does playing with the diff setttings help a lot in these cars??
 
thanks for the replies, tips and the setup

out of interest where on my computer do i put this setup ?
 
not sure if this was mentioned but lower the accelerator sensitivity and apply gentle even pressure when exiting corners. When you get the hang of that put it back up to linear.
 
If you tires are cooled down again, does not mean that they re fine again. If you vulcanize a tire too much by heating it up, it will be harder after that and you have less grip than before.
That's very interesting and good to know! I've tested marrusia@malaysia regarding grip level, tire wear (and tire abuse). With the latest updates this is very challenging and a great experience.
 
I am really struggling with these cars, i find them ridiculously slippery. Im just using the default setups and was wondering if anyone knew where i could find or maybe share me a nice general stable setup for both, it doesn't have to be a fast setup or competitive or whatever, just something nice and stable to drive (i mainly just do laps at sebring and mid ohio).

Any help would be appreciated, everything is calibrated correctly, i just don't get on with the default setups in these cars and know next to nothing about setting up cars.

I liked how in rfactor 1 you had a noob setup utitlity where you can add more downforce etc via noob sliders etc, but its not in rfactor 2 !

In rF2 setup means so much more than in rF1. In rF1 depending on a mod you were putting your main focus on having enough downforce through high speed corners and enough speed on straights. You didn't really bother with tweaking your setup around tyres. Your main focus was sheer pace. Being on the limit, 100 % all the time. You just drove and after hundreds laps you were creating yourself virtual map in your mind. Mussle memory that needed some little tweaking to find these small portions of time.


In rF2 everything is different now. Driving default setup is not that hard to be honest but it isn't sunday's family trip either. Work in rF2 turns around the way you approach your preparations. 180 degree turn. Your main concern is know finding balance and stability to make yourself comfortable inside your car. To give you confidance. That's what give you laptime. Full confidance in your machine. Once you have everything to feel comfortable you examine your tyres. How do they behave on longer runs, on one quali lap. How your brakes cope, you check if you don't stress your engine too much. Since you have found your confidance and speed because of it, you must balance your speed with how much your tyres, engine, brakes can take. I JUST LOVE IT. In rF1 it was way easier and really promoted drivers with "give me quick setup, shut up and let me drive the wheels off of this thing" attitude. Whereas drivers that didn't like this approach, suffered. I've been driving f1 cars in rF1 for many, many years and since the beggining I was almost alone when it came to learning everything. One friend gave me quick tips how to deal with different issues and that's it. I started to work on my setups and technique in small details. Using motec I can't remember how many nights I spent on watching countless logs from different test and examine almost every aspect. Comparing data of other drivers. Improving on my weaknesses and straighten my strengths.

All I can tell you that you should try experimenting with setup, just by yourself. You won't learn anything when somebody gives you readymade setup. "Here take it and drive it. Don't bother changing anything". I'm talking from my experience. Everything you learn stays with you forever while setups can come and sometimes they don't.

Driving powerful, light, cars with lots of downforce and with limited slip angle tyres is a bit like dacing. You must be on your toes all the time because you don't know when it will bite your ass off ;). However they aren't ridiculously slippery. The opposite I would say. You feel them like this because you try to overdrive them.

Give yourself some time and you will get it. I had lots of practice and couple days ago I did 1:08:9 at Poznan. Which would be unthinkable for me some time before that day. I was quite happy when I reached 1:10 but when I entered this forum and heard some guys were doing 1:09, I felt like it was impossible. What changed? My confidance. I started to push my car instead of letting the car push me. I started to trust my brakes, tyres and downforce that they will do their job when I need them to.

I won't give you setups but I can give you guidance. I can sit with you, listen to your problems and advice you some tricks to solve them. Just send me a PM. :)
 
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I think learning to drive on the default or find a good stable setup for you to begin with is best. Then drive this until you are pretty much getting as much out of the car as you can, don't overdrive it learn brake and throttle control, do some longer runs so you get used to the tyres going off too.

