Another question, people complain that the cockpit view is too shaky in our mod, and I tried changing the head physics file, but I can't say I've noticed a change. Is that the way to do it, or is there another way? I think I'm using the FISI head phyiscs file, if that's any help.
Try changing the OrientationRate in the cam file. Here's what that looks like - Think that should work
If it's first person view it's in the headphysics file, I have pasted in below what I am using for an open wheel car HeadMass=2.0 // Head and helmet HeadInertia=(0.032,0.028,0.029) // Head and helmet MinPos=(-0.03,-0.04,-0.050) // Minimum extents of position (should be negative) MaxPos=( 0.03, 0.04, 0.015) // Maximum extents of position (should be positive) MinOri=(-7.0,-3.5,-7.0) // Minimum degrees of pitch, yaw, roll (should be negative) MaxOri=( 7.0, 3.5, 7.0) // Maximum degrees of pitch, yaw, roll (should be positive) I can't remember now but I think reducing the Head mass reduces the forces exerted, but I generally only mess with HeadMass and HeadInertia. Anyhow you have something to play with lol. Also bear in mind there is also camera shake which is adjustable in the game menu too. If you want to adjust the external view movement, it's in the cockpitinfo file for that
I'll give it a shot. I tried it in devmode, but noticed no difference. But maybe that's just devmode. Thanks guys.