March 2021 rFactor 2 Build Release

Discussion in 'News & Notifications' started by Paul Jeffrey, Mar 4, 2021.

  1. bobbie424242

    bobbie424242 Registered

    Joined:
    Oct 17, 2017
    Messages:
    203
    Likes Received:
    297
    Nice update, especially the rate of animation of reflections.

    This build still have abysmal track loading times caused by "UI autonomous render thread": true in player.json.
    This setting ("true" by default) cause track loading times to be much higher than with it set to "false", as the dedicated UI thread slows down track loading considerably.
    On Portland, we are talking about 35s loading time with it set to "false" vs a whooping 1min25s with it set to "true".
    Please look into it.

    EDIT: This is only the case when V-Sync is enabled either in game graphics settings (especially when set to "Video") or in NVIDIA Control Panel
     
    Last edited: Mar 25, 2021
  2. dylbie

    dylbie Registered

    Joined:
    Oct 25, 2012
    Messages:
    417
    Likes Received:
    647
    I know I've been vocally critical of Studio397 recently but this is a positive step. Seems like this update includes a lot of things that people complain about.

    Maybe it's time to knock the dust off my project folder and breathe some life back into the Mustang :rolleyes:
     
    Corgan, memoNo1, Bostrom and 6 others like this.
  3. hitm4k3r

    hitm4k3r Registered

    Joined:
    Jun 15, 2016
    Messages:
    912
    Likes Received:
    1,929
    Gave the update a quick spin and everything seems to be working fine. It's really nice to see that the autoexposure is working finaly as it should and I hope the new features in the UI are a sign of what's to come in regards to new functionality that needs to be incorporated to really make the new UI a big step up compared to the old one. This is the stuff that really gives people the incentive to use it. When they finaly fix the structural issues and add all the nice little features that are hidden in the json files it'll be a no brainer and really show people what's under the hood.
     
    Rogger, Bostrom and atomed like this.
  4. mesfigas

    mesfigas Registered

    Joined:
    Oct 15, 2015
    Messages:
    1,454
    Likes Received:
    724
    Audio update must be one of the near future steps
     
  5. slimsymeat

    slimsymeat Registered

    Joined:
    Feb 7, 2013
    Messages:
    67
    Likes Received:
    16
    Great update with the environment maps refresh rate. I hope you can look into the car lods and shadows, that would be brilliant.
     
    F1Aussie and Balazs Magyar like this.
  6. JamesB

    JamesB Registered

    Joined:
    Dec 28, 2020
    Messages:
    175
    Likes Received:
    120
    I am also still getting stuttering in the full screen replay in the UI, can you tell me what you mean here, where are these and do I literally delete them, the game replaces them If I do? Thanks.
     
  7. Norman K.

    Norman K. Registered

    Joined:
    Aug 31, 2018
    Messages:
    50
    Likes Received:
    65
    It don´t help !
     
    Bostrom likes this.
  8. AlexHeuskat

    AlexHeuskat Registered

    Joined:
    Feb 21, 2020
    Messages:
    269
    Likes Received:
    200
    I used the old UI, and I have PP filter medium and Anti-aliasing at max at level 5, what is it in the new UI, MSAAx8 ? cause i have tried it at max x8 and I have a big loss of performance....

    edit : fixed
     
    Last edited: Mar 24, 2021
  9. Hoshi

    Hoshi Registered

    Joined:
    Aug 1, 2018
    Messages:
    33
    Likes Received:
    22
    ...Hold Brakes, Hold Clutch...
    What exactly does this setting mean? *confused'*
     
  10. AlexHeuskat

    AlexHeuskat Registered

    Joined:
    Feb 21, 2020
    Messages:
    269
    Likes Received:
    200
    the AI cars flicker in the virtual mirror, it's not bugged in the old UI, like always new features new bugs ;)
     
  11. JamesB

    JamesB Registered

    Joined:
    Dec 28, 2020
    Messages:
    175
    Likes Received:
    120
    Its all in the json file...

    "Hold Brakes#":"When you enter the vehicle, hold brakes until it is shifted out of neutral",
    "Hold Clutch On Start":true,
    "Hold Clutch On Start#":"For auto-shifting only: whether to hold clutch for standing start (to allow revving without moving)",
     
    Hoshi likes this.
  12. Yigit Yusuf Mutlu

    Yigit Yusuf Mutlu Registered

    Joined:
    May 3, 2016
    Messages:
    102
    Likes Received:
    51
    What is this, i clear bush shaders, set in game settings to environment reflection ultra, msaa 4x, only opponent detail, shadows, rain on high, blur optimal, everthing is ultra otherwise.
    Nurb with 42 gtes and lmps2, the cars return to yellow all and taht blue halo on replays
     

    Attached Files:

  13. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    4,099
    Likes Received:
    2,301
    Are you using the 'release candidate' UI? This is chosen before you launch rF2. In steam, click on rFactor 2. Preferences, BETAS, Release Candidate
     
  14. Yigit Yusuf Mutlu

    Yigit Yusuf Mutlu Registered

    Joined:
    May 3, 2016
    Messages:
    102
    Likes Received:
    51
    Yeah, i am using release candidate
     
  15. Haris1977

    Haris1977 Registered

    Joined:
    Nov 25, 2019
    Messages:
    236
    Likes Received:
    98
    What is the approximate time before a release candidate turns into a public release?
     
  16. nonamenow

    nonamenow Registered

    Joined:
    May 3, 2017
    Messages:
    843
    Likes Received:
    408
    I have been waiting to hear this news mate. :)
     
  17. kashif

    kashif Registered

    Joined:
    Dec 23, 2017
    Messages:
    44
    Likes Received:
    24
    I'm in the same boat. Stutters haven't been fixed for me on the RC. On the regular build, it's completely smooth.


    Could you explain what you mean? Are these just folders that I delete?
     
  18. atomed

    atomed Registered

    Joined:
    Jul 9, 2019
    Messages:
    570
    Likes Received:
    399
    In the userdata/log folder you should delete all the content inside these two folders, cbash and shaders. Apparently it didn't solve your problem anyway.
     
  19. Marisa

    Marisa Registered

    Joined:
    Sep 8, 2016
    Messages:
    78
    Likes Received:
    122
    All good changes, hope they fix the erratic AI throttle behavior some day.
     
  20. Krevett62

    Krevett62 Registered

    Joined:
    Sep 2, 2018
    Messages:
    44
    Likes Received:
    30
    Didn't know this, tried today and the difference is stunning indeed (and on hdd not on ssd) cut most of my loading time by half!
     
    Bostrom and bobbie424242 like this.

Share This Page