@Paul Jeffrey
@JamesB
@Magus
I had recommended you to delete the playerjson exactly because inevitably the game creates a new playerjson when restarting. Of course, this is to reset in all settings, but this takes only a few minutes.
I had to reinstall Win10, Office and all software due to a hard drive crash in January this year. In the case of RF2, I had several hours to download the program as well as all tracks and vehicles. Thank God Steam has saved everything.
After everything was ready, I made the first runs. I also noticed the lack of scratches and dents after I drove somewhere against. Also interesting was that I read all over the forum that the UI had been assigned its own thread or core, which should be in the playerjson under "UI autonomous render thread".
In my playerjson there was no such entry, even though I had the latest build at the time. Since I knew from the past that deleting the playerjson can remove errors that have arisen over time, I deleted the actually brand new PlayerJson that was sent with the reload of the game from Steam.
After restarting RF2, I had to do the previously described procedure of setting again, of course. I make myself meanwhile photos of each side of the UI, so that I really always choose the same settings again. The controller settings are stored in the controller json under the json for my wheel/motor). So I need only a few minutes and everything is as before but with a fresh fast Playserjson without ballast and accumulated idiosyncrasies.
And, what else can I say, of course I had the missing entry for the UI also in my playerjson. This I do for years with the desired success. In case of doubt and in case of a problem, like the current one with the scratch and dent damage model and the stutters this triggers, this is one of the first things I do. Of course it's annoying, but what are you supposed to do when the program doesn't do what it promises, you have to help it along.
And Paul, I deleted the latest Nividia driver 465.89 yesterday and reinstalled my previous driver 461.92. I'm not saying that the old driver is bug free, but it seems that the rhythmic stutters and micro stutters have been alleviated, not disappeared and are not as noticeable in replay. The enormous stuttering in a crash has remained.
Have you not also changed the refesh times of the tracks, i.e. shortened them? Can this not cause the rhythmic stuttering in the replay (just much more often noticeable)?
But JamesB brings me to an idea, namely to drive completely alone on the track, I guess that there are then no stutterers or only a few, because it could be related to the AI. One thing is certain, the bumps, scratches - damage model is the main cause of stuttering in accidents.