makes me upset

Discussion in 'General Discussion' started by NickSpeed, May 19, 2018.

  1. NickSpeed

    NickSpeed Registered

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    when I join race after multiplayer race...waiting for the download each time to get some more content I'll never use again...only then to find out all the people I thought were in the server are BOTS.

    lets stop saying AI or whatever you want....I call them bots - sure better than they were 20 years ago but still stupid bots that can't race worth a damn without crashing you.


    rant end

    do what other sims have and just limit the amount of bots to one per person that joined...sick and tired of having to spend 5 minutes deleting half the bots just so I can get a decent drive in.

    and fix the mirrors in VR...like no matter what angle you look at them it's just an image(super fake) - nothing in the mirror changes with head movement...

    contact the live for speed people they did that great in their game....everyone else too....either way

    also we know the tire model is king and all....but come on now...it hasn't really changed for how many years now...and if it did it feels worse than it did when I played the demo over 5 years ago...

    zzzzzzzzzzz....I'm getting nowhere.
     
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  2. patchedupdemon

    patchedupdemon Registered

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    Bye
     
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  3. ADSTA

    ADSTA Registered

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    Try the different values in this line of the player.JSON
    "Moving Rearview":3,
    "Moving Rearview#":"Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both) - add 4 if you want to IGNORE head-tracking movement",
     
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  4. bwana

    bwana Registered

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    Dribble zzzzzz
     
  5. Adrianstealth

    Adrianstealth Registered

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    Thanks AD
    I didn’t realise this I’ve been wanting moving rear view for VR for a while
     
  6. JimmyT

    JimmyT Registered

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    Ha, mine was already set to 3 :cool: Handy to know though. :)
     
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  7. MarcG

    MarcG Registered

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    That has never worked for VR (no matter the setting), not sure it works for Flat Screen either but never tried. In order to have Dynamically moving Mirrors for VR it has to be hard coded by S397, as "Moving Rearview" is a redundant section that was leftover from rFactor1.
     
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  8. Adrianstealth

    Adrianstealth Registered

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    Arh I see, thought it was to good to be true
    I still move my head to angle reflection differently to them realose it’s a fix view each time
     
  9. ADSTA

    ADSTA Registered

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    To be honest I had never tested what it does, if anything.
    I just remembered about it after reading the op.

    edit: Does it (did it) have anything to do with using TrackIR?
     
  10. Adrianstealth

    Adrianstealth Registered

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    bet it changes with the seat movement so same angles
     
  11. MarcG

    MarcG Registered

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    Yeah it may of been, I was also quick to say "redundant" as it may well work with that yeah.
     
  12. Adrianstealth

    Adrianstealth Registered

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    Mirrors responding reflex in angle to head movement will only eat up some PC resource so I’d prob only keep the feature switched off anyway
     

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