low poly good looking car

Discussion in 'Vehicles' started by ChiefWiggum, Dec 5, 2017.

  1. ChiefWiggum

    ChiefWiggum Registered

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    hi guys!

    you know I'm a newbie in 3d stuff, my next project will be a low poly car, I will try to create a car what not have these details as the Ferrari 312 from 1967, important for me is that the basic shape from the car should be so good as possible but not add all this little details only the most important parts

    what you guys think about that?

    [​IMG]

    Donate to Postipate and me if you like our work:
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    https://www.paypal.me/postiandchief
     
    Last edited: Dec 5, 2017
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  2. Mauro

    Mauro Registered

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    wow! :)
     
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  3. samcar304

    samcar304 Registered

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    Looks great, usually its the shaders/textures that let models down more than a low poly one. For the majority you are driving in cockpit anyway.
     
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  4. Postipate

    Postipate Registered

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    Great car ;)
     
  5. Hazi

    Hazi Registered

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    ^+1000
     
  6. ChiefWiggum

    ChiefWiggum Registered

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  7. philrob

    philrob Registered

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    lovely job, Chief
     
  8. lordpantsington

    lordpantsington Registered

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    Low and High are subjective, I think your feedback would be better listing the actual poly counts.
     
  9. hitm4k3r

    hitm4k3r Registered

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    Great to see this very special car making it's appearance in one of the sims. Still one of the lowest, if not the F1 car with the lowest profile ever created and it's sad history speaks for itself.

    If I may add to the discussion about achieving great results for low poly models, even if I am not a modeler myself: a very good practice is to create a high poly model and bake the textures/normal maps from it onto the lowpoly version of the same model. If you need some advise on how that exactly works, there are quite alot of tutorials on youtube how that process works. I hope that helps you to get the most out of the model. ;)



    Btw, to add to some of the stuff that other people allready mentioned. Best is to spent the most polygons on areas that are visible to the player the most, so the cockpit and the rear end of the car. I think your Ferrari model was very good in that regard allready.
     
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  10. ChiefWiggum

    ChiefWiggum Registered

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  11. Copef1

    Copef1 Registered

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    Looks great. I always liked the way the BT55 looked. I have a picture of Elio De Angelis leaving the pit box, as a screen saver. Keep up the good work.
     
  12. Pablo Sosa

    Pablo Sosa Registered

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  13. Postipate

    Postipate Registered

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  14. jpalesi

    jpalesi Registered

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    If you want to do a low poly car, here's a suggestion.
    Step 1 : create a box in 3dsmax
    Step 2 : congratulations, you have finished a car.

    [​IMG]

    Lovely Brabham BTW :)
     
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  15. Zeh Drei Peo

    Zeh Drei Peo Registered

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    Hi chief, why the decision to do so? Is it because of the amount of work or perfomance wise?
     
  16. ChiefWiggum

    ChiefWiggum Registered

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    it's not a decision, it's only a test, I needed around 4 month to create the ferrari, now I will try how fast I can create a car that looks good but not with extreme details. maybe to do a complete carset. I thought around 2 - 3 week for one car, maybe faster, I have no insterest to work 2 years on one carset
     
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  17. ChiefWiggum

    ChiefWiggum Registered

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    first roll out in rf2......

    [​IMG]

    [​IMG]
     
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  18. ChiefWiggum

    ChiefWiggum Registered

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