I like to learn new tracks following the AI around and then once I can easily keep up with them it only takes a 10 lap race and I will get the basics of the track. Then I can push ahead, biggest error most people make is coming in too hot and heavy locked up and entering corners unstable. This will kill your tyres and also your mid corner and exit speeds. The only time you should do a dive bomb into the corner is on a passing attempt but this is best avoided till you have got well used to the car and track. You will brake later and later as you get familiar with the layout but locking wheels is never any good unless its the unloaded inside front which is not always possible to avoid when pushing hard.

Tyre management will be a welcome feature as pushing for pole can easily flat spot a tyre and you don't want to start the race on a square wheel lol.

Read up on setting up cars and try to understand what each setting does so once you are familiar with the car and track you will know what you need to look at. Then make a change, run some laps and see if there is an improvement before trying the next thing.
 
...because those tires have heat history now.
If you tires are cooled down again, does not mean that they re fine again. If you vulcanize a tire too much by heating it up, it will be harder after that and you have less grip than before.

Didn't realise that was the case, that's quite impressive.

Is there any documentation with more information about this, technical or otherwise.
 
Well isn`t this nice. Turns out we, paying customers, do not deserve to know that such features exist. Only by a chance a tester gives up essential info in random thread. Great :(
 
Didn't realise that was the case, that's quite impressive.

Is there any documentation with more information about this, technical or otherwise.

That's how it works in real life but also tread level is reduced and the modern f1 tyres will degrade at a certain point as they are designed specifically to do so.

In RF2 since tyre wear has been implemented this is shown by the wear rate as can be seen in motec. Not all cars have tyre wear implemented only the mr01 c6 and possibly new Clio. Others show wear rates but this has no effect on performance, this means that if the tyres are worn they will still have reduced performance even at optimum temps.
 
Well isn`t this nice. Turns out we, paying customers, do not deserve to know that such features exist. Only by a chance a tester gives up essential info in random thread. Great :(
This is known information from way back. It is somewhere in the forums in some random thread.
 
Here is a lap of mine at Mid Ohio with Chicane 1:05.170 showing the overlays for throttle and brake. The throttle isnt quite correct as I dont left foot brake and so get off the gas when braking and on entry and I dont blip the throttle on the F1 much if at all. I thought maybe my throttle was sticky but just checked it and its reporting fine its just in the replay its showing as about 5% which is a bit annoying.



I have attached my setup and replay below, pretty stable on braking but need to take it easy on the throttle through the middle of the lap here as it gets very light over the crests.
 
That blip and lift you see is produced automatically with AutoBlip and AutoLift, options that can be there permanently if the mod do it, or can be disabled disabling the AutoClutch option.
 
Here is a lap of mine at Mid Ohio with Chicane 1:05.170 showing the overlays for throttle and brake. The throttle isnt quite correct as I dont left foot brake and so get off the gas when braking and on entry and I dont blip the throttle on the F1 much if at all. I thought maybe my throttle was sticky but just checked it and its reporting fine its just in the replay its showing as about 5% which is a bit annoying.



I have attached my setup and replay below, pretty stable on braking but need to take it easy on the throttle through the middle of the lap here as it gets very light over the crests.

nice driving!
 
That's a good lap Marty. Nice lines and good technique. Although, i'm not sure if this track would be really possible in the real thing, those changes in elevation seem very dramatic for a modern F1 car. Does it bottom out at all? I've never actually driven at that circuit, not even once.

You are missing out this is one of the best tracks in RF2 and it is probably the one that was first out. Ohio may take a bit of learning especially the middle of the lap as its one of the trickier tracks especially with this car. Modern F1's have been around Bathurst so I dont think theyd have any issues here and they race indycars there each year. The Indycars dont drive the chicane before t2 like I am in this lap but I prefer that fast chicane version. Great fun this car here but just take it easy until you learn the track as it bites pretty hard especially in this beast ;)



That blip and lift you see is produced automatically with AutoBlip and AutoLift, options that can be there permanently if the mod do it, or can be disabled disabling the AutoClutch option.

Yea I know the Blip and lift but if you watch the green accelerator bar it never fully clears looking like its dragging throttle, there are a few times where I am completely off the gas and either coasting or braking but here all lap its showing some throttle use.
 
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